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  1. Screenshot 2024-06-18 at 1.24.59 PM.png

    Screenshot 2024-06-18 at 1.24.59 PM.png

  2. Screenshot 2024-06-18 at 7.10.28 AM.png

    Screenshot 2024-06-18 at 7.10.28 AM.png

  3. Screenshot 2024-06-18 at 1.24.42 PM.png

    Screenshot 2024-06-18 at 1.24.42 PM.png

  4. Kobold Stew

    D&D (2024) Feats/Backgrounds/Species video

    That's not going to be the case in the 2024 PHB. We know that. You've raised the exact same issue in another thread, here. I would encourage you to start a separate thread to discuss your suggestions for an alternative.
  5. Kobold Stew

    D&D (2024) Feats/Backgrounds/Species video

    Awesome: thanks. Only two (partial) examples. Wayfarer: feat: lucky proficiencies: insight, stealth, thieves' tools. Guard: feat: alert proficiencies: intimidation...
  6. Kobold Stew

    D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    According to the video I've just summarized here, that is not the case. Unlike 2014, custom backgrounds, designed with the DM are in the DMG.
  7. Kobold Stew

    D&D (2024) Feats/Backgrounds/Species video

    New video just dropped. After choosing class, you go to the Character Origins chapter. Species and Background combine to give game capabilities. There is a sidebar on how to use backgrounds/species from previous books. Background gives much more than in 2014. Backgrounds "determine ability...
  8. Kobold Stew

    D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    Honestly, I don't mind sap if it's applied to weapons not regularly in the cycle. I want a cool ability on a mace and morningstar, because no one ever picks the mace. I just don't want sap on a longsword.
  9. Kobold Stew

    D&D (2024) 2024 Assassin subclass

    I'm pulling out discussion of the assassin subclass, based on this video. First, assassin confirmed. So subclasses are Assassin, Arcane Trickster, Soulknife, and Thief (with Swashbuckler now out; thief confirmed here). Changes from 2014: Level 3: "bonus proficiencies": additionally you gain...
  10. Kobold Stew

    D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    All of this correlates to what we have seen in the playtest documents. I didn't notice any changes compared to what was in PT 7.
  11. Kobold Stew

    D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    That is my sense as well. I caught a screenshot of the Noble background, which I think gives a good idea of how they are structured. background gives ASI (either +2/+1 or +1/+1/+1) feat, skills, tool all provided (though we can hope at least there is an option for substitutions) choice of x gp...
  12. Screenshot 2024-06-18 at 7.10.28 AM.png

    Screenshot 2024-06-18 at 7.10.28 AM.png

  13. Kobold Stew

    D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    Please do! (include a link to bring traffic back here!)
  14. Kobold Stew

    D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    Words of the day: designers worked with "Intentionality"; everything is "glowed up". Backwards compatibility: "this book does replace the 2014 Player's Handbook" (no mix-and-matching, but characters built with old book can play alongside characters here. for combat "2024 rules are what should...
  15. Kobold Stew

    D&D 5E (IC) Fitz's Folly

    "No!" Miss Imogen shouts from the walkway, furious that the hag might escape after the damage she has done to them. The archer is so angry that they had picked this fight, and knows that much worse lies ahead of them in this horrid place.
  16. Kobold Stew

    D&D 5E (IC) Fitz's Folly

    Tears of nervous energy are caught in Miss Imogen's eyes. Ussal lies on the ground, and she fears for his safety. She draws another arrow, and as she lines up to fire on the Sauropod's skull, suddenly the body shifts, and again the old hag is there. Qawasha has done it. She readjusts her aim...
  17. Kobold Stew

    D&D General Defining "New School" Play (+)

    Yes, exactly. If we're trying to undersrtand what the New School is against which the Old School is defining itself, I think looking we should be looking at what are the wider changes that promoted a change in thinking about games.
  18. Kobold Stew

    D&D General Defining "New School" Play (+)

    This is obviously a different take than the OP; in some ways what characterized the games I'm calling New School is (in a variation of the OP's #4) that player actions were determined with a number of success states -- everything a player did led to a "Yes, and...". You might not get everything...
  19. Kobold Stew

    D&D General Defining "New School" Play (+)

    If I were to be defining “New School” it would look directly at the games that emerged between 2005-10 and thereafter. There was a sudden proliferation of games with new systems that were deliberately and self-consciously not D&D, which were trying to do new things beyond hack and slash (a...
  20. Kobold Stew

    D&D General D&D Class Test- Which character class suits you?

    I feel seen. It's weird that nothing is below 50%.
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