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    What makes a "bad GM" or a "bad player"?

    I'm not so sure...a lot is very extreme. Take horrible person Johnny. As a Casual Player he does not care about the game at all: he just want to hang out and get away from his wife for a couple hours. He will always be late by two to three hours. He almost never has is character sheet, dice...
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    What makes a "bad GM" or a "bad player"?

    A great topic! Bad DM: *Does not know or understand the game rules, yet insist that they Must be DM *Does not show any interest or initiative to learn the game rules *The DM does not care about the game. The DM is a Casual DM, just there to relax, hang out and waste time *The DM is forgetful...
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    D&D General Mundane animals - do you use them in game?

    A my game world is "Earth-like place", it has all the animals of Earth. When in a city or town characters will find domestic animals like horses, dogs, chickens and cows. When in the wilderness characters will find wild animals like wolves, snakes, rabbits and deer. Birds fill the skies and...
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    D&D General What Are Traps For?

    I run games for strangers all the time: half of them are bad players. I still find it 50/50. Pay no attention to that AI in the corner. Yea, but it's a Glitch in the Matrix kind of thing. I mean I'm the reasonable one saying half of the players are bad and half are good. Your side says...
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    D&D General What Are Traps For?

    It is a huge factor. Many gamers play video games and then think all games must be like video games. That's a bit odd: you have met bad DMs but never a bad player...... It's very common. It's kind of a basic human thing that "people don't care". I did not use that word either...it was my...
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    D&D 5E Proposed House Rules for Supplies

    So, I need to call into question your "meager" supplies. You make them the lesser/least type. They Should Not Be. Human beings have been living off the land for 10,000 years just fine. Like a lot of us country folk, nearly all common folk of a typical D&D game world have to know how to live...
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    D&D General What Are Traps For?

    I think we are on the same point here. Yes, there are many ways to do something. I think the difference is I say really practically speaking I see only a couple, and often only one way to do something. And you stay stuck on the theoretical many ways. I guess here your jumping to Bad, Lazy...
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    D&D General What Are Traps For?

    Right, I never said there was just One Way. I said 'basically the way you put out a fire is with water'. If something catches on fire, you throw some water on it: this is very Basic. If your house caught on fire you could just let your whole house burn down and the fire will go out with...
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    D&D General What Are Traps For?

    That is not how puzzles or reality work. There is really only one way to put out a fire, and it is called water. Sure, some times you might be able to do the 'smother the fire' with something like dirt...but that is far less common. But really there are just four fire types, and four ways to...
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    D&D General What Are Traps For?

    True. Though I don't get why you think that is a negative. In general, there really are only a couple ways to do something. Like anything else in the game it does very much depend on DM experience and skill. If you have a Bad Casual DM, they will just spill some Mt Dew and say "you fall in...
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    D&D General How to move a game forward?

    They have a fun and enjoyable game. Your looking at it from the Bad Side of "no matter what the players do they loose". But my game is the Hard Fun game. Players that are intelligent, cautions and thoughtful will have fun. I get all your experience in Old School play was bad....but, oddly...
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    D&D General What Are Traps For?

    I love traps and use them in RPGs often. Starting in the '20's was the "trap filled adventure" story that was popular for the next couple decades in comics, books, movies and TV shows. As a kid, many decades later, I could buy a whole box of "trap filled adventure" comics and books for $1...
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    D&D General How to move a game forward?

    I guess that you have been alive for a couple decades, and I guess it's possible you have never, ever met any sort of unlikely or bad person even. Like I guess you might live in a small village of 1,000 people in Iceland or something? Yes? It would seem impossible, yet if you say it is...
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    D&D General How to move a game forward?

    So other then an internet poll, the best I can do is the, er, 500 gamers within 100 miles or so. But even if I did that....it would still just be from the people I know, right? So, it kinda sounds like your saying "no one can never say anything as they can't back it up with a poll". If you...
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    D&D General How to move a game forward?

    Does my more specific example of the Werewolf pit trap work? I do wonder: what evidence do you need? Like I could do a poll and ask "does your game have character death?" But I know the answer will be 25% no never, 50% a weak maybe sometimes(that I count as a no) and 25% would say "yes it's...
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    D&D General How to move a game forward?

    Right, when the DM says "the PCs will loose this fight", then utterly ignores any game play that happens and after a while just says "and...the PCs loose". But if the DM "frames" an encounter so that there is a high chance there will be a set out come.....that is ok, right? I don't see my self...
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    D&D 5E [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    I love exploration myself....so I make it part of the game. The Big One: XP for Exploration. Using the ancient 2E D&D, and the BECMI D&D experience rules. So characters can get XP for all sorts of actions in general. And the important one is XP per class. Each class, and only each class...
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    D&D General How to move a game forward?

    Right, this is my way. I'm looking for some other way to tell them to do it. Now see when you say "frame" all I'm thinking is "force", and that is what I do in my game. I want X to happen, and it does. You "frame" something and it happens. The only difference is the mtea game where you...
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    D&D 3E/3.5 New spell (blackflame)

    Known to be in Daltim's Tome of Fire: The unburn spell calls into existence a reversed form of fire, one with a black flame that radiates cold and shadow rather than heat or light. While a normal fire requires flammable material for fuel, the black fire created by unburn feeds on the ashes and...
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    What mechanics or subsystems do you use regardless of the game you are running/playing?

    Me too! I've used both rule systems forever. Plus the Seamachine and updates from Dragon.
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