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  1. Fanaelialae

    5E Running High Level 5E is more fun than I thought it would be.

    An arch-lich is going to have defenses specifically designed to prevent such intrusions. They ought to be protected against such tactics. Maybe their lair is warded or on top of a ley line that prevents such magics. The smartest ones will have even devised countermeasures (such as an illusion...
  2. Fanaelialae

    5E Running High Level 5E is more fun than I thought it would be.

    As I see it, it is not more of an issue just because it might happen more often. If at tier 2 you have a 30% chance of a trivial encounter while at tier 4 you have a 90% chance, you still learned how to manage trivial encounters back in tier 2. It isn't a tier 4 skill. IMO, hand waving is the...
  3. Fanaelialae

    5E Running High Level 5E is more fun than I thought it would be.

    It's not any more of an issue than it is at tier 2 or tier 3. If you can handle adventuring past tier 1, you have this skill set. A kobold or two is no challenge to a 5th level party after all (unless perhaps they have a well-prepared series of traps, but that's something else). Something I do...
  4. Fanaelialae

    5E Running High Level 5E is more fun than I thought it would be.

    Another thing high level play can teach you (although you can certainly learn it from low level play as well) is not to be so controlling with the game. The players whipped out some unanticipated ability and wrecked your plan. So what? Let the players enjoy the win. You have infinite multitudes...
  5. Fanaelialae

    5E Running High Level 5E is more fun than I thought it would be.

    I haven't run it (or even read it in its entirety) so I'm willing to take your word on it. That said, my point was only that they've at least made an attempt to provide a high level campaign. If you're interested in such a thing, you might want to check out the Dungeons On Demand offering on...
  6. Fanaelialae

    5E Running High Level 5E is more fun than I thought it would be.

    In fairness, Dungeon of the Mad Mage is something. Pretty sure it goes all the way to 20. Unofficially, there are an assortment of high level adventurers on DMs Guild as well.
  7. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    I always tell them after a round or two, because they'd figure it out anyway. I'm really just confirming to speed things along.
  8. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    Given that this edition is one of the less complex editions (advantage vs types bonuses) and extremely successful, I'd be surprised if they pursued a more complex design for the next edition.
  9. Fanaelialae

    5E Running High Level 5E is more fun than I thought it would be.

    I agree. I've run several high level campaigns and everyone had a great time in each one, including myself.
  10. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    I have yet to see anything in 5e that causes enough of a power disparity for me to label it a trap option.
  11. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    Which exactly proves my point. You're starting from a position that 5e charge must be the same as 4e charge. If we start from a position that in 5e a charge is move and attack, then the feat is just a better charge. The feat is someone who is an expert at charging, and can go farther and hit...
  12. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    Yeah, sure, if you start from a position that 5e charge must look like 4e charge then you're completely correct. Of course, this is the same as a great many of the criticisms levied against 4e so I don't really agree with that line of thinking. Each edition ought to be judged on its own merits...
  13. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    IIRC, in 4e you can move and make a basic attack as a charge. But there are powers that allow you better versions of charge. In 5e you can also move and attack. If you want a better version, take the feat.
  14. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    In 5e you can move and still make your full attacks. Describe it as a charge if you prefer. Want a really strong charge attack? Take the feat. IOW, charging is not behind a "feat pay wall". But you can take a feat to be better at charging.
  15. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    Thinking on this some more, I don't think this is a good rule unless you want slower combats. This makes it fairly easy for many of the combatants on the field to have disadvantage. Even in a common 2v2 fight where everyone is standing adjacent to each other, everyone has disadvantage. That's...
  16. Fanaelialae

    5E Has anyone experimented with Advantage / Disadvantage on damage dice?

    It doesn't need to be that complicated. Adv/Dis is only one extra die (drop the lowest/highest). If you make this work the same way, then all of those complexities fall by the wayside. So a greatsword would be 3d6 drop the lowest. As for smiting, just have it only apply to weapon damage. You...
  17. Fanaelialae

    5E Has anyone experimented with Advantage / Disadvantage on damage dice?

    This is essentially what I use for guns when I include them in my games. Roll 2 damage dice and drop the lowest. Crits roll one additional damage die (still just dropping the one lowest). If any of the dice roll the same number, they explode. Those dice get rolled again and (after dropping...
  18. Fanaelialae

    5E A Simple Flanking Rule, What Do You think?

    As with most flanking rules, this will make solo monsters easier to take down. A creature that can't hit isn't much of a threat. Although creatures that rely on saving throws for their attacks will be largely unaffected. This also makes it very dangerous for a rogue to get surrounded, since...
  19. Fanaelialae

    General I need a D&D counseling session! Help! (Re: Update ("Argument-Stopping Protocols" -- please advise!))

    Based on my experience, it is perfectly fine to share ideas and offer suggestions. I welcome it from my players. It is extremely bad form to be pushy about it, or to become offended if they don't use what you offer. No means no, ESPECIALLY coming the DM.
  20. Fanaelialae

    5E Metamagic for wizards not for sorcerers?

    Sorcerers approach magic intuitively. They FEEL the magic even if they don't UNDERSTAND it. They can compose a song on a whim, even though they couldn't play Beethoven's 5th if you asked it of them. Wizards approach magic scientifically. They UNDERSTAND the magic but cannot FEEL it. They can...
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