Search results

  1. H

    Opening Mordenkainen's Tome of Foes

    Did they lower the CR? I hope so (haven't got the book). We got to review some of MToF, but it only included some unique Archdevils, no Demon Lords; the Archdevils' CR were around 20. From memory, I thought they felt about OK, in terms of their stats vs their CR, which in reality probably...
  2. H

    Age of Worms Adventure Path

    I think your player is right, it's a fun-house kind of setup, not something to get too intellectual over; as you've noted, there are heaps of places where the logistics don't make a lot of sense. Don't sweat it, most if not all of these inconsistencies etc will never be found, you can ad-lib...
  3. H

    Age of Worms Adventure Path

    From memory, yes, the adventure isn't especially well written, potentially you need to ad-lib a lot based on what your players get up to. I'm pretty sure I had lizardfolk retreat back to their lair, I think I also had a little black dragon ambush the PC's as they slogged through the swamps...
  4. H

    Age of Worms Adventure Path

    Yeah, the Gladiator section is very memorable, because it's a great chance for the players to run a classic trope that doesn't usually come up in D&D (except maybe some people's Dark Sun games). There's chance for investigations, role-play etc before and during the set-pieces, and the fights...
  5. H

    Age of Worms Adventure Path

    The two adventures set in the Free City are some of the best and most memorable in the campaign. Tha'ts not just my opinion, but the recollections of the players I've run through it. The doppelganger part could easily be changed or trimmed completely, and you would lose very little - I...
  6. H

    Age of Worms Adventure Path

    p.s. there was a heap of great advice written 'back in the day', about running the Age of Worms, some was even authored by me. Most of it is still useful for a 5e conversion, and it's all still on the Paizo site. For example, here's a thread about tHoHR...
  7. H

    Age of Worms Adventure Path

    I ran AoW twice, once in 3.5, once in 5e. I assume the adventure you are referring to is "The Hall of Harsh Reflections"? For me, the two groups had quite different experiences. The first time around, I maybe didn't give it enough thought before hand; I don't think I did an early switch...
  8. H

    Age of Worms Adventure Path

    Hi, I've run this Adventure Path in 3.5 as well as my own 'rough and ready' conversion to 5e. The Blackwall Keep adventure, unfortunately, contains both some really cool ideas, as well as some of the worst writing and design and lack of editing in the whole AP. I'd suggest you read the...
  9. H

    5E Grab a creature and throw it?

    I'm interested in people's thoughts on what limit(s) are reasonable, in terms of a creature grabbing another creature, then throwing it. The few rules I know of here, are not clear and/or sensible, in my opinion, including a specific monster ability. For example, can a Huge creature pick up a...
Top