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  1. Pielorinho

    Maze at first level

    Actually, a weird technicality prevents the squeeze tactics, RAW, for medium creatures: You can squeeze into the space of a creature one size smaller than you. Medium creatures occupy a 5x5 space. Small creatures also occupy a 5x5 space. Tiny creatures occupy a 2.5x2.5 space. So RAW, a medium...
  2. Pielorinho

    Maze at first level

    ABSOLUTELY talk with your DM before rolling up an illusion-heavy caster. They play very differently from playing, say, an evoker: much of what an illusionist is doing is convincing enemies to make terrible decisions, and the rules don't really cover that. YOu need a DM who's willing to...
  3. Pielorinho

    Maze at first level

    I was playing around with goofball uses for Silent Image. The classic usage is as a wall, to separate the enemies. And that's great. But it occurred to me, why limit yourself to one wall? Anything that fits in a 15' cube is allowed. And you know what fits in a 15' cube? A 15' square with a 10'...
  4. Pielorinho

    Spells as intoxicants

    These ideas are horrifying, y'all. I love them, and I kinda want to run a campaign centered around them. Or at least a bonechilling one-shot.
  5. Pielorinho

    Spells as intoxicants

    I'm playing an adventure in which the PCs own a tavern (if you know the adventure, you know the adventure, but no spoilers necessary). Our characters are a bunch of theater nerds who work as an acting troupe: we adventure and kill bad guys, and then write plays about our exploits and perform...
  6. Pielorinho

    D&D 5E How do I run a zombie horde?

    A small but crucial note to running zombies that can make them incredibly scary: Most monsters, once an enemy drops to zero hit points, ignore that enemy in order to focus on the folks standing up. Zombies don't. They're not interested in survival, they're just hungry. As soon as a PC drops...
  7. Pielorinho

    Illusionist's "Improved Minor Illusion" ideas

    I've seen variants of this topic done before, but I wanted to zero in on a specific question: what effects are you likely to achieve through creative use of Improved Minor Illusion (minor illusion with both sights and sounds, gained through the illusionist subclass of wizards), and what...
  8. Pielorinho

    D&D 5E Treantmonk's Guide to Everything Xanathar

    First time posting here in years, just read the whole thread, and the guide. Thanks as always for your excellent work, Treantmonk! Now for my one quibble. We played a campaign involving an arcane archer through level 12, and the arcane archer was stupid good. The arrows themselves weren't all...
  9. Pielorinho

    Pathfinder 1E Travel domain 8th level power

    My eighth level cleric (priest really but who's counting?) gained a new nifty power, as follows: I'm curious as to how it interacts with: The most important clause seems to be: "you can't take a 5-foot step in the same round that you move any distance." My question is, does teleporting count...
  10. Pielorinho

    Pathfinder 1E Trickery Domain power--How much does Veil-like power do?

    My trickery-cleric (priest really, but who's counting) just hit eighth level, gaining access to this little beauty: Here's the text of veil: So, a couple of questions: 1) Starting the Master's Illusion is obviously gonna be a standard action. Given the fact that the rounds don't need to be...
  11. Pielorinho

    Dazzling Channel: a variant feat

    Thanks for the feedback! I called it "dazzling" because I based it on "dazzling display." Thoughts on a revision: what if there's a class of feats, similar to "reserve feats" for spells, that require at least one daily charge of channeling left, but don't actually use a charge? You tickle the...
  12. Pielorinho

    Dazzling Channel: a variant feat

    Dazzling Channel Your skill with channeling energy can frighten enemies. Prerequisite: Improved Channel, Intimidate 5 ranks Benefit: While brandishing your holy symbol, you can call upon your deity as a full-round action. Make an Intimidate check to demoralize all foes within 30...
  13. Pielorinho

    Geeky math question re: Shadow Evocation and saves

    This topic applies to 3.x and Pathfinder, so I figured I'd stick it here. I'm playing a 9th-level illusionist who's considering tracking down Shadow Evocation. Certainly the spell is worthwhile for its flexibility (blast, wall of ice, or resilient sphere, to name a few different uses), but it...
  14. Pielorinho

    New Magic Ring

    My new brilliant idea for making items: a newly-created item is prone to sudden breakage or charges, and sometimes you don't know what materials it needs to be stable until after you've field-tested it a few times. The item will work the way it's intended, so the GM will see it in action and...
  15. Pielorinho

    Mounted combat.

    On the one hand, that's a great feat, inasmuch as it allows the heavily-armored horseman archetype to be playable. On the other hand, I have a couple of criticisms of it: 1) The ranks in ride make it inaccessible to players at a low level, meaning that they can't really work this archetype if...
  16. Pielorinho

    Mounted combat.

    I wrote up a cohort for another player who wanted a mounted Warlord (Adamant's version of the class, available at d20pfsrd.com). The guy is pretty decent at making us better at hitting, but oh my lord, does he ever pack a wallop himself! At sixth level, if I give up the mostly-flavor Dazzling...
  17. Pielorinho

    New Magic Ring

    If it's based on Wall of Stone, taht's not a danger: WoS's duration is instantaneous, not permanent, and not subject to dispelling.
  18. Pielorinho

    New Magic Ring

    Indeed--that would be my worry. So you set the stone to decay over the course of 10 minutes, at the end of which it's turned to dust and blows away. Wall of Stone is not, IMO, the correct comparison, even if it's the closest spell in the SRD. You need to imagine a different spell. A spell...
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