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  1. Selganor

    Gate Pass Gazette New GPG Annual 2023

    There is an index in the back (but it is not linked or bookmarked)
  2. Selganor

    Gate Pass Gazette New GPG Annual 2023

    You know that this would not only require a complete rearrangement of almost every article but in the case of articles that include multiple different things to also rewrite (to reorganize) the articles, too. For example: GPGA#1 p.88-91 Mount Jino has: 2 Exploration Challenges, 3 Monster...
  3. Selganor

    Level Up (A5E) A5E healer (probably non-cleric) for Empire of the Ghouls

    I completely forgot about the Esper. Guess I'll build two "starter" versions (1st and 3rd level) and try to play them in other games first. If anyone knows KotG and can give me some hints what I should or shouldn't use I'm still open for suggestions.
  4. Selganor

    Level Up (A5E) 'AI' Update to the Level Up Compatibility Logo License

    I guess that would make the old version a "limited edition" then... prices will soar (if one could resell pdfs)
  5. Selganor

    Level Up (A5E) A5E healer (probably non-cleric) for Empire of the Ghouls

    Some time in 2024 (but why not start now?) we will start the "Empire of the Ghouls" campaign. If I continue the style of characters I played in the other campaigns with this group I'd be the "healer" again and I might continue the other trend of not being a cleric. So far I've been a Bard in...
  6. Selganor

    Level Up (A5E) more nuanced stronghold questions

    How? Let's take a party with 3 characters buying the cheapest strongholds: House (Cha), Temple (Wis) and Encampment (Con) costing 2500.5gp for the buildings and 2750gp for the rural one. Adept gets the temple (and +1 Wis) Bard gets the house (and +1 Cha) Berserker gets the encampment (and +1...
  7. Selganor

    Level Up (A5E) more nuanced stronghold questions

    The "Stronghold Ability Score Increase" paragraph pretty much nukes the idea of just buying 6 strongholds (one per stat) and passing them around a group. Once you got a +1 (or a +2) from a stronghold you can't get another +1 (or +2) to another stat
  8. Selganor

    Level Up (A5E) more nuanced stronghold questions

    You only get the benefits of one stronghold (your "permanent" stronghold, although I'd rename that to "active") no matter how many strongholds you got. If you want to build or buy strongholds in every town you are... feel free to, but there's only one "home". Allowing you to keep the benefits...
  9. Selganor

    Level Up (A5E) more nuanced stronghold questions

    Sidebar on AG p. 362 So... If you separate your Laboratory and the Guildhouse you got two strongholds but can only gain the benefits of one of them. If you combine the two (technically you'd have to have built the larger guildhouse first before putting the smaller laboratory in it but I'd allow...
  10. Selganor

    Level Up (A5E) Who’s making non-player facing stuff?

    Gate Pass Gazette has quite a few of them. And in the A5E-section of DTRPG I see some: Two "Ecology of Gravitas" by Josh Gentry (I'm a big fan of the "Khalkos Conspiracy")
  11. Selganor

    Level Up (A5E) Swift Strategist Marshal Nimble Troops Ability

    The troops of a swift strategist just know that their commander wants them to hurry up. And if they are within his commanding presence area they feel "compelled" to do so. If they start the turn outside the presence it's chill and they don't have to hurry ;) Edit: Although the above was written...
  12. Selganor

    Level Up (A5E) Bucklers

    The normal light shield uses your hand but you can modify a light shield for +25gp "hands free" to have the shield hand "free" (you can't wield weapons with this hand or throw the shield)
  13. Selganor

    Level Up (A5E) Visual Art Speciality and touch spells?

    Counterquestion... does a spell have to have a Material Component that you can exchange for a Spell Focus or can you add a Spell Focus to any of your spells?
  14. Selganor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    Boo on me working today... If I didn't I'd have been at home to receive the printed book. Now I have to wait till monday (at least) to get the package from the post office myself :(
  15. Selganor

    Homebrew Making a time gargoyle (weeping angel)

    To me the weeping angels are somewhat of a kitchen sink with regards to their abilities. Every time they appeared they had different motivations/powers/... But timelocked and quantum state look good. Timelocked might just be the answer why people don't just destroy the angels while someone...
  16. Selganor

    Level Up (A5E) Quick Question about Lean Into It

    Since this applies to all your melee weapon attacks that you make until the start of your next turn (including Opportunity attacks) it applies to all your attacks including those on the turn where you activate the maneuver. Since there is no "your attacks deal no damage" clause the knocking...
  17. Selganor

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    It only costs the bard a reaction if he wants to activate a new hymn but if it is still active (or sustained) they can just declare a target whenever. Regarding instrument specialties and hymns... May I suggest cards for them? The current hymn (with all the info on the card) on the table at the...
  18. Selganor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    Exactly... If not at home, I'll get this when I'm at work.
  19. Selganor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    I think I know what I'll be getting me for Christmas this year.
  20. Selganor

    a5e.tools Errata & A5E.tools

    It's almost identical. "Normal" Magic Resistance works against spells and magical effects and not just spells (and the Magic Resistance isn't limited to spells cast within 30 feet)
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