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    [Adventure]: Stormcrow Tor (Judge: THB)

    With the glow of combat fading into memory once again, Gruff was fast returning to the abrasive dwarven personality that had earned him his nickname. "Bunch 'o birds in here, and the floor spells 'crow' straight across. I say we stop wasting time, push those statues over on 'em and we see what...
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    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Shane breaks his contemplative silence. "We should move quickly. She is deadly in a fight, but she seems to often break off more than she can handle."
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim surveys the carnage and slowly turns to look out to the horizon. "When we catch this madman" Grim turns back to watch Kruk and Raiyek blessing the victims "before you kill him, Kruk, I will take both his eyes."
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    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff is fine to continue. He's down a daily, but it's not a super-useful one.
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim takes advantage of the lull to wipe muck from his clothes and patch his wounds. "We need to make less a habit of fighting underground- I'll take the forest any day" With Lily's healing, Grim will spend 1 less surge and regain 6 more hp. Grim is now at 35/35 hp and 3/7 surges. Thanks...
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    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff swings his blade home against the foe who felled his friend. The gem in the hilt of his weapon gleams orange, and the cavern echoes with thunder as the arblaster collapses. Sorry for being absent without letting ya'll know.. got called away last week and forgot to post before I left...
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Sorry about the unannounced absence, all. Got called out of town this last week and forgot to let ya'll know. Grim will spend 3 surges to get up to 30/35 hp, 5/7 surges spent.
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    "Raiyek, I'm coming! Hold them fast!" Grim moves towards Raiyek, ignoring the pain of his wounds. Move: G22 Minor: Quarry big zombie Standard: Second Wind (7 hp, +2 defenses) Save vs Ongoing (1d20=2) Hmm. Could use a little help here. HP: 15/35 Bloodied: 15 Surge Value: 7 Surges: 6/7 AC...
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    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff will keep his move as-is. One correction, though- I didn't realize Sweetness had knocked the stonefists prone. That means that Gruff should hit them all with his Dragon's Teeth. Since Ark attacked before Gog, Gruff should still have the benefit of Magic Weapon, so nothing else changes.
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    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff grumbles under his breath, pushing forward towards Sweetness. "Leave it to the sneaky one to be all the way out in trouble". His blade strike the snake, then suddenly he disappears, reappearing to devastating effect behind one of sweetness' new opponents. Since it doesn't look like Ark...
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    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "I'd like to know the nature of this wasting magic" Shane muses "and I think you need someone there to make sure you stay on your feet". He winks at the drow, the soul-crushing doubt of the battle almost forgotten.
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim beats a hasty retreat, but his blades bite deep into the zombie that wounded him. "Thanks for the help! I'll watch what I run into next time!" Free: Shift to I27 Minor: Quarry Zombie 88 Standard: 1d20+9+1=13, 1d20+8=18, 1d10+2=7, 1d12+1=9, 1d6+3=4 Looks like a miss and a hit for 13...
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    So Grim should be taking a full turn, or one surprise action? Since Grim rolled a higher init than everyone else in the battle, he activates Hunter's Privilege, gaining an additional 3 damage to his Quarry. Grim also readies an action to charge the first enemy that rounds the corner.
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim darts a quick glance up the tunnel. "Something's coming this way!" he hisses, and prepares to attack. Perception, Initiative (1d20+9=29, 1d20+4=19) So yeah. Wish I'd rolled that crit for my daily. :)
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    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Shane shakes himself free from his stricken reverie and crosses to the altar. "I'll agree with Andrec" Shane bends over the wasted bodies of the minotaurs. "I think there's little I can do for them except keep them comfortable while we track down the ones who stole their strength." Heal check...
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim looks back at the dying dwarf. "Thank you, friend. We'll stop this madness, and may Pan speed you from the terrors of this world." Grim turns to follow the others through the secret door and hefts his sword, feeling the familiar curve of the horn in his palm. "Let's get to work."
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    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff shakes himself. Droplets of owlbear blood spatter the walls. "I dunno.. they didn't seem too bad. That big beast was winded, and we barely even hit our stride. We'll make short work of them later, but for now let's head back the way we were."
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    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Shane bows his head and spends long moments in quiet contemplation, hardly noticing both the entrance of the newcomer and the ongoing interrogation.
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    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Since you were the first to hit Guard 1 after Shane, you regain 14 HP.
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    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Oof. Not trying to cheat, I swear! :cool: I had the feat in my char sheet as Dazed, which, now that I think about it, came from a live game I played where the GM houseruled it as Dazed for another guy. I need to be more careful copying. This is good, though... it gives Shane a character reason...
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