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  1. Animal

    D&D 5E Should Deadly Strike be a level feature?

    Why is that? Haphazard is not antonymous to cookie-cutter, is it? Those are two unrelated flaws that both need to be avoided. I personally don't play rpgs for arithmetics. As a fighter, I want to learn new combat tricks with levels. Stances, maneuvers, combat styles. Increased damage could come...
  2. Animal

    D&D 5E Should Deadly Strike be a level feature?

    I don't like Deadly Strike. It's not a real class feature. It's just a bonus damage dice you roll because... no reason other than patching cranky mechanics. Really hope it is a placeholder for something actually fun.
  3. Animal

    D&D 5E New D&D Next Packet Is Available

    Guess what, constructive criticism is actually the useful part of this thread. Unlike your ignorant, condescending and somewhat insulting remark. :) And this remark is definitely insulting. Please don't do that again.
  4. Animal

    D&D 5E New D&D Next Packet Is Available

    The important issue here is that hardcoding feats into the character creation (important mechanics available only through feats, bonus feats as class features) defeats the promised modularity and overcomplicates the core that should be kept as simple as possible.
  5. Animal

    D&D 5E New D&D Next Packet Is Available

    The most disappointing packet so far. If that's the direction the team is moving in, they must change it very soon. Things that need to go immediately: Deadly strike is useless. How is rolling an extra dice for damage an option? Or how it is fun? Looks more like patch to fix some issues with...
  6. Animal

    D&D 5E L&L: New Packet Hits This Wednesday

    Well, it's only noon GMT. It's safe to presume folks in US are still in their beds. Either way, it's ready when it's ready. Welcome to the forums, by the way!
  7. Animal

    D&D 5E D&D Next Q&A: Martial Healing, Fighter Utility, and Ranger Challenges

    I'm actually looking forward to see how they'll handle Ranger's FE! Always liked the idea behind the feature, but not the implementation (flat bonus against single subrace). My dream is to see FE as a kind of combat style modules. For example to be a dragon hunter you could pick energy...
  8. Animal

    D&D 5E Legend Lore says 'story not rules' (3/4)

    So basically Mike says that they want to slow down on adding new mechanics and take the playtest in a different but equally important direction for the time being. And somehow people concluded that the end product will have no add-on rule modules now. That's quite a logical leap.
  9. Animal

    D&D 5E Dragon's Eye View: Halflings, Part 2

    Here we return to my initial point. There can be subtler differences between races. Not necessarily their anatomy has to be vastly different. IMHO, 3e was very successful in pin-pointing elven appearance because you could tell an elf from a human just by looking at their faces! You didn't even...
  10. Animal

    D&D 5E Dragon's Eye View: Halflings, Part 2

    In my opinion, the problem lies also in our perception. Elves are supposed to be beautiful by human standards. If you distort their forms too much, make them too thin to be identifiable as something human-like, they will no more look attractive. They'll just look like some weird aliens. That's...
  11. Animal

    D&D 5E Dragon's Eye View: Halflings, Part 2

    I must admit that i wasn't really happy with 3ed halflings when i first bought the PHB and saw them. I agree that making them just shrunk humans didn't work well for shaping their unique image. So i do think that revisiting halfling appearance is a right move. But the team seems to be too fixed...
  12. Animal

    D&D 5E Is DnD next chasing a pipedream?

    damngrafity, you could say that Pathfinder was also pointless because we already had 3.5. But i personally switched to PF when a friend of mine introduced it to me. Same way reasonable gamers will be interested in D&DN if it proves to be an improvement over previous editions or just a cool game...
  13. Animal

    D&D 5E Too many cooks (a DnDN retrospective)

    The point is that DM is the one who defines the setting-specific stuff. Players can make suggestions, criticize, complain. Books can provide advice and guidelines. But DM makes the final decision, because its his world. So in the field that is expected to have so much variation from setting to...
  14. Animal

    D&D 5E Too many cooks (a DnDN retrospective)

    Well, looks like you've got it all figured out for your game. Just print it and hand out to your players. No need to have this in a core book.
  15. Animal

    D&D 5E Too many cooks (a DnDN retrospective)

    What if i told you both approaches are valid? Your DM thinks that for internal consistency all druids will be spontaneous casters? All good. Your DM wants to make different sects of wizards unique in their approach to magic? He can do that too. Still can't see the problem.
  16. Animal

    D&D 5E Too many cooks (a DnDN retrospective)

    You forget that you don't have to pick same casting mechanics for every class. You can still have wizards, sorcs and warlocks with completely different casting mechanics like in older editions if you so want. Thus your argument here is completely unfair and invalid. I do agree that Expertise...
  17. Animal

    Setting things streight. DM in seach of guidence

    Changelings are good at concealing their identity so they make great spies and criminals. Don't punish your player for just exploiting his race's benefits. That said, if the challengeling pushes too far, becomes too arrogant and careless, he will meet repercussions. When a similar situation...
  18. Animal

    D&D 5E Metagame Module

    Reminds me of Destiny Points from Green Ronin's Song of Ice and Fire game. Worked neat there and will be a fine addition to a more storytelling-heavy D&DN game.
  19. Animal

    Pathfinder 1E Sense motive became lie detector

    I think the main problem is encrypted in the thread's title. When players start using sense motive as a lie detector and DM lets them do it, difficulties are to be expected. I've had the same problem with paladin's detect evil ability. When paladin player says "I sense evil in this man", other...
  20. Animal

    D&D 5E How Magical or Non-Magical Should the Monk Be?

    I never liked Monk as a class archetype. I always loved to play martial artists/brawlers though. I want unarmed combat to become a viable option for all melee classes in D&DN. With this flexibility it will be easy to build a feral Wolverine-style brute, tavern brawler, or even mystical oriental...