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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Another sign that it was originally written before the internet made researching basic facts like that much quicker and easier.
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Genetech recruitment thread is up.
  3. (un)reason

    Polyhedron Minigames [Online]

    Genetech recruitment thread is up.
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 10/10 PX Poker Night: The minigame has only been half the size of the previous ones, which means they have the room to squeeze in another full adventure. Delta Green is among the many games that have wasted no time in putting out a D20...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 9/10 Characters: Continuing the inversion of previous minigame designs, there’s a mere 4 pages of new systems, as they’re assuming you’ve already read the D20 Modern corebook and hopefully Urban Arcana as well. All the previously listed...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 8/10 Inside Genetech: Unlike most of the other minigames, the setting stuff comes before the crunch and is surprisingly long, giving us 6 pages of both real world history of medical experimentation and how the world of Genetech is in...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 7/10 Monte's Haul: Monte Cook is our interview subject this time. After nearly a decade working with TSR and being the primary developer on the new DMG, he quit to form his own company, since the creation of the OGL means he can still...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 6/10 First Watch: The Urban Arcana teasers focus on the feats. These unsurprisingly wind up recreating D&D ideas, but with a modern spin. Divine and magical heritages, which give you the innate ability to cast a few 0th level spells per...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 5/10 Beyond the Light of Reason: Even though 3e’s tagline was going back to the dungeon, we’ve still seen very few large site-based adventures where the enemies mostly stay in their rooms until the adventurers come to kill them. Here’s...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    And here we are at the 4 year anniversary of the thread. I actually finished writing the polyhedron parts months ago, but slowing down and trying to actually run the minigames means my buffer has been growing. What position will we be in next year? Will the spark finally catch on one of the...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 3/10 Provincial Prior Cause: Another short coastal adventure for 1st level characters, this time a tie-in to one of their recent T. H. Lain novels. The PC’s are sent on a mission by the local equivalent of the Knights Templar. They’ve had...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 2/10 Critical Threats: The staff keep on trying to make this column happen despite the lack of external submissions, with this one just credited to them as a whole rather than any one person. This time it’s a single dungeon room that you...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 1/10 150 pages. Dragon may have skipped the backdrop for their gladiator special, but Dungeon hasn’t. Curious. Once again we’re heavily in co-ordinated tie-in territory and it’s just possible that the offerings in here might be the...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    And once again it all falls apart. Two players called off early in the day for different reasons, while the final remaining one berated me for not communicating enough between sessions. It's becoming obvious that I'm not fully equipped to deal with the expectations of people who are always...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, I finally managed to run a session. I decided to go for the Servomotors & Sorcery option so I could advertise as both 3.5 and D20 Modern, which seemed to work. There were several people who posted once and never engaged again, or dropped into the chat and then dropped out after a bit of...
  16. (un)reason

    Polyhedron Minigames [Online]

    I mean I reviewed it nearly 16 years ago. A very substantial fraction of our lives, and an even larger one of the forum's lifespan.
  17. (un)reason

    Polyhedron Minigames [Online]

    You raise an interesting point. Although that was nearly 16 years ago and the internet infrastructure for this kind of online play wasn't around at the time. I suppose I could refresh my memory of that if enough people to make up a group wanted to play.
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Mecha Crusade recruitment thread is up.
  19. (un)reason

    Polyhedron Minigames [Online]

    Mecha Crusade recruitment thread is up.
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 10/10 The Mecha Crusade Campaign: The campaign advice is also quite short, but in a way that makes it feel quite sketchy and in need of further expansion. First up, a rough default setting. The year is 2053, humanity has been colonising...
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