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  1. Selganor

    Level Up (A5E) Expertise dice to attack rolls

    They are quite rare but there. The ones that come to mind are: Heritage: Dragonborn: Aquatic Paragon "Gain an expertise die on weapon attack rolls while underwater" Human: Intrepid trait 1/rest "When you make an ability check, attack roll, or saving throw, you can choose to gain an expertise...
  2. Selganor

    Level Up Gateway Level Up Gateway September Dev Update

    Just wondering about rare spells in Gateway. Are they separate entries (unlike the "appendix" they are right now in AG/SRD/A5e.tools) with all the info for the complete spell? If so: Is there a filter that keeps them from showing when someone is just looking for "normal" spells for his character...
  3. Selganor

    Blog (A5E) The Khalkoi Are Back In Monstrous Menagerie II

    Even more reason for me to "Khalkoify" various En5ider adventures...
  4. Selganor

    Blog (A5E) How Do Monstrous Menagerie II’s ‘Heroic Monsters’ Work?

    This preview is great... now I can run "Mama Bear's Revenge" (my go to Intro-Adventure in the last years) with higher level characters without having to add additional material (which could mess with the time frame)
  5. Selganor

    Level Up (A5E) Stronghold builder tool

    I'm guessing the features were calculated the way 3.x used multipliers. x(M1+(M2-1)+(M3-1)+...) This way the numbers would fit.
  6. Selganor

    Level Up (A5E) Combat Maneuver and Traditions from multiclassing

    Check my quote above... The only passage with a reference that adds all the class levels only refers to the highest degree and no other features. If you got a Berserker 2, Fighter 4 you get the maneuvers that a Berserker 2 gives you and you get the maneuvers that a fighter 4 gives you but you...
  7. Selganor

    Level Up (A5E) Combat Maneuver and Traditions from multiclassing

    By that definition it would be NOT additive. "You use your class levels in every class that grants combat maneuvers to determine the highest degree of combat maneuvers you can learn, determined by the class with the greatest access." You just add the classes to see which degree of maneuvers...
  8. Selganor

    Level Up (A5E) Combat Maneuver and Traditions from multiclassing

    I always read this as: Each class has its own group of known traditions and maneuvers but they share the same exertion pool. To determine the max degree of the maneuvers you add together the class levels of classes that give you maneuvers and see what the highest degree of those classes would...
  9. Selganor

    Level Up Gateway Level Up Gateway October Dev Update

    Great to see that the time needed for an action is easily listed on the overview. Is there a filter or sort option to see which of your actions use a certain action? Like... which of my spells have a casting time of 1 action or what can I do with my bonus action?
  10. Selganor

    Level Up (A5E) Unusual Mount

    Don't forget that even humans (and other heritages) could be small...
  11. Selganor

    Level Up (A5E) more nuanced stronghold questions

    I'm not sure I'd count building a stronghold as "mundane goods & services".
  12. Selganor

    Level Up (A5E) Do you lose the benefits when you cure Umamish Infection?

    There's nothing that keeps a motivated necromancer (or biomancer?) from experimenting with the remains of the parasite to keep its positive effects active while possibly also controlling the negative effects of the parasite... OK, maybe morals, decency or other things that people willing to...
  13. Selganor

    Level Up (A5E) Followers Best Practices?

    Maybe go full magic and let the cost for the follower be material for a ritual that binds a ghost/spirit/"pocket monster"/... to you that can just be called into existence if you need their services
  14. Selganor

    Level Up (A5E) Where am I during mounted combat?

    I couldn't find any official rules in the O5E/A5E core, the ones I found are back in the 4e DMG: You are somewhere on your mount, if it is really important where on your mount you are then "you decide") 3.5 is even shorter: "For simplicity, assume that you share your mount’s space during...
  15. Selganor

    Level Up (A5E) 5e 2024/5.5 vs Level Up A5E

    I'm guessing Sly Flourish came to the conclusion on Destiny as usually (at least in my 40 year experience with almost all versions of (A)D&D) alignment is used as a reason/excuse/... (both from players and dms) why a character would (or wouldn't) do X. Destiny might fill that spot but probably...
  16. Selganor

    Level Up (A5E) Blind fighting the blind

    Oops... my post could be read like that. That wasn't my intention. I just couldn't keep myself from writing things in a different way (with some comments on other people misinterpreting the rules) ;)
  17. Selganor

    Level Up (A5E) Blind fighting the blind

    Even though most people don't play it that way (and then complain that invisibility is too powerful) unless an invisible being actively "hides" you still know which space they are in and can attack then with the listed "invisible" modifiers. Invisibility (or darkness/heavy smoke/...) is still...
  18. Selganor

    Voidrunner Escape from Death Planet Narrator "Cheat booklet" [Spoilers]

    At the weekend I had the chance to start running EfDP without too much prep (I read the first two chapters of the adventure half a day before running it) and noticed that I had to check some things elsewhere (which led to me having one tablet with the VC PDF, a printout of EfDP, another tablet...
  19. Selganor

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    Together with the armor/weapon modification rules in AG and VC I could see a whole "so you aren't 100% happy with the weapon/armor you want..."-booklet.
  20. Selganor

    Level Up (A5E) Fatigue Confusion

    A5E usually puts things that players should know into the AG instead of "hiding" them in the Narrator books. That's why the book is that massive.
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