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  1. M

    Pathfinder 2's Proficiency System Explored

    A couple of things. Crits in combat don’t have to be common. They can still be rare and IMO should be. But this doesn’t mean that crits in skill use need to be equally rare. If the DC is based on a static DC critical success could be far more common here. This makes the system flexible and...
  2. M

    Pathfinder 2's Proficiency System Explored

    I don’t have an opinion yet on Power Attack. In regards to iterative attacks, I think those are gone (other than using all three actions to attack). There may be some class feats that play around with this but that is about it. We’ve seen +1 weapons add a die of damage. I think this will be the...
  3. M

    Pathfinder 2's Proficiency System Explored

    I still think AC starts with 10+armor+prof+ability mod. The math feels right for that. You still make attack rolls like normal. We know that attacks scale by level. This means the level bonus to attacks is cancelled by the level bonus by AC which means the math works nicely. The real variance...
  4. M

    Pathfinder 2's Proficiency System Explored

    Something that no one seems to mention is Vic Wertz comments. If you understand how proficiencies worth with weapons, then you understand how they work with armor. To me this implies that your AC is first determined by the type of armor worn, then adjusted by rank, then adjusted by level, then...
  5. M

    Pathfinder 2: Crits, Skills, Scaling, & Proficiencies!

    As for taking multiple attacks and suffering worse penalties. To me this opens up far more options. The system encourages other actions that have far better returns than simply swinging your weapon over and over. Raising your shield and preventing damage becomes a viable choice over an attack...
  6. M

    Pathfinder 2: Crits, Skills, Scaling, & Proficiencies!

    Connecting a few of the dots: It's been stated that the proficiency system is unified among saves, attacks and skills. It's also been stated that the following proficiency suggestion "is on the right track": Untrained -2 Trained +0 Expert +1 Master +2 Legend +3 On another thread it was...
  7. M

    D&D 5E Recommend a D&D resource not everybody knows about

    I have found theangrygm.com both entertaining and informative. The tone isn't for everyone but some of the articles are solid gold! This link goes to a great article about kick ass combat design. http://theangrygm.com/the-angry-guide-to-akicking-combats-part-1-picking-your-enemies/
  8. M

    Sagiro's Story Hour: Now That It's Over

    (duplicate post)
  9. M

    Sagiro's Story Hour: Now That It's Over

    Hey Sagiro, Still looking forward to book 2. Is it imminent?
  10. M

    D&D 5E How would you update the gargoyle?

    Good stuff all! Tony Vargas, I think your idea meshes well with Hawk's suggestions.
  11. M

    D&D 5E How would you update the gargoyle?

    Some more good ideas Quickleaf. While your idea won't directly translate to the adventure, certain elements will. In truth, this thread was inspired by your post on trolls in Dave2008 Monster thread. The idea that trolls crave "the marrow of a blushing maiden" was incredibly inspiring and I...
  12. M

    D&D 5E How would you update the gargoyle?

    I have an upcoming homemade adventure that contains gargoyles. They aren't central to the adventure or anything like that but it got me thinking about gargoyles in general. I find the gargoyle to be a tired schtick in D&D (or at least in 5e). Every statue on a building has players immediately...
  13. M

    D&D 5E 5e Hardcore: Monster Manual

    Anymore work going into this?
  14. M

    D&D 5E Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]

    Tried out several iterations of concurrent initiative tonight. I was pumped to see how it worked and the experience fell flat for my group. In the end, it wasn't for us.
  15. M

    D&D 5E Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]

    Thanks Hemlock, that helps. I'm a little surprised that in practice fights aren't this complicated. This seems like a pretty routine example (at least with Hold Person). My campaigns tend to run up to 20th level and right now involve 6 players. We make use of miniatures and grid and it...
  16. M

    D&D 5E Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]

    GX.Sigma Thanks for the replies. Truth be told, I kinda like Ovinomancer's phase suggestion although I would take it a step further and allow players to declare a phase at a time. I'm still mulling this over. For me, part of the appeal of concurrent initiative is to avoid initiative checks...
  17. M

    D&D 5E Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]

    This is a fascinating thread. How are spells such as Hold Person adjudicated? When does the effect take place? When does it end? Let's assume a caster wants to target an enemy fighter with Hold Person. His ally wants to attack after the spell takes effect and another ally wants to attack at...
  18. M

    D&D 5E 5e Hardcore: Monster Manual

    This is one fantastic thread! Dave, Quickleaf, and others, your monster discussions have been incredibly inspiring. Please, keep up the great discussion and work. Very much appreciated.
  19. M

    Sagiro's Story Hour: Now That It's Over

    Thanks for the replies Sagiro! You have no idea how eager I am for the maps of Charagan. I've been able to collect the old Harkran map but have had no luck on the Nahalm and the Lanei map. If anyone has them I would pay eternal gratitude for them. :). In the meantime I also eagerly await...
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