Search results

  1. transcendantviewer

    D&D 5E Recovering Ability Score Damage

    The way I was thinking the Intellect Devourer could work was, after a Short Rest, their intelligence recovers by 1d4 points, and after a long rest, they recover 3d4 points of intelligence.
  2. transcendantviewer

    D&D 5E Undead Templates: Unless I missed them, we really need these.

    In the Dungeon Master's Guide, there's a table of NPC races. Zombies get a +1 to Strength, +2 to Constitution, -6 to Intelligence, -4 to Wisdom, and -4 to Charisma. They have speed 20, a natural slam attack that deals 1d6 + Strength, Darkvision 60, Undead Fortitude, and they understand all...
  3. transcendantviewer

    D&D 5E Reckless Attack and Shield Master Interactions

    The thing you're overlooking is, you've got Reckless Attack, which means you're already a Barbarian. If you're raging, you have advantage on Strength (Athletics) checks. So whether or not Reckless Attack applies is irrelevant anyway because you've already got advantage most of the time...
  4. transcendantviewer

    D&D 5E Shove attack OP?

    Well, keep in mind, a Barbarian with Fell Handed could do the very same. They give themselves Advantage, make an attack, and if they roll well, the target just goes prone. It's the same effect. It's obvious that the game designers don't much mind. I play a high level game quite often and I have...
  5. transcendantviewer

    D&D 5E Tiger curse

    You could have it give the curse of Lycanthropy and turn the wearer into a Weretiger. Of course, give them far more animalistic urges than other Weretigers, and have him transform every once in a while. Like every waxing quarter moon or whathaveyou. I think each of the lycanthropes shift at...
  6. transcendantviewer

    D&D 5E Stealth Checks - How do you handle them?

    My DM handles group checks by taking everyone's stealth check result, adding it together, then dividing it by the number of players making checks. It's a bit less forgiving than the standard rule, but we're also level 20 in our game, so he has to inconvenience us wherever he can. It's made for...
  7. transcendantviewer

    D&D 5E Boots of Striding and Springing.......kinda lame

    I don't think any rules tweaks are necessary. I played a character with these boots in Rage of Demons. I was a Dwarf, so the extra movement was handy, and I was able to pick up and carry loads that were both too heavy for most characters, and too big for our bag of holding. Especially when it...
  8. transcendantviewer

    D&D 5E Why do so many DMs use the wrong rules for invisibility?

    One thing I do in all of my games is establish each character's "Passive Stealth Score". We do it the same way you make a passive perception score. It represents how hard it is to naturally notice the character when you aren't looking for them and they aren't actively attempting to hide. Like...
  9. transcendantviewer

    D&D 5E Boots of Striding and Springing.......kinda lame

    Lame? Yes. Boring? Absolutely not. Especially when you give them to a drunk dwarf and call them "The Mario Boots", like what happened to my Dwarf, Salvador.
  10. transcendantviewer

    D&D 5E Roleplaying choices for a Tabaxi?

    Tabaxi has wares. If you have coin.
  11. transcendantviewer

    D&D 5E Bury corpses

    Guys, no reason to debate this. The simple reason is; DMs don't like Necromancy in the hands of PCs. It creates huge numbers of bodies that insulate the PC against plot developments. You can't threaten a wizard that can just use a few of his class features and a loophole in a spell to turn a...
  12. transcendantviewer

    D&D 5E New Feats, what are some you have made ?

    For the most part, a lot of the things you've recommended are things other feats already do.
  13. transcendantviewer

    D&D 5E New Feats, what are some you have made ?

    Your feats are stepping on the toes of other feats. And boosting the damage of these specific weapons makes them extraordinary powerful. Bows do less damage because they have greater range than crossbows, and Whips only deal a d4 because they're a Finesse Reach Weapon. On a particularly...
  14. transcendantviewer

    D&D 5E New Feats, what are some you have made ?

    I don't like Diehard. That's a really powerful (not to mention late-game) ability to be in a feat. You don't want feats to be so strong that you can't give them to a level 4 character without them breaking the game. I also think the rework to Savage Attacker is too strong. Removing the Strength...
  15. transcendantviewer

    D&D 5E What does your group look like?

    My current group loves using tidbits of Homebrew and pulling from various books. We're all 20th level, so things are crazy. I've got a Barbarian using a custom race and primal path that found a Manual of Bodily Health and a Manual of Gainful Exercise. Due to the inclusion of Epic Boons, he's...
  16. transcendantviewer

    Updated Warforged Homebrew

    Thanks for the feedback, Blue, but a few things to address: First and foremost, thanks for the opinions on the Scout. I've always had the feeling that they were weaker than the other subraces. The Natural Slam was made to use Strength as a nod back to the 3.5 version, but that should probably be...
  17. transcendantviewer

    5e Homebrew Race Thread **Please Provide a Link to the Post**

    Hey, I just wanted to say; I've resubmitted my Warforged race, if you want to update the race index. Should be easy enough for you to find.
  18. transcendantviewer

    Updated Warforged Homebrew

    Others of my Homebrews will be posted soon as well, so stay tuned.
  19. transcendantviewer

    Updated Warforged Homebrew

    I suppose there's no use beating around the bush. I originally removed a lot of my Homebrew from EnWorld so I could post it to the DM's Guild and make some cash off of them. After all, if you can do something, why not get paid for it? Well, the site administrators took my Warforged down since it...
  20. transcendantviewer

    D&D 5E Pixie/Fairy Race

    You shouldn't hard-wire encumbrance into a race. It's a variant rule to begin with. Instead, you should give creatures this size a carrying capacity reduction. Like the opposite of what Large-sized creatures get. Maybe make their carrying capacity 1/4th that of medium and small creatures as well...