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  1. Jd Smith1

    Do players want challenging games, with a real chance of death?

    You mean like a suicide bomber? :geek: One you see a few violent deaths in RL, you come to realize that there's no meaning in the act of dying.
  2. Jd Smith1

    Do players want challenging games, with a real chance of death?

    Because ichi is where its at? Sales would suggest the opposite. So you run 5e with perma-death, no death saving throws, and a cap on HP?
  3. Jd Smith1

    Do players want challenging games, with a real chance of death?

    Had to look up Radiant Citadel. Pretty light-weight stuff, especially using the 5e 'nap it off' system. Can't speak as to Ichi, as I never go there. 5e is a happy, fluffy system. Death isn't even a significant setback.
  4. Jd Smith1

    Do players want challenging games, with a real chance of death?

    Not really. Fluffy and happy seem the norm. Old games and very small print are the only ones that seem to have anything resembling intense. There a lot of games claiming to be intense, but they don't deliver.
  5. Jd Smith1

    Do players want challenging games, with a real chance of death?

    Mine do. No doubt about it.
  6. Jd Smith1

    Gaming Dollars Spent in 2023

    Other than my annual Roll20 fee, I only recall buying a couple maps, probably $10 all together. There are some Oones products in my wish list, and some tokens, but I doubt I'll buy them before 2024. I have downloaded a couple gigs of free stuff.
  7. Jd Smith1

    How long are your gaming sessions?

    I won't game for less than four hours, and weekly, ever. I prefer 5 players, but occasionally go to six if the campaign is complex, because that way if RL costs me a player, we don't have to bring a newcomer up to speed.
  8. Jd Smith1

    Do you use a Discord voice changer for online play?

    I use Discord audio with Roll20. I was not aware they have a voice-changer option. As a GM, I don't RP directly much, being a horrible actor. I tend to summarize NPC statements and demeanor after contested social interaction rolls. But this is an intriguing option.
  9. Jd Smith1

    Ways to annoy my players in a semi-post-apoc city

    OK, got enough ideas to work out what was needed. Thanks!
  10. Jd Smith1

    What do you NOT want to use tech for in you TTRPG?

    Oddly, I don't miss rolling dice, but I do miss having dice.
  11. Jd Smith1

    Ways to annoy my players in a semi-post-apoc city

    Interesting stuff! Keep it coming!
  12. Jd Smith1

    What do you NOT want to use tech for in you TTRPG?

    In D20 you can set it either way, but I prefer to set it so only what they can currently see shows. However, they can mark the map so if they double back, they have references. And since the current campaign is sort of current tech, they can drop cameras that prevent the darkness from 'coming...
  13. Jd Smith1

    What do you NOT want to use tech for in you TTRPG?

    Love prep work. But it really doesn't take long in Roll20. And everyone's imagination is finite. I set up likely maps against future need; it takes 2-3 minutes to plug in a map. Ambush sites, city blocks (with every room laid out), a village, whatever. You can personalize in Roll20. Add...
  14. Jd Smith1

    Ways to annoy my players in a semi-post-apoc city

    Its the Digenesis setting, sort of 'emerging from post-apoc'. The PCs are going to be spending ten weeks of downtime in a major city pursuing a project. I've got some politics and intrigue for RP purposes, but what I really want is some minor annoyances to give the period some color and...
  15. Jd Smith1

    What do you NOT want to use tech for in you TTRPG?

    Pretty limitless; I have 10gig of maps at an average size 4MB each.I set up before the game, so there zero delay at the table, whereas listening to a GM ramble on can seem endless. Imagination , or 'theater of the mind' is usually an excuse for a GM who loves the sound of his own voice above...
  16. Jd Smith1

    What do you NOT want to use tech for in you TTRPG?

    The thing about online games, is that you have access to free maps of intense detail, including tile sets so you can build your own, limitless furnishings to further add detail, and countless tokens of either portrait or top-down orientation. So the players can literally see at a glance exactly...
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    1701097256431.png

  18. Jd Smith1

    What's Your "Sweet Spot" for a Skill system?

    I've never had that problem. I expect it has a lot to do with GM personality. And especially running long-term campaign with systems that have permanent death, replacement PCs starting at the bottom of the development track, and unforgiving damage systems.
  19. Jd Smith1

    Let's talk Virtual Tabletops!

    I still use Discord with Roll20. Its constantly reliable, and it has to be open anyway, because we have a lot of important information on our server. Plus private messages are coinvent.
  20. Jd Smith1

    What's Your "Sweet Spot" for a Skill system?

    Then you aren't doing it right. Fear and uncertainty sets the atmosphere.
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