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  1. M

    Complete Arcane - designer interview

    Re: Editing complaints Editing is one reason why PDF release is great. Updates. Wizards could take their best shot at editing typos and design inconsistencies, release a PDF, get crap for a spelling mistake on pg. 123, rewrite a couple spells for clarity, and release an update by the end of...
  2. M

    The mechanical problems with Multiclassing

    Hmmmm... This is pretty much how I feel. When I'm designing a multi-class character with spellcasting levels, it's usually spellcaster1/otherX or vice versa. I might take one level of fighter or barbarian for a cleric PC to get the weapons and Feat/Rage, or I might take one level of Wizard...
  3. M

    What makes a good character sheet for you?

    A character sheet has to (1) be customizable to take variant rules into account; (2) break down and show the additive value for AC, BAB, skills, etc.; (3) have some blank space for random effects in various sections (e.g., to note "reduced Fire Resistance by 5" ); and (4) not waste space with...
  4. M

    The mechanical problems with Multiclassing

    I would not do this. There's more to a spellcasting class than their spell list. I think that the regularly used Cleric powers (Turn Undead, and Cure X Wounds) can be fused in a multi-class friendly way, leaving the spell list free to meet the unique demands of the day. The Divine Feats...
  5. M

    Looking for a versatile Sorc Build

    I agree. At first I thought that MotAO was the hands-down best PrC for Sorcerers because of the flexibility, but the close reading says it isn't possible. Would you allow a Sorcerer to take "Spellpool" as a Spell Known, however? That would effectively leave a slot 'open' for them. I would...
  6. M

    Where is metamagic going?

    Hmm, something like that would make me a lot more comfortable playing a Sorcerer. I absolutely can't stand their limited spell selection. If I knew that I could always commission items to fill the gaps in my repertoire I'd be a lot more comfortable. Just like Wizards can commission or make...
  7. M

    Where is metamagic going?

    ...or they could just play the Magister from Arcana Unearthed. I have a question ... has any supplement come up with an item that allows Sorcerors to cast spells they haven't learned? I'm imagining an Amulet of Sorcerous Fireball or some such that allows a Sorceror to use their own spell...
  8. M

    Is the Unearthed Arcana SRD online?

    Bump. Subscribe. This would make my life so much easier. Any word?
  9. M

    Orcs and Ancient Sparta

    Well, Hobgoblins seem the better choice. Lawful, you know.
  10. M

    Should the Bard, Druid, Paladin, and Ranger be Prestige Classes?

    Hmmmm … No. A druid is fundamentally different from a Cleric. He’s not some god-fearing, steel armor wearing, heavy mace wielding dude who suddenly has a revelation that it’s really the forces of nature which rule the roost: A Druid never falls for that ‘God’ crap in the first place. The...
  11. M

    Favorite Combat opponents.

    I answered "Overwhelming Odds", but my real answer would be "Any really well played enemy." Whether it's one BBEG or a swarm of nasty little pikers, I just like it when the DM really knows their monsters and uses them intelligently. Killing vermin & badly-played monsters is boring. In the...
  12. M

    Your favorite regions in Khorvaire

    I think it's interesting that the two most popular picks are 1) the least dangerous/ most culturally familiar land (Breland); and 2) the most dangerous land (Mournlands). I picked the lands that inspired the most quest ideas: - Aerenal - Demon Wastes - Eldeen Reaches - Karrnath - Mournlands -...
  13. M

    warlock class from Complete Arcane??

    Imagine what someone with no limit/ day could do with Wall of Stone, or how much of a forest they could burn down with unlimited Fireballs, or even Burning Hands. How many Rays of Frost would it take to freeze the water in the pipes of the castle, causing them to burst? If there were no limit...
  14. M

    What to do about Specialists?

    This would take up WAY too much space in a book. If you want to distinguish them more, you should have one Wizard class, which get's a "Specialist ability" at certan levels. That way you get variations. See how Monte made Totem Warrior and Witch varients in Arcana Unearthed. Not too bad an...
  15. M

    Dealing with equipment dependency in D&D

    You can't nerf equipment unless you're willing to nerf spellcasting. Gear is what gives a 20th level Fighter a chance against a 20th level Wizard. Without the Gear he's toast at Long Range. Monster without spellcasting would get a CR boost. Monsters with spellcasting would get a huge CR...
  16. M

    Eberron - a technical question

    Not terribly crazy, actually. 1) Eberron's economy & wealth is dependant on magic. 2) Magic is inherantly limited to certain people - especially the Dragonmarked Houses. 3) A disproportionate amount of the wealth will always go to the folks who can use magic. IRL anyone can buckle down and...
  17. M

    Is everyone in Eberron white?

    I like the guy on the right ... because I always wondered what the artist Once and Presently Known as Prince would look like if he had red curly hair and was EVIL. This is a really silly conversation ... although based on the pictures of the elves on p. 14 it would seem that Half-Elves are...
  18. M

    Complete Adventurer - sounds good

    Indeed, to both. If it were up to me there would be a section on Guilds, generally, which are centered around skills. There would be a brief section explaining how mundane Guilds (such as Blacksmiths) might work (for the DM), and then a broader section on skills PCs are more likely to use...
  19. M

    Magic Items with the Best Value

    For the ranged attacker the Quiver of Ehlonna has to be right up there. The Wand of Lesser Vigor (Comp. Divine) has replaced the mandatory Wand of CLW in my group. Max HP for that cure level every time (and in battle it's basically fast-healing 1 for X rounds AND ensures an auto-stabilize...
  20. M

    Replacement for a familiar or a mount?

    Unearthed Arcana has a list of abilities that Specialist Wizards can trade in for their familiar ability. I don't have the book in front of me, so I can't recall what they are, but they should provide a guide as to what WotC thinks is a fair trade. I like the idea of a Wizard's staff becoming...
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