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  1. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    We are trading a cold around at our house. Hope that you are feeling better, if not already then real soon!
  2. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    Yes you’re right! 10 rounds, assuming we don’t wake them earlier.
  3. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    I think the yetis would go next, but the sleep spell has preempted that. So I’m guessing each PC gets another round of actions? The sleep spell lasts for only 1 minute, which is equivalent to 6 rounds.
  4. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Jack grins toward Alma, the corners of his eyes crinkling with mirth. "Oh, Alma, you're thinking like a philosopher when you should be thinking like a fey. It's not about what the creature can do, it's about what we can teach it. As for revenge, well, if we can teach a raven to deliver...
  5. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    Jack has high charisma and is good at diplomacy. I’m not sure he’s responsible enough for a leader role, but that might be my own LG/NG personality being judgmental about Jack’s CN personality. Honestly it’s a bit of a challenge deciding just where to draw the line while roleplaying a chaotic...
  6. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    I think that's a good approach, and fair. If any players are traveling or otherwise offline, they can contact the GM ahead of time with thoughts on what they might want their PC to do.
  7. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Jack looks back to see that only Lumrolur has joined in pursuit, and casts a wry grin at Aric, Alma, and the rest of the party, who stand mired in hesitation. "You know," he starts with a casual flick of an icicle shard between his fingers, "if we let Mama and Junior Yeti scamper off now...
  8. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Jack grins, the excitement of the battle still coursing through his veins. "I'm with you, best not let those furry behemoths get away! And as for the little one, maybe we should rescue it from a life of vengeance, bring it up as one of our own. Think of the tales we'd have to tell! 'The mountain...
  9. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    Yes to adopting the yeti tyke! We will need to find some way to talk to it though. But, I wonder… it would be smart enough to have a clear memory and understanding of who killed its parents, right? Seems… maybe problematic.
  10. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Alma's desperate psychic pleas seep into Jack's unconscious. His bleary eyes flutter open, only to meet her frantic gaze, and for a brief moment his eyes shimmer with bewilderment. Jack's vision continues to swim as he glances around, stands, and steadies himself against a nearby icicle...
  11. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    We should still attempt the last rescue.
  12. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    We should finish off at least one of the adults, so they’d be severely weakened if they do come after us later on. If we leave them alive, they’re just going to eat more people.
  13. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    I don’t think we’ll have a whole lot of luck trying to flee the yeti for long, given how angry they are and how cold and long the way home is for us.
  14. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    I remember playing MERP a long time ago, very first roll of the first encounter of the first session, my ranger had a critical fail and blinded himself in one eye with the fletching of his arrow, dooming him to a lifetime penalty on perception, dexterity, and a bunch of other key abilities and...
  15. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    I'd prefer something like option 1. Two separate rolls is unnecessary, and combining them into one roll makes more sense to capture a spectrum of effects that are just variations on one attempted action. Two rolls would be more orthodox though. Some other die instead of d20 seems...
  16. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Jack's sleep spell continues to gather strength, forming into ominous and chaotic eddies in the air around him. While shaping the fey glitter into a swirling and expanding sphere with his gestures, he fumbles. There's a split-second where a spark crackles from his wing onto one of his fingers...
  17. Aethmud

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    Alma and Jack are both homebrew variants of the sorcerer class. @Quickleaf's sorcerer variant involves a roll-to-cast for any spell above cantrip level. Certain miscast effects can negate, replace, or alter the original spell, and other miscast effects take place in addition to the intended...
  18. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Jack whispers, his voice tinged with both humor and urgency, "That's the spirit, Lumrolur! A bonk on the head or two might give him a warm welcome to dreamland." He warns, "Stay on this side of Daddy Yeti for now! Wouldn't want you bearing the brunt of this." Just as before, when casting the...
  19. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Jack casts an incredulous look, his wings giving a playful flutter, as he whispers, "Zeth, maybe keep the cursing to an inside voice? The yeti will think you're inviting him to tea with all that racket." Before anyone can reply, Jack swiftly flits to a shadowy nook and attempts to hide in the...
  20. Aethmud

    (IC) Quickleaf's Rime of the Frostmaiden

    Laughing softly, Jack replies, "I've a flair for the dramatic and a certain craving for attention, but when it comes to melting stone bridges... well, that's a bit beyond my usual repertoire of fairy antics." He smiles warmly, "There's a reason deep gnomes are renowned for their pathfinding and...
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