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  1. J

    timeborn sorceror subclass idea

    I don't think unlimited misty step is too powerful at 14th level. Remember, the Way of Shadow monk gets an at will bonus action 60 foot teleport at 6th level.
  2. J

    Weird Fantasy Post-Apoc Old-School Dungeon and Hex Crawling

    I think my next step is lists, step by step how-tos and random tables for the GM. Random treasure tables of magic and hypertech items. Random encounter tables for exploring the jungle, tombs, ruined cities, and crashed space ships. How-to guide for running on the fly explorations of tombs...
  3. J

    D&D 5E Variable Short and Long rests

    We usually have only 1-3 encounters per day, sometimes the next right on the heals of the last, and often several days (or weeks, or months) between days with encounters in them. So, we do 15 minute short rests, and 24 hour long rests. This way we don't get casters blowing their full...
  4. J

    Weird Fantasy Post-Apoc Old-School Dungeon and Hex Crawling

    Hey ya'll. It's been about a decade since I was active on the ENWorld homebrew forum, but I'm back! I've been working on a heavy 5e mod to use for my next campaign, in 3 or 6 months. It's a post-apocalyptic exploration and tomb-raiding game, meant to be played in a very old school style. Plus...
  5. J

    D&D 5E Eldritch Knight variants

    Paladins in 5e aren't alignment restricted. That would be highly appropriate for an Oath of the Ancients paladin. That said, an Eldritch Knight with Cleric spells should be fine.
  6. J

    D&D 5E Can I Move, Dodge AND Attack in the Same Round?

    Nope! You get to move 30' no matter what. On top of that, you get one and only one action. Dodging is an action. Attacking is an action. So you can move and dodge, or move and attack, but not attack and dodge at the same time. (Unless you have some relevant feature of special ability that...
  7. J

    D&D 5E Sandbox Play

    I'm kinda astounded nobody's dropped a link to the West Marches yet; it's a series of blog posts with some fantastic advice on running sandbox games. (Plus some rotating-playerbase stuff, which isn't as relevant.) Sandbox...
  8. J

    D&D 5E Reach weapons: what's the drawback?

    Not in 5th edition—if you want to make AoOs against enemies who close into your reach, you need the Polearm Master feat. Also, reach weapons tend to deal 1 point less damage, on average, than two-handed swords and axes.
  9. J

    Aeon (updated 10/9/14)

    This thread remains one of the things that draw me back to ENworld, every so many years :)
  10. J

    D&D 5E Roguish Archetype: Bravo

    There's also the lack of a reason to put points into Charisma, if you go the fighter route. Whatever way you cut it, the archetype isn't really supported by the PHB options. It's up for debate whether a new Martial Archetype or Rogueish Archetype would be more appropriate, but seriously, can...
  11. J

    D&D 5E Roguish Archetype: Bravo

    The Dread Pirate Roberts who went around with a heavy oaken shield lashed to his arm? I mean yeah, you could do a lightly armored fighter wielding a weapon in one hand and nothing in the off hand, but they'd be deliberately gimping themselves for no gain. Not attractive.
  12. J

    D&D 5E Roguish Archetype: Bravo

    One of my players wanted a Dread Pirate Roberts style character. A lot of the Rogue abilities are perfect for this, but none of the archetypes really fit—and more importantly, as it stands there's not a combat-related reason for a Rogue to invest heavily in Charisma. Thus, a new archetype for...
  13. J

    D&D 5E Wildshape tactics

    I'm pretty sure that in 5th ed, CR X means "Can challenge a whole party of Xth level", rather than "About equivalent to a character of Xth level."
  14. J

    D&D 5E Is it just me or does it look like we are getting the "must have feats" once again?

    I see a lot of "really good choice, once you've maxed out your primary stat" feats. Not quite the same as must-have.
  15. J

    D&D 5E How Many Magic Items Are You Planning On Handing Out?

    I'll probably go with one-ish magic item per adventure site, in an open map sandbox play style. Which should work out to maybe one-ish magic item for the group per level, which works out to one-ish magic item per character around 6th level, maybe two or three per character as the game's wrapping...
  16. J

    D&D 5E Adv/Disadv - how often do you use?

    Here's another great source of advantage: henchmen! Even if all they've got is a 11 Strength score and a spear, they can still take the Help action to give you advantage on your presumably much beefier attack roll.
  17. J

    D&D 5E No stat minima for spells?

    Hm, nixing stat minima really opens up multicalss opportunities (by lessening MAD). As long as you kinda avoid spells that require attack rolls or saves.
  18. J

    D&D 5E Advantage in 5e combet

    When you need to roll an 11+ to hit your opponent, advantage on all your attacks is equivalent to a 50% boost in damage per round. In other words, advantage is about equivalent to half of an action. Which is big! We can deduce some guidelines from this, and we see that these guidelines match...
  19. J

    D&D 5E Quick thought on Barbarian Rage

    Oh wow, resistance to all weapon attack types is pretty impressive.
  20. J

    D&D 5E Why no 16-18s allowed in Point Buy?

    The "No 18s in point buy" deal was actually one of the things in the basic rules that I rather liked. Was really not a fan of the 3e/4e/PF assumption that you needed to start with an 18 or 20 in your primary stat. I also really like that stat increases are capped at 20; really encourages less...