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  1. pointofyou

    D&D 5E What are Some Best Practices for Prepping?

    Seems as though every GM is going to need to learn their own strengths and weaknesses and prep with those in mind. Maybe what you need is reminders for in-session of what has already happened. Maybe what you need is to consider your bigger picture and how what the PCs are doing fits into that...
  2. pointofyou

    A neotrad TTRPG design manifesto

    That's an awful lot of words that start from disagreement but actually agree.
  3. pointofyou

    A neotrad TTRPG design manifesto

    Is there a functional difference between "making the GM more like the players" and "making the players more like the GM?"
  4. pointofyou

    I want my actions to matter

    Mr "I'd rather walk off a cliff" feeds on attention. Shocking.
  5. pointofyou

    I want my actions to matter

    I agree but there are sometimes circumstances that leave someone without the opportunity to play. It's the ones who aren't interested in playing that I think are more likely to be problems.
  6. pointofyou

    I want my actions to matter

    I've run D&D 5e for people who came to the game because of Critical Role and they were and are some of the best players I've encountered. I think "Forever GMs" are also close to the heart of the problem.
  7. pointofyou

    I want my actions to matter

    Lumper-splitter arguments are the worst.
  8. pointofyou

    I want my actions to matter

    The problem of people acting as though they're smarter and wiser than everyone else? I agree.
  9. pointofyou

    I want my actions to matter

    Lumper-splitter arguments are the worst.
  10. pointofyou

    I want my actions to matter

    The nautical AP I started featured a fair amount of climbing in the rigging. The campaign failed to thrive for other reasons mostly having to do with botching suspension of disbelief in other was. I've never really seen people pile on the skill checks for physical skills in 5e but that may be a...
  11. pointofyou

    I want my actions to matter

    And yet you want that flight simulator type of play for skills. At least until someone points out the errors in your presumptions at which point you fall back on gameplay. The idea that athletic endeavors possess mental aspects and might be adjucated using something like INT(Athletics) or...
  12. pointofyou

    I want my actions to matter

    Except of course that sailors typically couldn't swim and tended to spend most of their time climbing in the rigging. Why let the facts get in the way though?
  13. pointofyou

    I want my actions to matter

    It is extremely hard to believe you can act in ways that matter if the GM will not share information.
  14. pointofyou

    I want my actions to matter

    "Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming."
  15. pointofyou

    I want my actions to matter

    Honestly likewise. No small-minded hobgoblins for me.
  16. pointofyou

    I want my actions to matter

    No. That is not even a little bit of your problem.
  17. pointofyou

    I want my actions to matter

    At least in D&D 5e I think the vast majority of the time there is in fact a specific number. That doesn't mean it always makes sense to reveal it.
  18. pointofyou

    I want my actions to matter

    My own tendency in 5e is to tell people who are proficient in a thing what the DC is if it's perceptible and I might not wait to be asked. I also gate some rolls behind proficiency both in the sense of "You must be proficient to even try" and in the sense of "If you are proficient you do not...
  19. pointofyou

    I want my actions to matter

    If the PC can plausibly perceive the DC of the task it's not advocating for any kind of third-person cutscene or glowing numbers. It's giving the player information the character has. I agree that there may well be parts of a fortified wall the character might not be able to see and it would be...
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