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    D&D General 5.5 and making the game easier for players and harder for DMs

    One of my current 3.5e campaigns has been going on since 1998 (originally AD&D 1e), the other since 2018. Both were rolled stats. The 5e group I play in with stat buy goes back to 2000, with the current campaign like 2 years old. Summary: I prefer rolled stats. You refuse anything but stat...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Double message due to weird network stuff.
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    Keep on the Borderland and no healing...?

    I disagree. I frame it as dungeon delving is truly dangerous. Your characters are shipping out to fantasy war, and one hit could kill them. So better fight clever, fight hard, and stick together. Retreat and live to fight another day, and deal with the clever enemies dynamically evolving...
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    Keep on the Borderland and no healing...?

    John Rateliff’s Return to the Keep on the Borderlands (Silver Anniversary) is my favorite adventure. I ran it in 1998 and I don’t remember what of it was his versus mine, but great stuff. Two war stories from 1998: Eventually the Temple and their allies and undead attacked the Keep. We...
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    Keep on the Borderland and no healing...?

    A grizzled old veteran - lone survivor of a previous party long ago - could advise them from the tavern, with your advice.
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    Keep on the Borderland and no healing...?

    Also, just because they don’t have portable healing - potions and scrolls - doesn’t mean clerics and druids in the Keep can’t heal PC’s. PC’s may need to hike back to heal after a fight. Which could mean changes at the Caves of Chaos the next day.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    And Gary was from Wisconsin, so Grognards prefer brats. And Kringle. But probably not at the same sitting.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I don’t notice people saying that. I think more often people are like me - “meh” on the monoculture that is 5e - it’s OK, we’ll play but I prefer something else. Actively think 5e is the worst isn’t a common opinion I’ve noticed.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    This post is insufficient. People also like to argue. :p
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    D&D General 5.5 and making the game easier for players and harder for DMs

    It’s interesting. I had a player in my email game say this weekend they couldn’t do anything against a monster that they figured (correctly) has damage resistance magic, since they have no magic weapons. I told them about a half dozen things they could do, and suddenly they’re back in the...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Yup, that’s pretty typical. It’s fun if somebody rolls an 18.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Balance in ability scores doesn’t matter to me or my players/I prefer rolled because … It’s not a competition between players or characters, but a team sport. Do you resent sports or work teammates if they are good at what they do? Or better than you? Then why be jealous in D&D? Random seems...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Try GenCon online, and you can get a game or two in. Or BG3?
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I don’t know what WM idea, but I agree on who has to track everything.
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    D&D (2024) How you going to roll... 5.24 into your game(s)?

    As a player, I’ll do whatever the DM wants. As a DM, I’ll keep running 3.5e. Some of my players rabidly prefer it, others don’t care what the rules are.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Obviously a preference/taste thing. For you random rolled stats are so seriously bad, you refuse to play that way. For me, rolled stats are more fun because of the randomness. When I DM, it’s 4d6 drop lowest, place in any order. And you can reroll if any stat is 6 or lower - you failed the...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I had a player roll 3 18’s, with two witnesses. It was mathematically amazing, and fun for our group to have a gifted character. Life doesn’t give balanced talents, so D&D having randomized abilities makes sense to me.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Some players may help, but not all. Some anecdotes… One of my players - who’s been in my 3.5e game for 20 years, and is currently DMing his own 3.5e game - still gets confused over how many actions he can take in a round. He often tries to do about 1.5 rounds worth because he gets so excited...
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