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  1. SteveC

    RPG Writing and Design Needs a Paradigm Shift

    This wasn't very difficult to work with in practice. The long range effects were entirely rituals that you used outside of combat. That was (in my opinion) a very solid rules concept of 4E. Yes, you can take out of combat effects, but those effects don't keep you from functioning in combat...
  2. SteveC

    D&D (2024) Out with the old, in with the new?

    But we do know that there will be content released over the past 10 years that won't be in the initial 2024 release. We don't know if these will be directly compatible or if there will be adaptation for some or all of them. I'm sure there will be some adjustments needed. And that's something of...
  3. SteveC

    D&D (2024) Out with the old, in with the new?

    As we get closer to launch, the sales of the existing edition drop way off. That, in my opinion, is why new editions talk about backwards compatibility. To keep people still buying the existing edition. Once the new books hit, you won't hear too much about that anymore because they will want to...
  4. SteveC

    Looking for tips on FLGS & Gaming in Milwaukee, Wisconsin, USA

    I think you'll have a great time. As someone who only missed the first Game Hole Con, I'll be level 10 this year. Definitely say hi if you're going to be there. Feel free to talk to me if you have questions about it too. (Actually, that goes for anyone going to the Con. Love to grab a beverage...
  5. SteveC

    D&D (2024) Out with the old, in with the new?

    Exactly. We haven't known really what's coming, but from the latest playtests, it really does have that .5 feeling. The new weapon system for fighters, rebalancing for spells, new monk and druid ... you will really need the new books to stay current. At the same time, the proficiency system is...
  6. SteveC

    D&D (2024) Out with the old, in with the new?

    What I'm wondering is how well the new material will sync with old material that hasn't been updated. So I'm playing a Bladesinger, Can I take the new Wizard chassis and just put in that as my arcane tradition? I think the answer is yes, but I know there was at least one playtest where the...
  7. SteveC

    D&D General Classic Gold Box D&D CRPGs coming to Steam

    Oh I have so many happy memories of these games. I played them on the Commodore and I think they stopped supporting them before Pools of Darkness, so I never completed the series. Pools of Radiance is one of my all-time favorite games.
  8. SteveC

    D&D General I hate five-foot passages!

    I will just say "preach it!" I am running Abomination Vaults at the moment which is a big dungeon with a lot of 5' passages. I know people have taken the maps and doubled the size of everything, so that a 5' square becomes 10'. I don't know if that would work for you but something to try.
  9. SteveC

    Level Up (A5E) You don't hate exploration, you hate survival

    I figured someone would remember it. I just recalled the special XP awards by class and Thieves got a special award for it. 1E and early 2E sort of blur together after all this time for me. Thanks!
  10. SteveC

    D&D General Penguin Random House To Stop Distributing D&D [UPDATED!]

    Oh man have I seen this over the years. The local shops where I live are pretty solid on this, but I used to run demos for games I liked at shops. And I'd run something other than D&D just to show it off to people. After I did this a few times, I started telling the store in advance "make sure...
  11. SteveC

    Level Up (A5E) You don't hate exploration, you hate survival

    It really depends on the edition. Each edition has had sometimes radically different rules for what you get XP for. And that really did change what you did in play. The XP for gold in 1E made it so that fighting monsters was significantly less rewarding than sneaking around and getting treasure...
  12. SteveC

    D&D General Penguin Random House To Stop Distributing D&D [UPDATED!]

    There's a distinction between games and books. Books you can return, and many times you see the cover ripped off as a part of that. In the 90s, TSR was doing things like Buck Rodgers books which didn't sell and they could be returned, so that was terrible for them. Once you get a PHB from...
  13. SteveC

    Tomb Raider Licensed RPG Announced by Evil Hat Publishing

    As someone who played the games decades ago, I can confirm that I had a lot of interest in the game in the past. And the recent updates have made me think about it again after a very long time. But, for what it's worth, I'm not talking about "fidelity to the IP," I'm saying that when you have...
  14. SteveC

    Tomb Raider Licensed RPG Announced by Evil Hat Publishing

    Ah, so +1 pedantic point for you. You really showed me! Good luck with your game.
  15. SteveC

    Tomb Raider Licensed RPG Announced by Evil Hat Publishing

    You have half of Laura obscured by a group of random people that I've never heard of. I'm not sure how that's complicated. I think the art style is very much Evil Hat, and I'm sure people who know them will likely be interested in the game. I'm not sure how that's going to translate to the video...
  16. SteveC

    Tomb Raider Licensed RPG Announced by Evil Hat Publishing

    When you have a license like Tomb Raider, you have one of the most recognizable characters in popular culture. People who have never heard of Evil Hat or RPGs know who Laura Croft is. And, with the recent Avatar game, we've seen that people who are interested in the IP will pick up a game. So...
  17. SteveC

    RPG Writing and Design Needs a Paradigm Shift

    I am the same way. When I need to make a fairly significant ruling, the intent is that's the way we're doing it this point forward. And as awesome as I and my players are, decisions made on the spot in reaction to a specific situation might have larger implications that we might want. And those...
  18. SteveC

    Level Up (A5E) You don't hate exploration, you hate survival

    I'm getting a very strong "this is the way to play" vibe from your posts, along with the fact that you really don't like railroads. Fair enough. I've been doing this long enough (since the 70s) and with enough different systems to know that there's more than one way to play that's fun. And if...
  19. SteveC

    Level Up (A5E) You don't hate exploration, you hate survival

    Or, you know, you can always reward different things in different ways. Like I just talked about. There are different kinds of games that can all be fun. You do you and I'll do me. I suspect both of our groups of players will have fun. And as someone who's playing a bard with a Doss Lute, magic...
  20. SteveC

    Level Up (A5E) You don't hate exploration, you hate survival

    As someone who uses Milestone levelling, I would say you really need to put things into place to encourage activity that would gain XP but aren't part of that progression. Awarding XP tells people what they did was important, since it moved them forward in a tangible way. In that way, what you...
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