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    WOIN [NEW] Psijump - Alternative FTL Type 0 Travel

    This looks great! It's well thought out and put together. I'd probably use it if I ever ran scifi games, lol
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    WOIN Clarification needed for the "Prison Tough" exploit (NEW)

    In OLD Core Rulebook v1.3 p.51 Prison Tough says "You are mentally and physically toughened. Each time you take this exploit you gain a permanent +1 bonus to all four of your Defense scores. You may repeat this exploit." I think this is intended to be the same, so I'd say it's all four for NEW...
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    WOIN spell creation question

    Yes, this is most certainly possible, but it's likely disadvantageous. If you use an evoke spell to add damage to your attacks, that will be using the charge object rules, which allow the weapon to trigger the spell when it touches something. Say for example you used an evoke fire 8 for 4d6...
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    WOIN Calibrating Difficulty Benchmarks to player expectations

    I think there's one huge oversight here that might be coming from expectations set by other games or by reading too much into standard npc blocks. The "adult human average" of 4 in an attribute is not what an average locksmith would have. Each character if built like a player will have...
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    WOIN Updating WOIN to v1.3!

    This is errata for 1.2. There's no errata page to take you from 1.0 to 1.2 as that incoudes a huge number of changes. Your best bet is to read over the rules reference document, which has up to date rules. WOiN Rules
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    WOIN Cover Clarifications

    In particular what I would look at is the section on cover itself. This is from OLD p.149 I consider to be the highest priority rule when it comes to moving in and out of cover. The Blocked position goes on to say: This means the quickstand and dropping to prone do not as far as I'm concerned...
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    WOIN Updating WOIN to v1.3!

    Is the inclusion of the suppressive fire action paragraph from NEW into the other two books too large a change?
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    WOIN Cover Clarifications

    So in this case I think I would do the same spot ruling because of the PC's skills, but personally I don't mind just allowing that PC to target them with the usual cover penalty when their round comes up. Overwatch isn't really meant to allow you to take extra potshots at people hunkered down.
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    WOIN Meet the Grey Fellowship

    Well sure, adjust enemies as needed to fit your group and playstyle, I was just trying to explain the rationale for it being so high. Also keep in mind that the title 'bandit' can apply to a lot of different people with a lot of different skills and levels of competence. The bandits in the book...
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    WOIN Meet the Grey Fellowship

    So NPCs aren't always built the same way as PCs and allow for you to just override some part of the normal derived stats rules. This is important for if the bandit is meant to be a ranged combatant that falls quickly once you close to melee range, because at the moment outside of stacking...
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    WOIN Alternatives to Lifepath?

    It seems like a really strange ask to get rid of lifepaths. They're not really that tied to the core setting and can be easily adapted to star wars, and if you like i'd recommend instead going through and simply noting down which careers don't seem to fit, and then maybe note down some things...
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    WOIN Wealth Rewards

    Why silver? This game has even barmaids and beggars carrying around up to dozens of gold as a part of their wages, that seems like a really small amount. Also how do you decide how much to put per rank? Is it just gut feeling?
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    How did you convince your group to try something different?

    Not really meaning to necropost here, but our group has managed to try: 5e for two campaigns in prebuilt adventures, one campaign in PF2e using a prebuilt adventure, two homebrew campaigns in PF2e, all five of those with the same GM, each has run for approximately a year. Second player who GMs...
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    WOIN Wealth Rewards

    I really like that in the game the XP rewards are quite well defined, and it's even reasonably clear when to give a Reputation reward. One thing that I'm continuously not able to figure out is how I should do monetary rewards. Has anyone else come up with any kind of guidelines on monetary...
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    WOIN OLD - Abjure - Breaching

    Ah, maybe adjust the cost to 1mp and +2 defense so that it's basically the same as Shielding, except with a virtue or element instead of creature type.
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    WOIN OLD - Abjure - Breaching

    Personally I'd homebrew this as increasing your DEFENSE scores against magical effects of the appropriate type by 3. I suspect this was written when opposed checks were still on the table for active defenses, which have mostly been removed. I can't think of any resistance checks used in the...
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    WOIN Elements of Magic General Enhancements Table

    I've mostly been using the one in the book right now because it's the one in the book, but I like the balance of the one on the website better, and it has more granular duration costs. I've just recently started using the one on the site in my games but it hasn't come up enough yet for me to...
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    WOIN Cover Clarifications

    I also want to add a couple things here. You can in fact move from one place of cover to another, firing in the middle. In the OLD core rulebook p.146, Movement, it says if you take an action and move on your turn, the action can take place at any time during your movement. So you can run...
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    WOIN Elements of Magic General Enhancements Table

    @Morrus since you seem to be around right now I'd love an official answer on this.
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    WOIN Duration Costs with Elements of Magic

    All of this makes sense except how you deal 2d6 damage per round for 6 rounds and still only have to spend MP to buy 6d6.
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