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  1. RivetGeekWil

    What Hill Will You Die On?

    I considered that as an addendum because the other hill I'll die on is "metagaming" it is not only not bad, it's inherent to roleplaying games and unavoidable. Now there's being a jerk, and that is often attributed to metagaming, but it's the being a jerk part that's bad.
  2. RivetGeekWil

    What Hill Will You Die On?

    I like to refer to other players' immersion or lack thereof as, "Not my circus, not my monkeys".
  3. RivetGeekWil

    What Hill Will You Die On?

    The hill I'll die on is that immersion is not a universal end goal, or even always a reliable or achievable "state", for roleplaying games. I think it's general importance is overblown and as a result, it gets focused on way too much. Personally I blame this largely on Usenet...
  4. RivetGeekWil

    Rules for Immersion

    Sure, but likely because of trauma induced by rgfa I associate immersion with "I think I'm my character", which for many got shoehorned into their heads as the holy grail of roleplaying. The rest of what you describe is more broadly engagement, and with that I agree on all of your points. But...
  5. RivetGeekWil

    Rules for Immersion

    Some players it likely broke their immersion. Some it helped. Some didn't care one way or the other. Some players immersion is the goal, some people it's not. Kind of the point, it's dependent on the people not the game.
  6. RivetGeekWil

    Rules for Immersion

    It indicates that if two players approached a set of rules in identical ways, they would still not both necessarily experience "immersion" (or only one of them or maybe both of them), or derive the same quality thereof. Because the rules don't make the immersion, the players do.
  7. RivetGeekWil

    Rules for Immersion

    Harmful to your immersion. Such a rule does nothing to mine and may even enhance someone else's since it allows them to realize the world fully. This is why I specified that immersion is highly individual. What breaks immersion for you mechanically does not have the same effect on me. That...
  8. RivetGeekWil

    Rules for Immersion

    I don't think mechanics or rules connect to "immersion". Immersion is highly individual, and it's not within the province of a game's rules to have any say in it.
  9. RivetGeekWil

    Renegade Studios Sends C&D To Stop Small Creator Using The Word 'Renegade'

    Until just now, the name of the company publishing G.I. Joe, Transformers, etc. had not lodged itself in my brain. Now it irrevocably has done so. So who tell me who did the damage to your brand?
  10. RivetGeekWil

    Anyone tried The Expanse RPG?

    They're better (if realistic is what your want). So just use the Jovian Chronicles (1e Silhouette, not 2e) system instead of AGE if you don't like AGE. The setting for JC is basically The Expanse anyway—intrasolar setting, militarized Mars, unified Earth, spin gravity for ships, no FTL, no...
  11. RivetGeekWil

    Anyone tried The Expanse RPG?

    Jovian Chronicles is effectively The Expanse. The mecha are extremely easy to ignore, the ship designs are realistic (best part about the setting IMHO), and the spaceship movement rules use overcomplicated vectored movement.
  12. RivetGeekWil

    Was Pendragon the proto-Story Now game?

    I don't know about Pendragon specifically, but we were playing RPGs "fiction first" or "story game" style long before there was a term for it. It's one of the reasons I took to games like Fate, FitD, and Cortex Prime so readily because they matched how I had been playing RPGs all along.
  13. RivetGeekWil

    Into the Mother Lands: A Sci-fi RPG by PoC Designers

    No they can't sue anybody over it because they don't own Cortex. Legends of Grayskull production was stopped because the license didn't transfer to Direwolf Digital when Fandom sold Cortex. There's been no announcement the game has been completely cancelled (although it's not likely going to...
  14. RivetGeekWil

    Into the Mother Lands: A Sci-fi RPG by PoC Designers

    Their commercial licensing is fine. No blanket license applies to all projects. This is good because the licensing terms tend to take less of a bite out of sales for smaller projects vs. bigger ones. The one thing I don't think you'll get out if it is the right to sublicense (i.e., no...
  15. RivetGeekWil

    Assumed Success for Things Other Than Physical and Magical Actions

    Most narrative or fiction first games will have some mechanics that do this. For example, the Slide playbook in Blades in the Dark has a special ability that lets the character know when they're being lied to. Always. There are several other special abilities that allow the character to take...
  16. RivetGeekWil

    Assumed Success for Things Other Than Physical and Magical Actions

    I mean, if the outcome of an action isn't uncertain or dangerous, I tell the player they do it. It doesn't matter what "type" of action it is. I also don't play D&D, so I have no idea how that meshes with the mechanics but from my experience with Basic way back in the day I'd hazard a guess it's...
  17. RivetGeekWil

    GM Confessional

    Ironically, this is exactly why I don't prep much.
  18. RivetGeekWil

    Are we on the cusp of a Tabletop Hollywood moment?

    The ones he listed were a random hodgepodge from a random Google search and several of them, such as Fate, don't even have built-in settings.
  19. RivetGeekWil

    Are we on the cusp of a Tabletop Hollywood moment?

    It went something like this: You: Which one would Hollywood pick? The built in audience for the best selling novels or the game Me: The audience for the game was bigger (unspoken: at the time. because there was no audience for the novels).
  20. RivetGeekWil

    Are we on the cusp of a Tabletop Hollywood moment?

    At the time Kindred: the Embraced aired, the Stackhouse novels didn't exist.
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