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  1. Lucas Yew

    Worlds of Design: Not-So-Friendly Fire

    I weigh verisimilitude much heavier over gamism, so would readily include FF despite its cons...
  2. Lucas Yew

    D&D General Royal Mail D&D 50th Anniversary Stamps

    Always awesome art, WAR produces. I hope for a lucky run-in with those stamps on my London trip next month...
  3. Lucas Yew

    D&D (2024) 2024 Player's Handbook Reveal #2: "New Fighter"

    So, what about Out Of Combat (OOC)? No extra amount of skill proficiencies (if any /s) would make them more reliable if the DCs for common tasks differ too much by table and DM... (and don't even mention niche robbing spells like Knock still existing AFAIK)
  4. Lucas Yew

    D&D (2024) Check Out D&D's New Gold Dragon Redesign

    Good design. Regardless of my (lack of) approval for neither WotC nor Hasbro... (wicked grin)
  5. Lucas Yew

    Your TTRPG Design Principles?

    1. Can be played with something to record with, something to record on, and a set number of 6 sided dice (the easiest type to acquire). 2. PCs and NPCs are built and run on the same(-y) rules; if it means that they'll have to be simplified for ease of playing and/or running, so be it. So no...
  6. Lucas Yew

    D&D (2024) Things You Think Would Improve the Game That We WON'T See

    Common skill task DC examples right in the PHB so players can plan their builds better. More proficiency (and expertise) choices the less you cast class based spells as a base principle. Which also links to Rogues letting go of their monopoly on the "skill class" position.
  7. Lucas Yew

    Should personality or mental stats exist?

    I cannot agree more than I'd love to. So much this, much better worded than what I'd scramble up...
  8. Lucas Yew

    WOIN The PDF for N.O.W. v1.3 is online, with some missed errata...

    ...Such as the Damage Dice exchange rate not errata-ed, yet (still 2:1 instead of 1:1). Still, the cleaned up Table of Contents bookmark is nice.
  9. Lucas Yew

    Ars Magica To Get A New Edition

    CC BY-SA 4.0, oh my...!
  10. Lucas Yew

    D&D 5E No One Plays High Level?

    3. When no one is THAT super as in my #2, there are better systems that handle such situations (BRP, GURPS, Savage Worlds, etc.). On the contrary, when everyone of similar levels function as supers fair and square, I can easily imagine it becomes a nightmare for the GM to run logistics for the...
  11. Lucas Yew

    D&D 5E No One Plays High Level?

    1. Real life issues and obvious probability, especially when combined with "You must start play at 1st (character) Level" mantra. As in, the longer it takes to reach higher levels, the more likely RL interrupts your ascension unto said tiers. 2. Mechanical absence of sensible balance seems like...
  12. Lucas Yew

    Pathfinder Player and GM Core Are Now Available

    And apparently they have some day 1 errata, too.
  13. Lucas Yew

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    A tangent, but was the Essentials Knight that unpopular? :( I find it bizarre as personally I still think to this day that the aura type tanking feels much more natural and easier to picture in my mind than those Marking abilities, and would have really liked them to end up in the 5E SRD (but...
  14. Lucas Yew

    D&D 5E Should martial characters be mundane or supernatural?

    Whatever happens, in HERO-speak, I want my weapon wielding classes to be built on roughly equal Character Point (CP) totals AND not too much overshadowed Active Points (AP, a.k.a. power ceiling) per ability.
  15. Lucas Yew

    Worlds of Design: Too Much Dice?

    My usual "preferences" for dice in games are as follows (exceptions might happen): 1. Use a single type of dice. Preferrably a platonic solid bigger than a d4 (so no d10 nor d100, yuck); the classic d6 cube is the best for its availability, followed by the d20 for its sumbolism. 2. Just add the...
  16. Lucas Yew

    Paizo Posts New Draft of ORC License

    The FAQ alone is a great addition for those like me with legalese allergy. And it definitely seems like a pure upgrade of the OGL...
  17. Lucas Yew

    Black Flag Black Flag Playtest 2: Magic, Luck, Fighter, Wizards!

    Overall improvement from the WotC version, but Fighters (and "lesser spell slot classes" in general) still need more starting Skills to compensate...
  18. Lucas Yew

    Black Flag So What's In Kobold Press' BLACK FLAG First Playtest?

    Or ditch bonuses entirely and finally add up raw scores. Yeah, really, I mean it.
  19. Lucas Yew

    WotC To Give Core D&D Mechanics To Community Via Creative Commons

    Probably only a laughable fraction of the rules expressions. And will most likely have the NonCommercial and NonDerivative poison pills too. Cynical? They gave me all the signs to be...
  20. Lucas Yew

    WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On

    They still refuse to stop killing the old OGL. No surprises there...
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