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    Sell Me on Shadowrun 5E

    We did a full review of Shadowrun 5e on the Critical Glitch podcast. You can find it at www.criticalglitch.com Listen to episodes 8 through 11 to get a detailed overview of the system. If you still have questions then, feel free to contact us through the criticalglitch.com website. Hope this helps.
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    #slarpoc13 - Get involved with a Shadowrun LARP

    Hey folks. Some of the agents of the Catalyst Demo Team will be running games at Ohayocon, in Columbus, Ohio January 18-20, 2013. If you can come to the show and get involved, we still have seats available, and we'd love to have you! One BIG thing that's going down at Ohayocon this year is a...
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    Gygax Magazine? [UPDATE 3 - Electric Boogaloo]

    This is becoming a disturbing trend in gaming. At GenCon this year, Red Brick announced that they were becoming FASA, reviving that old dead company name. Now we see TSR getting the zombie treatment. I have to say I'm not a fan of this trend. New FASA is not, and can not be old FASA. A FASA...
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    Critical GLitch - A Shadowrun Podcast, Episode 1 "Shadowrun Then and Now"

    Has it been a month already? There's another new episode of Critical Glitch up and ready for you. This time out we answer some listener questions, talk about voting and weather as they pertain to Shadowrun, and spend a while talking about Shadowrun Then and Now as we discuss the Shadowrun 2050...
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    Critical GLitch - A Shadowrun Podcast

    After months of planning, I'd like to publicly announce the release of the first episode of Critical Glitch, a Shadowrun podcast. Critical Glitch deals with all things Shadowrun, with a special focus on the tabletop aspect of the game, specifically the Shadowrun Missions living campaign. In our...
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    Would You Brave A Deadly Dungeon For This Weapon?

    In my experience, players are not interested in weapons like these. Anything with this serious of a drawback is immediately suspect, and when that drawback is possibly losing control of your character, which for all intents and purposes means not getting to really play the game, well, like...
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    Seeking some interesting CR7 Dungeon encounters

    Try a gang of four Violet Fungi. Individually, they're no match for the PC's, but with four attacks each, those Rot saves are going to add up. This comes out right around a CR 6, CR 7, probably a high 7 IMO. Don't use this unless your party has access to some Restoration spells/potions, or you...
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    New to the game. Need advice on Ranger build.

    You said you're new to pnp rpg's, so I'd reccomend this guy. He's a human ranger using the Skirmisher Archetype. You dump the ranger magic in exchange for some fun combat tricks. Going with the companion bond, rather than the animal companion will be easier starting out, but you could take a...
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    Help me choose a class.

    The answer here is obvious. Large party + skillful + decent combat = BARD If don't fancy the traditional singing adventurer, (which in a party this size would be GREAT) try the Archeologist archetype. The steampunk-esque setting you describe would fit Indiana Jones perfectly IMO, and that's the...
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    Help with finalizing a character concept

    Try this on for size. Improved Initiative plus the Inquisitor bonus to Init means you pretty much go before everyone. The Killer trait lets your scythe do more damage. Too bad you have to dump a feat to be proficient in it. Grab Taldan Conscript as your next feat to add even more damage to your...
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    I'm making my own setting. Care to skim through it?

    I appreciate the edits you made. Now it actually reads like a legitimate setting and not a joke. Being interesting is important, and being funny can help, but you have to tailor your humor to the material you're presenting. I really like the alien spores thing. It feels very Gamma World or...
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    I'm making my own setting. Care to skim through it?

    Honestly, I don't consider myself overly-sensitive, but your intro was so juvenile and unecessary, I lost all interest in looking at your setting after reading the first few paragraphs. That kind of stuff is fine in a home game, but if you want people to take your setting seriously and give you...
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    Sorcerer min/max optimization build

    Here's a fun build we just had in our Carrion Crown campaign. Half-Orc, with the Orc Bloodline. Note the HO favored class advantage that lets you add half your level to your fire spells. And the Bloodline Arcana lets you add an additional +1 dmg per die rolled on all your damaging spells. Those...
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    Homebrew: Are these races balanced?

    Hail Brony! I'm not a hardcore number cruncher, but these look fine. Even though they were originally posted as an April Fools joke, I still think they are playable as is. I agree that you should remove the EP's drawback, and Unicorn's should all have Mage Hand at all times. Sounds like a...
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    Large(ish) battle mechanics

    Book 5 - War of the River Kings. You can also get just the Mass Combat system with some tweaked and expanded rules from Jon Brazer Enterprises in their Book of the River Nations: Mass Combat (PFRPG) - Jon Brazer Enterprises | DriveThruRPG.com
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    7th Level Caster: Build help.

    Go with the Bard. Play as a support unit/backup healer. Use Dispel Magic to counter the Lich's spellcasting. Spring attack around the battlefield setting up flanking and fighting with your keen rapier. Buff the party with Bardic performances, and judicious use of Moment of Greatness. After you...
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    Large(ish) battle mechanics

    The Kingmaker AP has a decent set of rules for running engagements of this sort. Basically, you break each similarly armed group of combatants into units, and each unit has it's own stat block. Pretty quick and easy. I've also run big fights like this right on the battlemat. I don't usually...
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    Pathfinder support character build

    Gotta second the witch. We've just had a player start making use of one, and they really offer a LOT of non-combat benefits to a party. Charm, Cauldron, etc. are all solid downtime and RP abilities. Even if you intend to be a non-combatant, Evil Eye, Misfortune, and other buff/debuff abilities...
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    Are any of the archetypes too unbalanced?

    I allow pretty much anything Paizo publishes in my game, and we have yet to encounter anything I'd really call broken. I'm a little leery of the summoner archetype that allows for multiple eidolons, but that's mainly due to the hastle of having that many units to keep track of in a battle. No...
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    Need help finding a feet or trait!

    Can anyone tell me if there is a feat or trait that allows a character to count their character level as their caster level? I seem to recall there being something like this in PF, or maybe in D&D 3.5? It was designed to "fix" multi-class character IIRC. My search-fu is failing me today.
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