Search results

  1. M

    Pathfinder 1E Racial classes and gestalting in Pathfinder

    Pathfinder didn't change how multi-classing works. The multi-classing rules are pretty much exactly the same in Pathfinder as they were in 3.0 (the only exceptions I can think of being favoured classes working differently and no xp penalty for widely varying levels) As such the racial classes...
  2. M

    Pathfinder 1E Heavyload Belt + Muleback Cords... How do I do the math?

    You add to the strength to find the effective carrying strength. (so 10 + 8 -> 18) You look up the carrying capacity for 18 str and then you multiply the carrying capacity (not the str) by 3.
  3. M

    Pathfinder 1E Pathfinder Players: What would you be playing/buying if PF didn't exist.

    I play in 2 groups, the Monday night one still uses 3.0 (pretty much core only) so it wouldn't change. the other one plays Pathfinder and would probably be playing 3.5 still if there wasn't pathfinder (although we're almost entirely running adventure paths so it probably comes down to whether...
  4. M

    Pathfinder 1E Mythic Adventures. Huh?

    Mythic adventures is already available on the site. It will be on the paizo web site pretty quickly. so you don't need to buy it to use it.
  5. M

    Pathfinder 1E Mythic Adventures. Huh?

    I've had a bit of a look at it and I'm reasonably impressed although I haven't seen it in play. I think there might be some issues with balance (e.g. some paths mean you can cast a whole heap of extra spells in a day, I'm not sure that anything anybody else gets makes up for, say, another 3 - at...
  6. M

    Pathfinder 1E Titan Mauler and Large Weapons

    As far as 2 weapon fighting goes - both 1 and 2 handed weapon fighters are affected by moving and attacking, a two-weapon fighter slightly more so - or you might bee more likely to have bypassing feats - you're overstating things if you think Sneak Attack is generally useless. - light weapons...
  7. M

    D&D General Did anyone ever "win" D&D?

    Waldorf clearly won D&D
  8. M

    Pathfinder 1E Spell Trees?

    I don't know of any source that has done so. Also are you wanting this as a method of grouping spells by theme/content or are you meaning to make it more like feat trees so that the earlier ones are required before you can get a later one? (So you can't get Arcane Sight Greater if you don't...
  9. M

    D&D 5E Why the D&D Next playtest won't resemble the final product

    It really depends on how the company is doing things. The Wizards approach has been that Adventures are low sellers intended to let them sell more rulebooks (which is also what they were thinking would happen with the d20 & ogl licenses, other companies would focus on adventures and settings...
  10. M

    D&D 5E Feats: What Are They For?

    Or maybe feats always were meant to be the big bucket where you put things that don't fit anywhere else, or a way of grouping things that multiple classes could get access to or that individual characters should be able to choose whether they have them or not? (Weapon Specialization, Spell...
  11. M

    Pathfinder 1E Speeding up item creation -> where's the rule?

    and of course now I've found it....
  12. M

    Pathfinder 1E How do people feel that spontaneous casters have been affected by new releases?

    It looks to me like new items like Page Of Spell Knowledge ( make a huge difference to a sorcerer's versatility level, how do other people feel about the effect they've had?
  13. M

    Pathfinder 1E Pathfinder w/o Cleric?

    A lot of it's going to depend on what the party composition is (and what the size of the group is) It's possible that a group with 2 wizards or a wizard and a sorcerer might find an adventure easier than a group which has a wizard and a cleric in those slots. A wizard and an inquisitor might...
  14. M

    Pathfinder 1E Pathfinder w/o Cleric?

    As far as healing goes - generally it's a bad tradeoff doing healing during combat. It's probably most necessary at very low levels and more effective either when you get heal or when you have abilities where you can heal people without eating up your major actions. There are always cases when...
  15. M

    Pathfinder 1E Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)

    They're clearly behind the full progression casters in terms of power and/or flexibility, I suspect they're behind Summoner's, Magus and Inquisators. I think they're comparable to the other classes and there's certainly things they do very well and they do have some of the better defenses...
  16. M

    What was the first Dungeons and Dragons rule system you used?

    I started in the Red Box Basic D&D series but we got advanced to 10th level so the first game was Expert...
  17. M

    Pathfinder 1E Can you ready a five foot step?

    My ruling would be that he'll get to attack you because that's what's triggering the action, until he attacks you you don't know he's there (you generally won't detect an invisible rogue any other way unless you have scent, blindsight, blindsense or something similar). Once you know he's there...
  18. M

    Have Critical Failures that hurt you ever been an official rule.

    Not a default rule. A natural 1 has (iirc) always been a failure on a saving throw or attack roll but has not had more of an impact than that I believe there have been official fumble rules in various editions but normally it has at least included a confirmation roll (so you roll to hit again...
  19. M

    Pathfinder 1E Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)

    If that isn't meant to be sarcasm At 7th level I am not worried about a character doing 2 attacks doing d4+1 or d6+1 or d8 + 2 which is probably more likely it's extremely poor damage for that level of character. a base 2 handed fighter will probably be doing 2d6 + 9 or +10 damage without any...