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  1. ph0rk

    D&D 5E How do you feel about games without Feats and Multiclassing?

    15 used to be a pretty baseline DC in 3e, so maybe it was that. It's rather high in 5e, though, especially if it is an ability check without proficiency, as many many strength checks are.
  2. ph0rk

    D&D 5E Long Rests vs Short Rests

    Especially when one of those rituals is so useful (find familiar) some people suggest spending a feat to pick it up for some classes.
  3. ph0rk

    D&D 5E Long Rests vs Short Rests

    You are assuming every fighter can perform as well as the GWM/PA or SS/PA fighter. That is very much not true. Further, those fighters have to devote what little customization resources they have at those levels to that combat performance, and are then utterly reliant on a short rest-rich...
  4. ph0rk

    D&D 5E How do you feel about games without Feats and Multiclassing?

    Failure rates for even simple active checks really are quite high in 5e, and barring some fantastical magical items a strong character is just as meh at making those checks at 20 as they are at level 1 or 4. It would be nice if the passive check concept passed to that sort of stuff - opening a...
  5. ph0rk

    D&D 5E Long Rests vs Short Rests

    Wanting fighters to be good at exploration or social and them actually being as good at either as the major players are isn’t the same thing. A fighter can’t touch a bard or rogue or wizard or even a warlock here, and those four aren’t equally good at both social and exploration as each other...
  6. ph0rk

    D&D 5E How do you feel about games without Feats and Multiclassing?

    Yep, an attribute of 20 isn’t what it used to be.
  7. ph0rk

    D&D 5E Long Rests vs Short Rests

    You are drifting here to whether or not a wizard is unequivocally the best at exploration. I’m not making that point - they’re head and shoulders above a fighter, as are all those other classes you mention. That’s the point.
  8. ph0rk

    D&D 5E How do you feel about games without Feats and Multiclassing?

    Yep. Real, living people can do more impressive things than 20 str is modeled in 5e.
  9. ph0rk

    D&D 5E Long Rests vs Short Rests

    If you think the fighter can, with regularity, be a better explorer than a wizard, I don’t think you are open to empirical arguments. Nobody has the utility of that spell list (save for a handful others that gain access to that list, so, it’s the list!) Neither of them are opening a door as...
  10. ph0rk

    D&D 5E Long Rests vs Short Rests

    For exploration? Find Familiar, invisibility and greater invisibility, just for a start.
  11. ph0rk

    D&D 5E Long Rests vs Short Rests

    Well, a fighter would never be a strong contender there, though. Even if you keep things mundane, a rogue that chooses to will blow the doors off a fighter in either arena. If you include casters it is truly no contest. A fighter can’t keep up in social or exploration stuff with other classes...
  12. ph0rk

    D&D 5E How do you feel about games without Feats and Multiclassing?

    Actually, that’s a good point, you could shoehorn some feats into certain stats and address stat balance (star and int being generally weak, tying them to feats people like, etc).
  13. ph0rk

    D&D 5E How do you feel about games without Feats and Multiclassing?

    I'd just go back to fewer feats and score boosts being core but separate from feats like in 3e. That would require feats to have a balance pass or three, and I think it is far easier for them to just throw up their hands and say they're optional.
  14. ph0rk

    D&D 5E Long Rests vs Short Rests

    Because at this point everyone (or everyone who cares to google it) knows that GWM+precision attack is the most broken DPR in the game.
  15. ph0rk

    D&D 5E How do you feel about games without Feats and Multiclassing?

    Martial damage only scales badly if GWM and/or SS are on the table. Lacking damage from main stat, things like improved divine smite and lifedrinker coupled with polearm master makes pure fighters look quite poor by comparison; and these can only barely keep up with eldritch blast+agonizing...
  16. ph0rk

    D&D 5E Long Rests vs Short Rests

    That's an even stronger argument - the fighter is Hawkeye! And: the wizard can cast something other than disintegrate if the situation calls for it.
  17. ph0rk

    D&D General It's not a video game.

    Even for those that want to tinker, it is far better to do so when and where they choose than to be forced to tinker with everything because of player foreknowledge. In a game where players and DMs are amiable, digging through the module for information that would be unavailable to characters is...
  18. ph0rk

    D&D General It's not a video game.

    This is literally the logic that undergrads who cheat use when caught.
  19. ph0rk

    D&D General It's not a video game.

    A DM can work around this, but the point of modules is to reduce DM workload; both creative and logistical. This defeats that point. This is related to the problem in multiplayer games where people discuss strategies to the point that developers have to tune games with that in mind, in effect...
  20. ph0rk

    D&D General It's not a video game.

    People want the easy route - you see the same thing in education settings (google Chegg some time). I'd argue this sort of thing is just as bad for video games as it is for tabletop games.
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