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  1. Almacov

    WotC Discontinues Minis: How Much Does It Affect You?

    I liked them. I picked them up occasionally, sometimes on impulse. Even got excited enough about them near the end of the skirmish game's WotC support to play in a couple of pre-releases. (Mostly for the promo minis and the excitement.) I was sad to lose those when they canned skirmish. I'm...
  2. Almacov

    Ampersand: 2011 releases officially gutted

    I want to own the content I pay for. If I don't think I'll still be able to dig out and play a game with my friends or children 20 years down the line, I'm not going for it. If I'm not going to have access to content on my own terms (offline!), that also kills the sale. A subscription-based...
  3. Almacov

    Difficult Player

    I don't know about the best way to deal with this player, but if upon leaving jail his character tried to kill that guard again after I'd explained to the player my position on his behaviour, I'd probably have the city hate him and its citizens attack like a mob of white blood cells. Seems...
  4. Almacov

    Operation: Power Level Gary

    These threads, along with some recent experiences, have made me realize that Gary's gaming preferences were a lot more similar to mine than I'd expected.
  5. Almacov

    Fortune Cards Threads [Merged]

    Just looked at two of the sample cards, and what I'd be tempted to do is: Allow each player to pick a few of them that fit particularly well with their character's personality, then allow them to spend their action points on either an extra action or their pick of one of the card effects...
  6. Almacov

    New Multiplatform D&D Game

    One of the first things I thought upon seeing Minecraft in action was that it could be really neat to run an RPG through a modified version. Those procedurally generated landscapes, just waiting to be filled with small settlements trying to eke out survival in the blocky expanse of nighttime...
  7. Almacov

    Staggering photography from the largest cave in the world

    These are pretty cool. My players could be doing a lot of cave exploration in my current game, and it's nice to know the places I have in mind aren't so far from reality. Caves in general seem like wonderful adventure locales. They've certainly been at the centre of some of my favourite (and...
  8. Almacov

    [WotC's recent insanity] I think I've Figured It Out

    Okay. I think the largest source of confusion in this thread is probably the use of the term "recent" in the subject line. It means different things to different people, so without any elaboration on what the "insanity" in the subject line entailed, it's hard to tell what timeframe you're...
  9. Almacov

    Puzzles, Optical Illusions, and Other Player Handouts

    I've thought about creating puzzle handouts, but the last time I had a situation that would have made for a good one, it was an idea that came up during a game, so I wasn't able to give them a physical object, and just had to describe it. It involved an extremely intelligent, playful NPC...
  10. Almacov

    [WotC's recent insanity] I think I've Figured It Out

    If you're going to make jabs like that, please be so kind as to grace us with an argument to back up the meaning behind them. I know it's not a perfect solution, but the SRD really is a poor 3.5 gaming group's best friend. I know it was for mine.
  11. Almacov

    [WotC's recent insanity] I think I've Figured It Out

    After the last few months of releases, this reads as madness to me. They rejigged their core books in an attempt to reel in old-timers with Essentials. They brought back freakin' Gamma World, which would have absolutely tanked if they hadn't given it the love they did. I'm just... baffled. If...
  12. Almacov

    Underscore

    Well, overlearning as described here is a concept that would apply to the players of a game, rather than the game itself. From what I've seen, the way individual players handle the game can be wildly different from one another, and each I've seen play or played with has brought enough of their...
  13. Almacov

    Sleep is the most worthless spell

    I've never actually seen this spell in play, but I remember people actually raving about its potency when 4e came out. It's important to remember that 4e runs on different balance assumptions than previous games, and first-round deaths are less common. Sleep affects 25 squares, with a range of...
  14. Almacov

    Fighting the Undead

    I'd typically model the old-school skeletons you're describing as minions. If you encounter those in game, the effect Turn Undead (or any area/burst power) has on them will be nearly as spectacular. Non-minion undead are meant to be the hardier, harder to turn sort. If you wish you had more...
  15. Almacov

    Underscore

    Yeah, here we go... I have never played/seen a game I would consider "under me", but this might be because I personally would see such a judgement as being in the realm of arrogance, and can generally find something interesting, if not likeable, about any system. Have there been games I've seen...
  16. Almacov

    Essentrials-only, what'd your party be?

    Not really sure what you're asking here. It would likely depend on who I was playing with and what sort of game it was. If I were just to come up with a party out of thin air though... hmm... Halfling Slayer with the shortbow hunter feat, high dex specializing in ranged combat. Human Cavalier...
  17. Almacov

    PC Secrets

    I'll occasionally leave open ended plot hooks for DMs when building my character, which can involve secrets. Sometimes even the character doesn't know about them. I had a character with a one-night stand in a tavern written into his backstory, and gave my DM this on a list of plot hooks: "-The...
  18. Almacov

    Sneak Attack--Help me stop my DM from banishing it!

    As a striker it's your job to deal the big damage. Sneak attack is how rogues accomplish that. It shouldn't be surprising if you're outstripping the other party members in the sheer hit-point-subtraction category. Ideally your DM would compensate through monster tactics rather than neutering...
  19. Almacov

    Focusing on the Positive

    -Characters and monsters feel special. With the system being built around exceptions, and that library of exceptions having grown so much, it's very easy to whip up a combination of effects that feels unique. It's also pretty easy to design those effects yourself. Monsters in particular are...
  20. Almacov

    Shard Mind Shared Agony?

    This looks like a good compromise.
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