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  1. fuindordm

    D&D 5E With the Holy Trinity out, let's take stock of 5E

    This was a well written and itneresting post, but I don't understand one thing. What unique design elements from 1e do you think are missing from subsequent editions, and why do they make AD&D superior?
  2. fuindordm

    D&D 5E New dungeon I'm composing for my home game

    Nice! (to both of you)
  3. fuindordm

    D&D 5E Cost/Benefit Analysis of True Strike

    Apparently the combination is illegal, although barely so (TS and WB both being concentration spells).
  4. fuindordm

    D&D 5E Should Power Word spells be a bonus action?

    I would totally make them a bonus action, but I might reduce their HP threshold a little to compensate. If I'm using speed factors in combat, I would leave them as a standard action but give them a speed factor of 1 instead of 9.
  5. fuindordm

    D&D 5E Running Eberron in 5E

    Well, the 3E class was really a jack of all trades. You take Artificer if you want to be able to do a bit of everything. So I don't think it needs a very strong hook. Like the wizard, the attraction of the class is its flexibility. I think the most important unique mechanic this class should...
  6. fuindordm

    D&D 5E Running Eberron in 5E

    I never really understood the need to give Artificers "Infusions" rather than a restricted spell list. And I never understood the need to set them apart from the arcane/divine split. I mean, I do get that they're supposed to have a deeper insight into the universal nature of magic, but their...
  7. fuindordm

    D&D 5E XP for Gold in 5E?

    I think the main issue is that you have to find ways for them to spend the gold afterwards. That's why AD&D had training costs for every level. The expected cash wealth of characters by level in the DMG doesn't vary strongly with level. Also, note that the AD&D method only granted experience...
  8. fuindordm

    D&D 5E Running Eberron in 5E

    Yeah, the bard is a good framework in terms of proficiences and such. The problem is that bards are spontaneous casters. I think the Artificer's main poower, which is being able to learn and emulate any spell, is a better fit for the wizard. If there's any class which shouldn't have to pick a...
  9. fuindordm

    D&D 5E Drawmij's Instant Summons: Am I Missing Something?

    I thought of another use recently: If you've got a clone backup of yourself back in the castle, then you can go on very dangerous missions without risking the loss of your best equipment. If your clone wakes up, it crushes the gems and recovers your Staff of the Archmage and so forth.
  10. fuindordm

    D&D 5E XP for Gold in 5E?

    I started this thread a while ago, and XP for gold was one of the first subjects I tackled. There's some discussion on the subject, hope it helps. I haven't had the chance to put it into practice yet. http://www.enworld.org/forum/showthread.php?374100-Getting-the-AD-amp-D-feel-in-5th-edition
  11. fuindordm

    D&D 5E Running Eberron in 5E

    There are a couple of other versions of the artificer in the House Rules forum, including mine (I tried it as a wizard archetype). I agree that crafting is a big part of the class. Based on what I've heard so far about item crafting rules in the DMG (which are fairly lax), I think some version...
  12. fuindordm

    D&D 5E Favorite Magic Items

    So, the list is out! I'm seeing a lot of "greatest hits" on it. Although I do wonder what it says about the world that a potion of climbing is a common item. :-) There are two here that I'm surprised and pleased made the cut: 1. Tentacle Rod! This was great fun to use against the players in...
  13. fuindordm

    D&D 5E With the Holy Trinity out, let's take stock of 5E

    Riffing off of Mercurius, I feel like 5e is the edition that 4e should have been. When I first heard about 4e I really thought they were going to fix the two main problems I saw with 3e: out-of-hand math at high levels and overly rigid classes (there was never a good standard for modifying or...
  14. fuindordm

    D&D 5E On the healing options in the 5e DMG

    I think most of these can be addressed with minor house rules that don't change the structure of the game significantly. You'd be playing 5e with a campaign packet a couple of pages long at most. I also miss 1e/2e style multiclassing, but not enough to force it back in. I think this could be...
  15. fuindordm

    D&D 5E Sorcerer spell list - why so short?

    Frankly, I'm not convinced that they put that much thought into it. The spell lists look fairly random to me. To take another example, the bard list is pretty wide open, with lots of spells that feel at odds with the music/speech theme.
  16. fuindordm

    D&D 5E What is the logic behind one 6th, 7th, 8th, and 9th level spell?

    The OP was inexact, that's all. The slot progression tops out at 2 6th, 2 7th, 1 8th, and 1 9th. But you won't see even the 2nd 6th level spell until you reach level 19, so you've got a long stretch in there where you're limited to 1 of each.
  17. fuindordm

    D&D 5E Rules Digest

    Very nice!
  18. fuindordm

    D&D 5E Battle Master / Martial Adept Maneuvers

    I do think it would be interesting if the game provided a mechanism to use maneuvers when you have no dice left--for example by expending a HD to use the maneuver without a bonus, or through a feat cost, or in some cases just allowing it as a combat action that replaces the attack action. For...
  19. fuindordm

    D&D 5E Low Level Wizards Really Do Suck in 5E

    A sorceror in my game got excellent effect by twinning it.
  20. fuindordm

    D&D 5E Low Level Wizards Really Do Suck in 5E

    Making True Strike a bonus action would make it too powerful for a cantrip, but I think there's room in the game for a 1st-level version of the spell that is more like Shield in design. Truer Strike?
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