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    D&D 5E Standard security features of a permanent Teleportation Circle

    Scry would only be able to help in an unusual circumstance. You can see creatures, but that only lets you learn the sigil sequence if the creature stays within 10' of the Circle for a full minute. You can see places, but only places you've seen in person before, so you'd probably already know...
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    D&D 5E Standard security features of a permanent Teleportation Circle

    I like this one! Low tech, and doesn't rely on high level magic to work. But fairly effective, and doesn't need to be maintained or watched continuously. But also defeated by a Levitation spell, if the incoming Teleporter knows about the trap. Obviously you beat the Levitation (or Fly) trick...
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    D&D 5E How do you generate ability scores for PCs?

    I did have a system I used for 3E that I thought was a pretty fun compromise between rolling dice and point buy. It's dealing cards. Give players cards. You can do 18 cards of 1-6, 12 cards of 2-9, or something else. Whatever you want, as long as the highest result of dealing either 2 or 3 cars...
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    D&D 5E How do you generate ability scores for PCs?

    I just let people roll dice. Why? 1 - It's more fun. Just get out the dice and see what happens. 2 - 5E has a loose enough game balance that high or low stats doesn't really matter that much. 3 - We don't Min/Max/Powergame in my game.
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    D&D 5E What single new class would you like to see?

    It occurred to me after making my own request for Spirit sub-classes that Druid was the obvious best-choice for a primary caster class, not Sorcerer. A Druid who speaks to the spirits of the lake, tree, rock, etc. would be a slam dunk for archetype purposes. This would be pretty cool. It would...
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    D&D 5E Standard security features of a permanent Teleportation Circle

    Oh, also, I obviously missed that Private Sanctum can be made permanent by casting it in the same spot every day for a year. The material components aren't very expensive either. And it's only a 4th level spell. So anyone who can make a PTC can only make a Permanent Private Sanctum. So that...
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    D&D 5E Standard security features of a permanent Teleportation Circle

    I only know three ways to Teleport: 1. Teleportation Circle. 5th level spell. Casting time of 1 minute and 50gp in materials. 2. Teleport. 7th level spell. Casting time of 1 action and V components only. 3. Helm of Teleportation. Magic item. Max of 3 charges. Note that all three methods only...
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    D&D 5E Standard security features of a permanent Teleportation Circle

    Well of course if we change the rules then we get different results. I'm trying to engage with the RAW and extrapolate what the implied setting would look like, given the RAW. How would people react if the spell description in the SRG (which doesn't mention keys) is all you get? Yes! This is...
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    D&D 5E Standard security features of a permanent Teleportation Circle

    To everyone saying "just put it outside the walls", you're not engaging with the question. Directly from the spell description it says: That's the canon rule. That's the RAW that defines D&D 5E's implied setting. I am trying to engage with this as a starting assumption. So my question is...
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    D&D 5E Standard security features of a permanent Teleportation Circle

    So, going by the description of the Teleport/Teleportation Circle spells in the 5E SRD, I can't help but think of the security issues around having a Permanent Teleportation Circle (PTC ) inside your temple/tower/city, etc. Essentially the "sigil sequence" acts like a secret password to the...
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    D&D 5E What single new class would you like to see?

    I would like to see some classes that focused on spirits and the spirit world. You could make sub-classes of existing classes to support this. Spirit-world Fighter: Totem warrior Spirit-world Warlock: Witch Spirit-world Sorcerer: [Open to suggestions here] Spirit-world Bard: Shaman Spirit-world...
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    D&D 5E Gnomes aren't Fey?

    They aren't Fey. In my game I make a distinction between "earthly spirits" and "fey". The earthly spirits are native to the game's primary world and arise from this world's natural environment. They aren't native to anywhere else. They include treants, dryads, naiads, unicorns, etc. They also...
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    D&D 5E Curse of Strahd spoiler-filled general discussion

    http://45.media.tumblr.com/f6251497804088ae69f3066479a84037/tumblr_nsmxfqI3bd1qkko3bo1_400.gif
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    D&D 5E Curse of Strahd spoiler-filled general discussion

    Regarding how difficult the hags are, I agree that attacking a whole coven of witches simultaneously in their home should be dangerous. But there's no reason to do that! The hags seem to somewhat regularly go out to the towns to sell their pastries, and there's probably a few pastry addicts that...
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    D&D 5E Purple Dragon Knight

    It doesn't matter what you call it. The concept is just too thin to justify a class. It's a social title. If the DM plays it right it's main benefit is to provide plot hooks ("Your Suzerain has called you for a special mission!").
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    D&D 5E Purple Dragon Knight

    I would never make a sub-class for something this specific. Just handle it through role playing. Rogues don't need a sub-class for joining a Thieve's Guild.
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    D&D 5E How do you play D&D?

    I would love to play in person with friends, but as a Dad with three little kids (1, 3, 6), I just can't make that sort of time on a regular basis. And to be honest, a lot of my friends are similarly busy (just part of our age cohort). So we play via play by post because the asynchronous nature...
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    D&D 5E Curse of Strahd spoiler-filled general discussion

    Yeah, that is key. Originally I was going to alter the Death House such that a member of the Order of the Feather would give the PCs a reliquary of St Andral (like a finger bone or something) to put on the alter and break the spell. But now I'm thinking the Death House is too powerful to defeat...
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    D&D 5E Curse of Strahd spoiler-filled general discussion

    I like it. If you're also using the idea of the Three Fanes from previous RL lore, you could say that the Shambling Mound (once fully mature) will allow the coven to take control of the Swamp Fane. Which actually puts the PCs in a bit of a pickle, if you're using the Fanes, because it's the...
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