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  1. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    Fair point, the rest schedule could have had more guidelines on how to keep things better balanced, along with sidebars about how certain sorts of adventuring days advantage certain classes more than others. Leaving it up to the DM (and assuming the DM can manage it) is a design mistake...
  2. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    Are they never casting spells for utility out of combat? That's the main area where warlocks lack; and no - invocations don't make up for it very well until maybe tier 3. Meanwhile, in combat If you wish to use spells like shield, hellish rebuke, or misty step you are sorely lacking in slots as...
  3. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    Well, I’d tell them before we started, of course, but yes. I think that sr/lr resources assume a number of encounters between long rests that just doesn’t happen - but I can, if we stop assuming a real long rest can happen every night for one reason or the other. Not quite gritty realism, but close.
  4. ph0rk

    D&D 5E Some thoughts on skills.

    If we are throwing rocks, I’d make sorcerer a subclass of wizard. Make wizards true vancian and the sorc subclass not, but with a limit on spells known. Maybe make vancian vs spontaneous akin to pacts for warlocks. Or delete sorcerers altogether. Keep warlocks, as-is. The arcanum list is...
  5. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    Just do it by changing how often rests occur.
  6. ph0rk

    D&D 5E Some thoughts on skills.

    Well, it's a defense against deception. If NPC's don't use much, it isn't that important.
  7. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    I'd limit that by "take the attack action" too, to avoid a blade warlock smiting every round.
  8. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    I think it depends on whether or not they are trying pack the entire exp budget for the day into those encounters. If they aren't, the casters overall will feel much stronger than noncasters which is a bad thing; and the warlocks will just feel a bit like noncasters there (better in some ways...
  9. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    2 pact slots for pretty much an entire adventuring day sounds pretty bad. My memory of it was that it was not as fun as it could be. 6 slots for levels 2-20 would be more tolerable. Might a warlock go nova? Maybe. But full casters can do that too in situations where they rarely if ever run out...
  10. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    I suggested exactly this! 2 or 3x the pact slots, based on how many short rests the group might usually get. However, I'd also do the same for battlemaster maneuvers, bardic inspiration, and Ki. It does get messy; but is the table isn't going to give PCs the short rests they're built around...
  11. ph0rk

    D&D 5E Some thoughts on skills.

    Just a passive wis check without training? Well, that solves the useless skill problem!
  12. ph0rk

    D&D 5E Some thoughts on skills.

    That does not explain why it would not work actively; or why a different skill is required to actively search for lies. Which is what you said earlier. The text of the investigation skill does not well apply to catching someone in a lie - if you're relying on the text of the attribute...
  13. ph0rk

    D&D 5E Some thoughts on skills.

    This assumes insight will always be assigned to wisdom, though, which I think is a mistake. Skills should float between attributes more often rather than less. And, I will also agree with @Ruin Explorer - beware of inadvertently nerfing strength primaries, who already get the shortest end of...
  14. ph0rk

    D&D 5E Playing non-healer clerics

    I don’t see why a devoted cleric of a while slew of gods would ever heal at all. Maybe a holy word now and then to get a tool/minion/follower to be back into the fight, but healing word seems more like an adrenaline shot in that case than capital-H healing. How much healing would a cleric of...
  15. ph0rk

    D&D 5E Some thoughts on skills.

    I agree that it sometimes feels like investigation doesn’t do enough (I could say this about all int skills), but I wouldn’t take the bulk of insight and give it to investigate. I might make insight a mostly intelligence check, though. Especially for catching someone in a long-form lie. As a gut...
  16. ph0rk

    D&D 5E Some thoughts on skills.

    Con checks for extended efforts are already in the rules, aren't they? I know 5e (or any form of DnD) is not a physics engine, but you don't really get more skilled at the endurance part of endurance athletics - you do them long enough your body adapts (changing your con score). So much so that...
  17. ph0rk

    D&D General So...How many D&D clones/SRDs are we going to see?

    No, but it feels different now than it did in 2014. Anyway, if they change, many of their fans will likely follow. 3-4 large market players is better than one.
  18. ph0rk

    D&D General So...How many D&D clones/SRDs are we going to see?

    Sure, but the timbre post-CR is different. Think most of their fans would be happier playing a different system.
  19. ph0rk

    D&D 5E Balancing Warlocks on a 1-2 combat per day workload.

    I would not agree. They will feel strapped for resources alongside long rest casters without their short rests, particularly on one encounter days, and especially if those encounters go on to ten rounds or more.
  20. ph0rk

    D&D General So...How many D&D clones/SRDs are we going to see?

    I don’t particularly care about CR - either they stay or go with their own system. I think it’s better if they go, but that’s because I don’t think they have been a net positive for the game. Mostly because they have lead to conflicting ideas about what “dnd” is, and people tend to operate as if...
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