Search results

  1. Fenris-77

    Into The Wyrd And Wild Makes The Woods Weird

    They might still have some stock here: Charles Ferguson-Avery INTO THE WYRD AND WILD (incl. Pdf) — ALL THE PROBLEMS IN THIS WORLD
  2. Fenris-77

    What's great about RPGing?

    Interestingly, Swords of the Serpentine takes this quote and turns it into a mechanic. Every PC need to write down what three things are best in life and those choices end up having mechanical weight.
  3. Fenris-77

    What's great about RPGing?

    The emotional high that can come with an awesome session and the burning creative need to write cool stuff down so other people can cool with your cool, if you get me.
  4. Fenris-77

    Arc Dream Announces Black Company RPG

    You aren't alone. It's a massive, sprawling, series and not everyone likes it enough to plow through the mass of pages and changes of PoV. The Bridgeburners, an army group in the novels for anyone unfamiliar, is IMO heavily inspired by the Black Company in a lot of ways, and the general tone of...
  5. Fenris-77

    Arc Dream Announces Black Company RPG

    Steven Erikson's Malazan Books manage the same feat IMO. Probably not a coincidence.
  6. Fenris-77

    Grade the Forged in the Dark System

    Oh I agree, it's not a weakness at all. It's only a difference. One that I think doesn't matter much, even though it gets brought up a lot by straightlaced trad boosters who want to find flaws with FitD.
  7. Fenris-77

    Grade the Forged in the Dark System

    Sure, 30 sessions is probably doable, but that's not 1st to 20th either. Frankly I don't know why people kvetch about that so much anyway, hardly anyone actually plays D&D that high on a regular basis anyway. It's accurate, but I'm not sure to matters quite as some people want to...
  8. Fenris-77

    Grade the Forged in the Dark System

    Well, sure I guess. The chassis is fantastic provided people design games around it that work to it's strengths. It's not, for example, a chassis that generally does long term games or huge ranges of character progression. Thus someone trying to foce it into a longform type approach a la most...
  9. Fenris-77

    Grade the Forged in the Dark System

    I find this topic kind of awkward. Blades and Scum are awesome, but not every FitD game is great just because of the mechanical chassis any more than every D20 game was great because of the chassis.
  10. Fenris-77

    Name Some Swashbuckling RPG's That Are NOT 7th Sea

    Swords of the Serpentine.
  11. Fenris-77

    Into The Wyrd And Wild Makes The Woods Weird

    I think that I haven't run an OSR game in five or more years that hasn't included at least something from this book. Wonderfully evocative. I'm running Dolmenwood right now and I'm still adding ItWW elements.
  12. Fenris-77

    Into The Wyrd And Wild Makes The Woods Weird

    I use this book a lot. Like a lot a lot. :)
  13. Fenris-77

    Not DnD | One Honk Before Midnight

    I refuse to bow before our incipient goose overlords.
  14. Fenris-77

    Free League Announces Coriolis: The Great Dark

    I do love boxes. I also love new dice. I also love extra maps and art. I'm very happy with my pledge so far.
  15. Fenris-77

    Free League Announces Coriolis: The Great Dark

    I'm excited for this. I went fancy-schmancy and got the dead tree level so all the maps will be all tactile and whatnot. Mostly I just buy PDFs due to shipping costs and limited storage space, so actual books are a real treat.
  16. Fenris-77

    What is the GM's Most Important Job?

    I was going to say having fun for the same reason.
  17. Fenris-77

    Dagger in the Heart: A Campaign Book for Heart: The City Beneath

    It's a big adventure? Plus a GM screen and a bunch of randomizers and whatnot that wouldn't fit in the original rules book.
  18. Fenris-77

    Dagger in the Heart: A Campaign Book for Heart: The City Beneath

    I backed it. I couldn't resist.
  19. Fenris-77

    Should a TTRPG have a singular Core Rulebook or more?

    I don't think there's a good answer to this question. It all depends on the system and the setting. The more rules you have the more book you need. That sounds like the captain obvious answer, I know, but it's true. Personally, I do like games that have a players and a GM book, but it's simply...
  20. Fenris-77

    Swyvers

    I backed it. Worth it even just to plunder bits for my regency england OSR bricolage.
Top