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  1. FoxWander

    D&D General Is there a D&D setting that actually works how it would with access to D&D magic?

    Wow, leave a thread for a bit and things can go a bit crazy! Sorry, I work Wednesdays and Thursdays, so I haven't been around to participate in my own thread. But thank you to the folks who tried to keep things on topic. To answer this one... I would guess this is based on the same thing I...
  2. FoxWander

    D&D General Is there a D&D setting that actually works how it would with access to D&D magic?

    Thank you for all the replies. I guess I should have specified at least a rule set for my thinking. My original thought for this question was for the Pathfinder rules, since that's what I mostly play with, but it would apply to any 3.5 or higher ruleset. According to those rules, here are the...
  3. FoxWander

    D&D General Is there a D&D setting that actually works how it would with access to D&D magic?

    What I mean is- humans, at the very least, are a very industrious and innovative people. Look how far we’ve developed in just the past 2000 years- or even the past 100! But most D&D settings seem to have multi-thousand-year histories where the world has existed at the “default” D&D setting; that...
  4. FoxWander

    Great movies you might not have heard of.

    Awesome thread! See a few of my quirky faves from back in the day here (Near Dark, Death Trap, and Into The Night). Here are my suggestions. After Hours (http://www.imdb.com/title/tt0088680/) Griffin Dunne goes to SoHo for a date and has a very crazy night. Love the last scene in this...
  5. FoxWander

    Need help understanding gen con

    I found this one under the "Attend" header at the top of the site. http://www.gencon.com/attend/attendeefaq. There's a lot of good general info there. If you're looking for specifics, I'm sure asking here would get a good response, too.
  6. FoxWander

    Kingmaker AP question: running as goblins creating a goblin nation?

    Thanks everyone for the responses. Looks like Kingmaker could be adapted for goblins but we found a DM who suggested a different idea- the Skulls and Shackles AP. Not only is it a much easier adaption but, goblin pirates sounds like a lot more fun than goblin kingmakers! :D
  7. FoxWander

    Kingmaker AP question: running as goblins creating a goblin nation?

    So last week our group played through "We Be Goblins!" and it was lots of fun. On the drive home my wife brought up the idea of keeping our goblin group and running through some kind of quest to establish a goblin nation. We'd have to find someplace away from established cities so the big-folk...
  8. FoxWander

    D&D 5E The 5E Magic User

    I myself would prefer a system that had a limited number of base spells but each spell would have a scalable power level. For instance, a mage might know "Create Fire" and the level he casts it at would determine its effects. Cast as a cantrip you'd have a Firefinger effect. At 1st level its...
  9. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Wow, the people who agreed with that post must have played a different Tomb of Horrors than I did because they couldn't be more wro... Oh yeah, I'm the guy quoted as "Exactly right," up there. :p But that does go to prove the point I made a few pages ago (here). Nostalgia and misremembering a...
  10. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I think it's entirely possible to get through the Tomb without relying on luck. A single magic-user who can cast 3rd level spells (although 5th level spells makes it even easier) could get through unscathed. In fact, of the pregens in the module #10 is both the correct classes/levels and ideally...
  11. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I'm sure we can do better than those two. I say we list the best and easiest ways to "defeat" Acererack without resorting to the random list of spells he's vulnerable to. Here's a few off the top of my head... 1) Scoop him into a Bag of Holding (mix-and-match with a Portable Hole as desired)...
  12. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I think the dichotomy in the Tomb's reputation comes from equal parts nostalgia and ignorance. Older gamers played the Tomb 'way back when' and they only half remember all the details. What they do recall is rose-colored by all the wonder of their early days of gaming. All of it is bigger and...
  13. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Yes, I think this is an excellent summation of what we've proven in this thread. The Tomb is only a "thinking person's dungeon" in that it is not merely a chain of combats set in a dungeon. So the absence of combat means one must "think" their way through it- even if there is no rhyme or reason...
  14. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    D'oh! Yeah, that price is totally 3rd edition. Got rushed to post before leaving for work and wasn't even thinking. But still- even at 1 gp/lb. that would be almost be worth the trouble of straight digging down from the top of the skull hill to retrieve them. And mithral has got to be worth...
  15. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Well the VALVES OF MITHRAL are easy, they have a cost per pound listed. They're 14' tall x 28' wide x 3' thick so 1,176 cubic feet. 1 cubic foot of steel weighs 490 lbs. Mithral is half the weight of steel, 245 lbs per cu. ft.. 1176 x 245 = 288,120 lbs of mithral 288,120 x 500 gp/lb. =...
  16. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Crap! I totally missed that the FIRST KEY actually opens a door. Well now my s-blocked note earlier is just stupid. Meh, whatever. I was mostly waiting for a chance to go over the riddle line-by-line but jonesy beat me to it. For the most part I agree with that analysis but I have a few...
  17. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I'm not sure what being detectable as both magic and evil but not actually being magic or evil has to do with anything. The statues are pretty much the only things in the Tomb that could possibly be "iron men of visage grim" so it's very unlikely that would be misinterpreted here. But then...
  18. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I agree. Although we could continue the conversation by trying to fix the many problems we've found throughout the adventure. We all agree that although the Tomb is certainly a great, classic dungeon it is far from perfect- or even lucid in some parts. We could try to collectively make a...
  19. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    My group cast Find the Path just after finding the MAGICAL SECRET DOOR (area 17). We were running the Tomb as a one-shot, it was getting late and they wanted to try and speed things up. I think the "actions to take" bit is key here. The spell will show you exactly where to go and how to...
  20. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I'd say how tough this room is depends on how many characters go in. The text says an animated set will attack the one who crossed the threshold to animate it- so each character will have his/her own set to deal with. Also each piece has to be destroyed individually, starting with the shield...
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