Search results

  1. C

    Adventuers Valt Q&A

    I think it's lame how the double sword is strictly better than a rapier. Now rogues who want to use them will take a significant mechanical penalty.
  2. C

    "Skirmisher" - A Prime Shot equivalent for melee rangers

    Basically I think toughness and combat mobility are about on par with each other, but prime shot is better than the larger off-hand weapons, especially since archery rangers get the extra damage for free, since they have those nice d10 longbows. (Archery rangers also have less MAD--they just...
  3. C

    "Skirmisher" - A Prime Shot equivalent for melee rangers

    Consider the following rule. Rangers who choose the archery fighting style gain the Prime Shot ability. Rangers who choose the two-blade fighting style gain the Skirmisher ability, described below: Skirmisher You gain a +1 bonus to melee attack rolls against creatures who were at least 3...
  4. C

    swordmage preview - reliable powers with effects?

    Well, the thing about the feats is--like I said in the first post--that swordmages don't really have a reason to invest in Dex, and Heavy Blade Mastery takes a 17.
  5. C

    swordmage preview - reliable powers with effects?

    The level 29 daily in the swordmage preview is a reliable attack power that, as an effect, increases your crit range to 19-20 for the duration of the encounter. (This is nice for the swordmage, who--lacking Dex--would otherwise probably not be able to get Heavy Blade Mastery.) The problem...
  6. C

    Model my MacGuffin: Greed Focus

    Tie experience and recovery effects to gold accrued--effectively, give players a big game incentive to want money for its own sake. There are a bunch of ways of doing this. One might be: When the party comes into possession of the Mug, have them (a) note their current experience point total...
  7. C

    Paragon Path: BERSERKER!

    Okay, any thoughts?
  8. C

    Paragon Path: BERSERKER!

    Consider the following paragon path. Berserker "Even though I know it's safe here, without my sword, I cannot sleep."Prerequisites: Fighter class, fighter weapon talent (two-handed weapons), Power Attack featYou're angry when you fight. You're not really sure why, to be honest, but in combat...
  9. C

    Greatsword, not Bastard Sword

    I pretty much agree. However, since fighters and paladins get proficiency with heavy shields for free, the best comparison is with them, not light shields. This, again, is the core rationale for the feat: my take is that bastard swords are too good because you get to have your cake (two-handed...
  10. C

    Greatsword, not Bastard Sword

    Scales weirdly into higher levels. Maybe an increasing bonus? Sure, maybe that's how greatswords really were. I'm not too concerned about realism considerations unless they seem thematically damaging, and they don't for me here. When I think of greatswords in fantasy, I think of Conan and...
  11. C

    Greatsword, not Bastard Sword

    Consider the following changes. The bastard sword is removed from the game. The following heroic-tier feat is added. Greatsword Parry Prerequisites: Str 15, Dex 13 Benefit: You gain a +1 shield bonus to your AC and Reflex defense when wielding a greatsword. In addition, you are treated as...
  12. C

    Fighter At-Will Attack: Steel Warning

    Consider the following: Steel Warning Fighter Attack 1 Your blade flashes out in a swift attack, then stands ready to strike again. At-Will ♦ Martial, Weapon Standard Action -- Melee weapon Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Until the end of the target's next turn...
  13. C

    Paragon Path: Champion of the Colossus Blade

    This seems like an awfully, er, compensatory paragon path--even moreso than is usual for the kind of things we find ourselves designing from time to time. But that's a flavor concern. More substantively: Class features: Look great, all around. I really like the idea of the big weapon guy's...
  14. C

    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    Basically I really like Dwarven Commander and Halfling Bravado (I think they're straightforward improvements on my versions), agree with earlier commenters on Elf Mage, worry about Con -> Cha orc warlords for the same reason I worry about Con -> Cha dwarf warlords, and can't speak to the other...
  15. C

    Bloodstorm Made Awesome

    The goal is also to make it cool and different than the other dailies, and do something kind of interesting that other powers don't do. Remember, too, that this is a 25th-level power: compare it, for example, to the high-level stances rangers have, and note that Bloodstorm, in addition to the...
  16. C

    Bloodstorm Made Awesome

    Unless I'm massively underestimating the value of the free shift, Bloodstorm seems awfully weaksauce for a 25th-level daily--I'd probably even rather have the 5th-level Two-Wolf Pounce, to say nothing of most of the 15th- or 19th-level dailies. Here's a revised version that I think is more...
  17. C

    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    Thanks a lot for this--it's very helpful. Dwarf: So it's basically pretty unanimous. I guess dwarf warlords have a lot to gain from their Con as it is. Halfling: I didn't pick up on the basic attacks element, which makes a big difference. Maybe halfling clerics? (Cha for Wis?) Elf: The reason...
  18. C

    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    I missed a feat for elves. Here's one that might be even more controversial than the one for halflings, but I think captures a fairly compelling archetype: the swift, lightly-armored elven priest who's good with a bow: Elven Mystic [Racial Variant] Prerequisite: Elf, cleric Benefit: You can...
  19. C

    Eliminating Superior Weapons

    Lots of people would disagree. There are all sorts of other builds that favor other weapons. Two-weapon rangers who want to build up to heavier armor are best off with axes, for example. There are lots of powerful fighter builds based on polearms, flails, or hammers. Many rogue builds still do...
  20. C

    Should the Greatsword be d12?

    How I'd do it: Greatsword becomes 2d6 damage, superior. The bastard sword is a two-handed military heavy blade with a +3 proficiency, 1d10 damage. A heroic-tier feat allows Medium characters with bastard sword proficiency to wield it in one hand. If you did this with a feat, you could even...
Top