Had to look up Radiant Citadel. Pretty light-weight stuff, especially using the 5e 'nap it off' system. Can't speak as to Ichi, as I never go there.
5e is a happy, fluffy system. Death isn't even a significant setback.
Not really. Fluffy and happy seem the norm. Old games and very small print are the only ones that seem to have anything resembling intense.
There a lot of games claiming to be intense, but they don't deliver.
Other than my annual Roll20 fee, I only recall buying a couple maps, probably $10 all together. There are some Oones products in my wish list, and some tokens, but I doubt I'll buy them before 2024. I have downloaded a couple gigs of free stuff.
I won't game for less than four hours, and weekly, ever.
I prefer 5 players, but occasionally go to six if the campaign is complex, because that way if RL costs me a player, we don't have to bring a newcomer up to speed.
I use Discord audio with Roll20. I was not aware they have a voice-changer option.
As a GM, I don't RP directly much, being a horrible actor. I tend to summarize NPC statements and demeanor after contested social interaction rolls.
But this is an intriguing option.
In D20 you can set it either way, but I prefer to set it so only what they can currently see shows. However, they can mark the map so if they double back, they have references. And since the current campaign is sort of current tech, they can drop cameras that prevent the darkness from 'coming...
Love prep work. But it really doesn't take long in Roll20. And everyone's imagination is finite.
I set up likely maps against future need; it takes 2-3 minutes to plug in a map. Ambush sites, city blocks (with every room laid out), a village, whatever.
You can personalize in Roll20. Add...
Its the Digenesis setting, sort of 'emerging from post-apoc'. The PCs are going to be spending ten weeks of downtime in a major city pursuing a project.
I've got some politics and intrigue for RP purposes, but what I really want is some minor annoyances to give the period some color and...
Pretty limitless; I have 10gig of maps at an average size 4MB each.I set up before the game, so there zero delay at the table, whereas listening to a GM ramble on can seem endless.
Imagination , or 'theater of the mind' is usually an excuse for a GM who loves the sound of his own voice above...
The thing about online games, is that you have access to free maps of intense detail, including tile sets so you can build your own, limitless furnishings to further add detail, and countless tokens of either portrait or top-down orientation.
So the players can literally see at a glance exactly...
I've never had that problem. I expect it has a lot to do with GM personality.
And especially running long-term campaign with systems that have permanent death, replacement PCs starting at the bottom of the development track, and unforgiving damage systems.