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    The Problem of Magic

    I woulodn't mind scrapping the Wizard entirely in favor of the Beguiler, Warmage, etc. What does having a do-everything caster do for the game, anyways?
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    Mustrum's Mythical Fighter Techniques

    Well, I would have to do some serious number-crunching and playtesting to know if these abilities would work correctly, but in general I think this is the kind of thing the fighter needs to keep up with Vancian spell-casters, if not exactly to my tastes (I'm fond of encounter abilities)...
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    D&D 5E A Modest Proposal to Unify the Fanbase without D&D Next

    I second TwinBahamut. I want a 5E, just one that advances the game design of D&D as a whole and makes something newer and better than any previous edition. I have little desire to languish around, yearning for the past and refusing to embrace anything new. I want to see D&D grow, change, and...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    Not nearly as well as anyone else on the team. A 3E wizard could render all of those things moot with a couple spells. You are missing the point. The point is that it is possible for PCs to contribute to challenges in different ways. Multiple characters being able to contribute is not the same...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    The fighter blocks the opponent's advance, preventing it from reaching the wizard and cleric. The rogue steathfully out-maneuvers the enemy, striking at the caster lurking behind the front-lines The wizard calls down magical fire, annihilating the lesser mooks in one fell swoop. The cleric calls...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    The problem is that D&D hasn't been very good at even letting each class stand out at its right time. The biggest problem with the imbalance of previous editions is that some classes were the best at every situation, while other classes couldn't contribute to any situation. People say that the...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    Because "everyone is able to contribute" is not the same thing as "everyone does the same stuff". In combat, fighters mix it up in melee, while wizards blast stuff with fireballs. When doing exploration, the fighter climbs, dives underwater, and moves boulders out of the way. The wizard uses...
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    When does D&D stop being D&D?

    Yes, but those tend to fundamentally be D&D clones, or a game with strong roots in D&D. If I wanted to create a game that isn't a D&D clone, the first thing I would do was challenge the race/class/level assumption. For example, I would go to a skill-based system, or eliminate race in favor of...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    I would say that every class should excel at all three. I don't see a compelling reason otherwise. Why should some characters sit out during large chunks of the game?
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    Unfortunatly, that only works in a movie or comicbook because the writer has complete control over the scenario and actions of the characters, and uses that control to tailor-build a scenario in which each of the characters is confronted with something uniquely suited to their abilities. That...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    I think superhuman suffices. Maybe "strong as a hundred men", if you are willing to be more precise. I'm rather surprised that you are ignorant of the NPC classes from 3E... Okay, explanation time. In short, 3E had several classes designed specifically for minor NPCs that were by design weaker...
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    When does D&D stop being D&D?

    What makes D&D, D&D, is the combination of the race/class/level character creation, with a heroic fantasy world-view. I think the most fundamental aspect of D&D is the ability to describe your character as a level 13 human paladin, or as a level 6 warforged assassin, or what-have-you. The exact...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    Because they are not fighters! People with the fighter class are not average people. A guy with a sword is not necessarily qualified to be a fighter. The average town guard is not a fighter. In this context, fighter refers strictly to a PC class that possesses remarkable ability suitable for a...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    Okay, there are several things wrong with that. First off, I wouldn't call fighters being able to do cool, superhuman stuff "magic". Magic is stuff like trowing fireballs and flight. Second, since when did guards in town count as fighters? In 3E, they would have been warriors at best, and more...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    And have you ever stopped to think about how that magic actually does work? Even if it isn't something the wizard needs to think about, how magic works is a really critical question for any fantasy setting. I have seen plenty of fantasy settings that go into a great deal of depth for how their...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    Simple, we create mechanics that strictly define combat powers and generally define non-combat powers. For example, wizards and fighters would use the same in-combat power structure, while out of combat, they share a non-combat power structure made up of less specifically structured abilities...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    Most of those examples should be the kind of stuff fighters should be doing from the outset at level 1, or at least slowly learning as they approach level 5. Those abilities represent the bare minimum amount of combat strength fighters need in order to function against the myriad monsters and...
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    Here, Let Me Fix "Powers Per Day" For You

    I hate per-day mechanics simply because they are designed for long dungeon crawls, and don't work at all for anything else. Since I don't like long dungeons, that is a problem for me.
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    And I don't see what this has to do with wanting more powerful, more mythic fighters at high levels. All of those things you are complaining about have to do with magic. Most of them could be solved by actually explaining how magic works and putting reasonable limits on it and what wizards could...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    And how does this magic work? What is it's mechanism? Why can only spell-casters access it? Those questions don't have answers. Magic in D&D is a stupid thing to lean on as an explanation, since it isn't codified or systematized or structured whatsoever. There is literally no given reason in...
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