Search results

  1. S

    D&D 5E An inexperienced DM is asking for your pennies ...

    It sounds as if you and your brother are incompatible when it comes to playing tabletop games. Neither of you are "good" or "bad;" you just want very different things out of the game. He wants something tactical on a large scale with a lot of world building, and you want something more...
  2. S

    D&D 5E Fear spell and the Dash action

    The creature must take the Dash action, per the spell. The spell doesn't specify that it must move to the extent of its movement allowance on every action it uses to move, but if the "safest available route" allows it to, that's the intent of the spell effect.
  3. S

    D&D 5E When to use Shove and Grapple

    If I was running a campaign I'd allow opportunity attacks to be grapples per the feat replacement above, just because it's a more interesting narrative option than smacking someone on their way to hit your friend. I don't mind the overlap with Sentinel - both feats would still have value on the...
  4. S

    D&D 5E Deal Breakers - Or woah, that is just too much

    If it starts to seem to me that the GM is inflexible in his thinking or more inclined to say "no, because" than "yes, and then," I shop elsewhere. I also like a campaign in which encounters are optional affairs with more than one solution and a clear purpose beyond collecting loot and levels...
  5. S

    D&D 5E "Fast Hands" vs "Assassinate"

    Let it fly! Both abilities are potentially very good, and neither has a great deal of synergy with the other features in the archetype.
  6. S

    D&D 5E Building a Spell-less Ranger - Advice is sought!

    I think people are suggesting the ROG/FTR because its abilities are less situational in combat, and work better for your character concept. Giant Killer's bonus only works if your opponent is large or larger and is attacking you, and costs your reaction. Horde Breaker only works when there...
  7. S

    D&D 5E New Players same level as Current Players?

    I prefer having a campaign level rather than individual character levels. If someone at the table wants to explore the idea of a less seasoned character out of its depth among more capable companions that's one thing; it's another entirely to have a cooperative game in which one player feels...
  8. S

    D&D 5E Building a Spell-less Ranger - Advice is sought!

    If I were asked to build the character, I'd take the Outlander background, do 3 levels of rogue (assassin archetype,) and the rest fighter (battle master archetype). The rogue levels buy you Expertise (two skills of your choice, but I'd take Perception and Stealth to get surprise as often as...
  9. S

    D&D 5E How Murder Hobo is Your Party

    I'd put us at around a 3. Of the uncertain encounters we've had (by uncertain I mean ones that weren't guaranteed to be peaceful interactions unless we flipped out and killed everyone,) we've only fought when we had an important task to accomplish and violence was the only sane solution. We've...
  10. S

    D&D 5E Campaign ending problems

    I think I'm with CCS. What are all these gods and dragons and liches and ancient-demon-god-jailers doing in a lv. 7 D&D campaign? At first blush it looks as if you put these things in the campaign to tell the player characters what to do, and the players aren't interested in that kind of game.
  11. S

    D&D 5E Need opinions about a few feats

    Sentinel's combat value is adjustable by the DM - it has a greater impact in fights against a small number of powerful monsters than it does in ones against large numbers of individually weaker opponents (or one boss villain with a number of weak minions). A well made Sentinel can lock down one...
  12. S

    Flaw Curious, Avoids People, Needs People. Can these Flaws work together? What would a character with them be like?

    You could play it as an autophobic introvert who feels removed from other people, but is fascinated by the doings of social groups. A character like that would want to spend time alone among a crowd, compulsively eavesdropping, but not getting involved in the interesting, but messy and...
  13. S

    D&D 5E 101 things to say or do when you fail your pick-pocket check

    27) Whisper, "I put the information in your purse. DON'T TURN AROUND; they'll kill us both if we're caught! Just be at that location at sunrise and I'll give you the money."
  14. S

    D&D 5E Need help subtly letting the player know they've dropped the ball

    So they like when the campaign jumps off the rails and becomes a comedy of errors? I've been part of groups like that, and the best ones were when the DM let it play out and cause the situation to escalate into some big, perilous, high energy scene that came to an awesome (and sometimes...
  15. S

    D&D 5E How to Build Indiana Jones

    I think a low CHA is warranted. His antics are fun to watch, but his life is a string of failed relationships and diplomatic blunders that's left him unwelcome just about everywhere in the world. Wasn't it the Sultan of Madagascar who threatened to cut off his head if he ever returned to his...
  16. S

    D&D 5E Killing a Teammate

    Is that really what was said? I think it was something a little less sensational, like, "the afterlife is a matter of confirmed fact and not a final destination, and thus material life is less precious in the game world." Anyway, if the "evil act" in this case is them slaying the body by their...
  17. S

    D&D 5E What is your preferred level of play?

    Characters in the 5-9 range face challenges that are more immediate and relatable to players. Beyond that, you get into world saving and politics and involvement in organizations that limit your freedom of movement. Expectations from people in the game world increase, and you're more likely to...
  18. S

    D&D 5E Killing a Teammate

    Assuming we agree with your profession of faith, there's no magic spells to bring people back from their alleged real world afterlife. In the game, death is a curable condition. The remedy for it is no more rare or uncertain than the one for the character's brain death. This whole line of...
  19. S

    D&D 5E rapier+dagger and/or longsword+dagger?

    You can get there without house rules if you give him a "smallsword" that's just a short (d6) rapier until he can pick up the feat. TWF is almost always a loss in terms of DPR and defensive capability, so letting him use a rapier and dagger as if they were both Light Finesse weapons doesn't...
  20. S

    D&D 5E Killing a Teammate

    It would be a little easier to assign positive intent if the OP didn't present himself as an inflexible, punitive DM determined to present the group with a game they don't want to play and pass responsibility for the decision off on a handful of dice. It looks like a troll. It smells like a...