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  1. occam

    D&D 5E D&D 5e Basic Set: Things that make you go "what?!"

    This one. Although, I guess you won't stay at level 1 for long.
  2. occam

    D&D 5E Official D&D Basic Discussion Thread

    The damage element is new. That's nice! It should address some of the concerns over low saves at high levels, at least if the creature paralyzed by a hold person has an ally who can beat on the wizard.
  3. occam

    D&D 5E Official D&D Basic Discussion Thread

    On travel distances, I think they're just working from historical records of travel distances by pre-modern military units… or rather, from earlier editions of D&D which were based on those since the days of their wargaming roots. Given that in D&D we're talking about smaller groups, what you...
  4. occam

    D&D 5E Official D&D Basic Discussion Thread

    Now, come on, she'd only be able to reach a 17-foot-high ledge (3 + STR mod (5) + 6 + 0.5*6). Because reaching 19 feet high would be preposterous.
  5. occam

    D&D 5E Great Weapon Fighting

    On 4/36 of the damage rolls, you'd replace the combined roll with another that averaged 7 points. On 16/36 of the rolls (1 or 2 on one die, 3-6 on the other), you'd have an average of 6 points (1.5+4.5). And on the remaining 16/36 of the rolls (3-6 on both dice), you'd have an average of 9...
  6. occam

    D&D 5E Official D&D Basic Discussion Thread

    Yeah, it seems kinda weak and fiddly now. That's a good point. I was focused on how bad this was for greataxe-wielders, but it's pretty lame even for greatsword/maul-wielders. An average increase of 1 1/3 point of damage on a roll of 2d6 (which is the best case scenario for this ability)...
  7. occam

    D&D 5E Great Weapon Fighting

    You don't need to simulate; it's easy enough to calculate deterministic averages. On 2d6, rolling a 1 or 2 on either die results in a replacement roll that averages 3.5. So the average damage per die is (3.5 + 3.5 + 3 + 4 + 5 + 6)/6 = 4 1/6. Average on 2d6 is 8 1/3 (matching your prediction)...
  8. occam

    D&D 5E Official D&D Basic Discussion Thread

    After more time to think, this is going to make two-weapon fighters start falling behind two-handers pretty significantly starting at 5th level. While two-weapon fighting was potentially a little too good before (when used with the Fighting Style), now it's quite a bit worse damage-wise...
  9. occam

    D&D 5E Official D&D Basic Discussion Thread

    As was hinted, the second attack when two-weapon fighting takes a bonus action. That means a fighter with Extra Attack using Action Surge gets only 5 attacks (4 normal + 1 extra), not up to 8 (4 normal + 4 extra, depending on interpretation). Not sure how I feel about that yet.
  10. occam

    D&D 5E Rules are go!

    It's limited by the fact that you only get one reaction per round.
  11. occam

    D&D 5E Rules are go!

    Perfect. Awesome! Very cool. Looking good so far!
  12. occam

    D&D 5E D&D Livestream: Lost Mine of Phandelve Todayr 4 PM PT

    It's the same as in the playtest, but the "bonus action" terminology is new. Note that, in the playtest, healing word has a casting time of Swift.
  13. occam

    D&D 5E D&D Livestream: Lost Mine of Phandelve Todayr 4 PM PT

    Correctamundo! Why can't I XP you twice?!
  14. occam

    D&D 5E D&D Livestream: Lost Mine of Phandelve Todayr 4 PM PT

    That deserves to become an official community term!
  15. occam

    D&D 5E Opening Page of the PHB

    I don't see where people are seeing facial hair on the subject; the resolution is poor, but the sheen on the cheeks and chin seems to preclude it. Based on the build, this looks like a woman to me; a badass black woman on the first page of the Player's Handbook! Besides being a fine piece of art...
  16. occam

    D&D 5E New L&L is up

    Yeah, I get that, but it really robs a lot of value from ritual spells. If detect magic has to compete with other spells for prepared slots, a cleric is going to be hard-pressed to take it; although, with the greater number of prepared spells now (caster level + Wis mod), not as much as during...
  17. occam

    D&D 5E The Basic D&D pdf

    To avoid download problems, Wizards could use a CDN to avoid most of the load on their own servers. I don't know if they've contracted with a CDN, but if they haven't, they should consider it for times like this.
  18. occam

    D&D 5E New L&L is up

    Huh, I didn't notice that restriction before. If it's still in the final rules, I believe I'll be house-ruling it out.
  19. occam

    D&D 5E New L&L is up

    If you want casters to have unlimited use of detect magic, you don't need to make it a cantrip. In the playtest at least, and hopefully in the final rules, detect magic can be cast as a ritual, so it doesn't need to be prepared. That means you don't need to spend a precious cantrip slot just to...
  20. occam

    D&D 5E Rogue and Archer Character Sheets

    Yeah, that seems like too much, especially to a fighting style that's already a good choice.
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