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    Temporary hit points and resistance

    Multiclassing is always a question of whether the features you gain are worth the features you lose or delay. Is waiting an extra two levels before you get the higher level fighter features going to be worthwhile? That's your call, not ours.
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    Temporary hit points and resistance

    The rules clearly state that temporary hit points are not hit points. They are essentially a 'buffer' for when you take damage. On that basis, the temporary hit points would be after resistance, because damage is determined after resistance is taken into account.
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    D&D 5E Life Cleric Multiclass armor prof

    If I may, though I know I won't get anyone to change their mind, if you look at page 60 of the PHB under Life Domain, you'll see a section header "Bonus Proficiency" under which it states you gain proficiency with heavy armor. Since some people are being extremely pedantic with the wording for...
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    D&D 5E Shillelagh question

    Essentially, the spell allows you to replace STR with your spellcasting stat (WIS for Druids and Nature Clerics and anyone who picks it up via the Magic Initiate feat, CHA for Bards and Warlocks if they pick the cantrip up through class features). That makes your spellcasting stat a combat stat...
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    D&D 5E How much does initiative add to damage output?

    Bid's method of calculation (which gave the +6.5% for a +5 initiative difference) is more accurate than my initial simple +5% per +1, but it still needs to be divided by the average number of rounds of combat if you want to calculate the effect on overall DPR, which is the original request. If...
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    D&D 5E How much does initiative add to damage output?

    You're correct -- it's too high. As bid has indicated, you need to divide that by the average number of rounds per combat, because that percentage increase only applies to the last round of combat. That is, the person who wins initiative gets in one extra round of attack over the person who...
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    D&D 5E Adjusting to an adventure, a bard's perspective.

    Bard's already get Dispel Magic -- they don't get Counterspell. Counterspell is certainly one of the options I'm looking at for my lore bard when he gets to 6th level.
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    D&D 5E How much does initiative add to damage output?

    Jack of All Trades -- adds half proficiency (round down) to initiative (amongst other things). Because that's +1 to +3 and initiative is a D20, that means it increases the chance of winning initiative by 5-15%, depending on level, assuming everything else is static. Since everything else is not...
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    D&D 5E Adjusting to an adventure, a bard's perspective.

    Since you've picked up Eldritch Blast using Magic Initiate, you've covered the bard's primary weakness vs a sorcerer -- lack of consistent cantrip damage. From there, it's just a matter of picking appropriate spells for the role you want to play. Bards are weak when it comes to damaging spells...
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    D&D 5E Hypothetical Campaign: No ASIs, Only Feats.

    As ad_hoc indicated, rogues and fighters get more ASIs, but I'm not sure I agree that this is a nerf for them. However, if a fighter gets 7 feats over their career, what would those 7 feats be? How much variation is there going to be in what people pick? You stated you were doing this to try to...
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    D&D 5E Ruminations on Overpowered Feats and Crafting New Feats

    I originally saw it in someone's signature in the WotC forums before they disappeared.
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    D&D 5E Blees Still Broken/OP?

    And is getting angry and depressed your idea of fun...? :cool:
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    D&D 5E Blees Still Broken/OP?

    Actually, no. I think everyone plays the game the same way: to have fun. They just have different ideas of what's fun...
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    D&D 5E Ruminations on Overpowered Feats and Crafting New Feats

    Judging the usefulness of a feat depends on the character choosing it. GWM and sharpshooter are not particularly powerful for a wizard, for example, but if you have a fighter with an appropriate combat style, along with supporting party members that can offset the -5 to-hit penalty, then they...
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    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    If you don't read the original statement the way I did, then that just begs the question as to what is the strategy that's failed? If it's not articulated, how can you say it's failed? As a contrived example of why the idea that stopping enemies from attacking is not universally a good idea...
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    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    You are correct, but the original statement didn't allow for using different strategies in different circumstances. It states that "Letting the enemy have even a single attack is the result of a strategic failure." I was pointing out that letting an enemy have an attack isn't necessarily a...
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    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    Even using that argument, the original statement is still incorrect. From a strategic point of view, being seen as the victim, of not having struck the first blow, can have it's own strategic benefits. Seeking allies after being attacked may allow you to obtain allies that wouldn't join you if...
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    D&D 5E Suggestions on this Paladin/Warlock build

    A lot depends on how you see the character. One suggestion I could make to improve your Shield Master bashing and give you more flexibility in and out of combat is to take Lore Bard for 4 or 8 levels. This not only gives you expertise (Athletics plus one other skill) but also additional skill...
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    D&D 5E Campaign ending problems

    Given that you already have a God-like creature involved, if your purpose is to get them party back on track, use some divine intervention and have them all have a common dream, a message from a God who is concerned that they're going to release what's in that dwarven city. Make it explicit that...
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    D&D 5E Why do Sorcerers have so few spells compared to other full Casters

    Er...I should check. Are we talking about spell lists or spells known/prepared? Sorcerers have the most cantrips known of any of the classes (one higher than Wizards and Clerics and two higher than Bards and Druids). Up until around level 10, the total of spells known/prepared plus cantrips...
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