Search results

  1. AbdulAlhazred

    Grade the Forged in the Dark System

    I didn't go and dig it up, but I'm pretty sure the faction clock rules, or some part of the discussion of 'running Doskvol' talks about how the GM should only have a limited number of faction clocks out there. It isn't even especially stated that every faction ACTUALLY exists in every given...
  2. AbdulAlhazred

    What Games do you think are Neotrad?

    Well, you become tough, but yes, you can choose whether or not to resist any given consequence. You can even resist on behalf of other characters (and thus have a choice not to do so). MOST of the time you are going to be resisting Harm, and it RARELY makes sense NOT to resist it, at least...
  3. AbdulAlhazred

    What Games do you think are Neotrad?

    Oh, definitely. I mean, you can also do something approaching N-T or even a type of Narr play using 2e, we were evolving our play in that direction towards the late '90s when we finally just wound down our AD&D games (IIRC myself and the other main 2e GM, Mike, went on an M:tG binge for several...
  4. AbdulAlhazred

    What Games do you think are Neotrad?

    Right, something like the equipment costs in AD&D takes effect basically once, at level 1 when you roll up your PC. You get some random amount of gold and part of the 'survive level 1' filter is to allocate your gold pieces intelligently in order to end up with a good enough AC and the optimum...
  5. AbdulAlhazred

    What Games do you think are Neotrad?

    Generally I think that neo-trad styles of play are not all that far from trad in terms of their mechanical design and a lot of their basic process. There are specific things that are HELPFUL, added ways to flag character concept elements, ways to trigger and manage plot arcs under greater player...
  6. AbdulAlhazred

    What Games do you think are Neotrad?

    One way to look at it MIGHT be that in Neo-Trad play the character is imposed on the premise and on the setting. In Narrativist play the premise is imposed on the setting and character, and in Trad/Classic play the setting is imposed on the premise and character.
  7. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    Yeah, I am not much of a play actor myself. It's more the experience of the character behaving as a person, in a behavioral sense. @pemerton discussed a different element of this kind of thing in terms of experiencing having a detailed knowledge of his surroundings when he, as a player, got to...
  8. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    Sure, I don't think you have to play like I do. The actual point of this was to explain why you can't simply emulate Monsterhearts using Hero. Now, all this being said, my examples are deliberately at the extreme end of the spectrum. @Campbell just noted that there's a whole spectrum of human...
  9. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    One night I was walking with a girl across a golf course and then suddenly I found myself running, as if some other mind took control of my body. Some sprinklers went off, making a pretty loud noise and my friendly reticular formation decided that was not cool and selected 'flee for your life'...
  10. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    Sure! Sometimes that's exactly what you need in order to get an RPG experience that is genuinely authentic. I mean, sure, the old "my character just a game piece I name moves for" is a fine thing in its own way, but there's far more to RP than that!
  11. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    But see my post directly before this. Many things are extremely hard to achieve like that. Imagine the simplest of examples, one which AW easily generates. My character interacts with your's, asking for something important to him. When you refuse, my character loses control and beats your's to...
  12. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    I personally would say that Monsterhearts play will depend vitally on PbtA 2-6 and 7-9 results driving outcomes that are not aimed at by the players and not under the character's control. In PbtA play this is a very general sort of mechanism that is present in all types of situations. It would...
  13. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    Well, all RPGs assume things, at the very least stuff like gravity and people need to breathe, drink, and eat, the existence of language, etc. Sure, of course Champions assumes genre trope stuff appropriate to a '70s era comic. I don't think anyone is reading any of that away. What they ARE...
  14. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    It has been a LONG time, did Hero come up with a "success with complications" or can you get a kind of "things get very complicated" result? Monsterhearts also features LOSING CONTROL of your character on certain results, which I'm pretty sure isn't a thing in Hero.
  15. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    I think it won't be a good fit. I mean, maybe you could use the core resolution mechanics to do something similar to what Monsterhearts' do, but I think that will require some rework of that core mechanic, plus there's just a bit different kind of thing that a PbtA move and a trad action...
  16. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    I would never say 'impossible', but you ARE left with 2 issues: 1) Process of play - Hero System is a pretty classic trad RPG. The GM makes up an adventure and the PCs experience it, with possible plot variations, side play, etc. along the way, perhaps. Scenes are mostly pre-plotted, or at...
  17. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    It isn't simple a matter of adding on extra mechanics. The structure of play, who says what, under what circumstances, and where the direction of play comes from, is different and serves a different agenda. Beyond that, there are plenty of mechanics in Hero which would be not only surplus to...
  18. AbdulAlhazred

    Grade the Forged in the Dark System

    Yeah, that's very similar to what 4e does. Climbing the tower is maybe DC15, a level 1 PC can do it. Jumping over the castle in a single bound is maybe DC30, a very powerful paragon or low epic tier PC can do it. Leaping from one clot of elemental Earth to another in the central maelstrom of the...
  19. AbdulAlhazred

    Grade the Forged in the Dark System

    I don't know of any PbtA games which have quite the scaling of, say 4e D&D, but I don't know a reason why it is not possible. I'd also say that DW, for example, can do a pretty big range of thematic scaling. And you probably can develop a similar type of game that would allow for the sorts of...
  20. AbdulAlhazred

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    Right, so think of Hero, you can describe your PCs as a bunch of teens and the players can RP some teen romance if they wish. You won't get the sort of messy spiraling cycle of attraction, rejection, acting out, and the experience of being out of control. You WILL get GM constructed conflict...
Top