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    D&D 5E Do you like Subsubclasses?

    I like the concept but not the implementation. I would have preferred if subclasses were all obtained at the same level for each class and were interchangeable between classes. A fighter with the crusader subclass makes for a good paladin. A fighter with the arcanist subclass makes an...
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    D&D 5E More HP - was it a good idea?

    Eh not really though. In 5e the healing burden has just shifted to healer classes like the cleric. Instead of a fighter who is self sufficient and can fully recover twice per day, in 5e you have a fighter who can recover about half of his HP per day and needs a healbot to cover the rest. What...
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    D&D 5E More HP - was it a good idea?

    But at level 20 a 5e fighter with 18 Con has 204 max HP while a 18 Con 4e fighter would only have 147 max HP.
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    D&D 5E What does it mean to you for a character/class to be "good in melee"?

    Our two posts aren't really conflicting though are they. In 5e, a bladesiger wizard, a valor bard, or a war cleric can all fight in melee and do so at a similar level of capability to the fighter, barbarian, or paladin. They can take hits nearly as well, they can dish out damage, and they can...
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    D&D 5E What does it mean to you for a character/class to be "good in melee"?

    Everyone is saying damage and durability make one good at melee, but honestly I think those are some of the least important factors that make a class good at melee combat. In my mind a class is good st melee if it has these capabilities: 1) Mobility. All too often does the melee warrior spend...
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    D&D 5E Buffing the Champion Fighter

    You can only take resilient once. So at best a fighter can get proficiency in 3 saves. Compare that to a monk with proficiency in all saves and the ability to spend a ki to reroll a failed save. Also, in 2e, a high level fighter would succeed at most saves on a roll of 4+. In 5e, a level 17...
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    D&D 5E How much extra starting HP for PCs in a Death at 0 HP Variant?

    You have bonus HP equal to your Con score. When this bonus HP reaches 0, you die. Bonus HP from Con score recovers at a rate of Con mod per long rest (minimum 1). While you have any damage on your bonus HP from your Con score, you are wounded and have disadvantage on attack rolls, ability...
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    D&D 5E Better Fighter?

    Fighters have a number of maneuver points based on their level (I'm thinking 2-6 like proficiency). These points can represent stamina, grit, or combat insight. A fighter can spend these points to perform incredible martial exploits. As the fighter gains levels, the kinds of exploits he can...
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    D&D 5E Better Fighter?

    I like the direction of the changes you are making, but this class still isn't one I would want to play. It might be potent in combat, but it is still quite mundane. It lacks any real decisions to make on a round by round basis. In combat it does little more than swing its weapon repeatedly...
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    D&D 5E How much fighting do a typical D&D session have?

    Our sessions are usually 3 hours or so. Many sessions have no combat at all. When we do have combat, it tends to take about an hour or more per combat with and we usually only get through one or two combats per adventuring day.
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    D&D 5E Level 11+: How do the Warriors compare?

    Check this out! It is a damage analysis of fighter, paladin, and barbarian at levels 5, 11, 17, and 20 using various target ACs, feat choices, and other features (such as smites, rages, and action surge). Feel free to make a copy to alter some of the numbers and try out other combinations. Feel...
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    The Swordsage: A 5e Martial Adept

    Some of my favorite classes from 3e were the martial adepts, warriors who learned epic maneuvers allowing them to perform martial feats far beyond what their mundane counterparts were capable of. These martial adepts had a number of options, giving them meaningful tactical choices to make on a...
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    D&D 5E [D&D 5th Edition] Best 50/50 multiclass?

    Whatever you choose you will most likely be terrible if you alternate level ups. When most casters have 3rd level spells at 5th level, you won't get them til 9th. When most warrior classes get 2 attacks at 5th level, you won't get them til 9th. In essence, you will be roughly half as powerful as...
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    D&D 5E Building a better Fighter

    The 5e fighter is kind of a lost cause. It tries to be too many things at once and is therefor unable to focus on any one particular thing or be truly unique. It has to be the "simple" class for the grognards. The epic legendary warrior. The heavily armored knight. The agile knife fighter. The...
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    D&D 5E Building a better Paladin

    I think the paladin should have had the warlock spell slot progression. One slot at first level, a second at level 2. A third at level 11, and a forth at level 17. These slots would all be the same level and would improve as the paladin gains levels. These slots would recharge with a short...
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    D&D 5E Building a better Monk

    I much preferred the flavor of the 4e monk. It didn't have any pseudo Asian kung fu baggage attached to it that the current monk does. I think ki or psi points would make for a good basis for such a class. The Esper class could cover the monk, psychic warrior/battlemind, soulblade, and...
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    D&D 5E the dex warrior - why make a strength based one?

    I noticed a few things about your analysis that seem off. For one, you should use a range of ACs, not simply a flat 16 AC. Another thing worth adding in is magic weapons. Also, the calculations should be done at a range of levels, especially since many games don't ever make it past level 10. If...
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    D&D 5E the dex warrior - why make a strength based one?

    The old debate rested upon these facts: By a certain level an archer can get both crossbow expert and sharpshooter. These feats negate all penalties for ranged combat such as cover, range, or being within 5 feet of an enemy. Due to the way item interaction rules work in 5e, a crossbow archer...
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    D&D 5E I'm really hating Constitution right now

    I feel that Con mod should not affect HP per level at all, and instead determine the number of "stamina" points a character has. HP at level 1 would be equal to Con score + average (or rolled) hit die. Each level the average of the Hd is added again (or rolled). Characters would have a number...
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    D&D 5E Resting and the frikkin' Elephant in the Room

    I always thought it would be cool if spell slots didn't increase with level and instead simply grew in power. A first level wizard might have 3 major spell slots, 3 minor spell slots, and 3 cantrips. As they level scaling would work by slots changing their tier. Eventually minor spells become...