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  1. Jolly_Blackburn

    Milwaukee Gamefest

    Sadly the company that was running the Gamefest cons went under. They took a double whammy their last year (hurricane on the east coast the weekend of one of their cons iirc). They were well ran and Milwaukee Gamefest was particularly nice because it was on the same location where GenCon used to...
  2. Jolly_Blackburn

    Gary Gygax Funeral Arrangements - Open to Public

    Great meeting you as well Lev (as well as Rocco). We couldn't stay at GaryCon as long as we wanted either. I would have loved to have sat down and gamed a bit and listened to a few more stories. I know it was a funeral but there really was a sense of community through out the entire day that...
  3. Jolly_Blackburn

    Our (as in ENWorld's) tribute to Gary

    I saw the poster at the service today. Very nice. I saw a lot of people looking it over and reading the names. It was a packed room. We had to park down the street and walk up to the hall. Anyway it was touching to see the community turn out it such a big way.
  4. Jolly_Blackburn

    Gary Gygax Funeral Arrangements - Open to Public

    I didn't take pictures at the service itself (beautiful service btw) but I did take pictures at GaryCon aftewards at the American Legion. You can view them here. http://gallery.mac.com/jollybgood#100173&view=grid&bgcolor=black&sel=14 I'll leave it others to fill in the names. Too many to list...
  5. Jolly_Blackburn

    Aces & Eights Shotgun demo/tutorial

    Short answer? YES -- players care. If you check out the discussions on combat on our boards I think that much is obvious. Most A&8 players are passionate about the combat system. Probably something you have to get your hands on and persobnally experience. if you look at the beginning of...
  6. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    Exactly. You'll be able to use HM5E with any setting you prefer. Just like AD&D came in many flavors (setting wise) I expect HM5E will be no different. All we're really doing is devoting our full attention (officially) to one setting. Our feeling is we can do ONE setting and kick ass. Or try to...
  7. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    Very unlikely. They'll be sticking with Garweeze Wurld. Although you may see an occasional special strip where they are roaming about KOK -- which they've already done a few times over the years. There were some KODT strips included in several pre-3E KOK adventures for example.
  8. Jolly_Blackburn

    Aces & Eights Shotgun demo/tutorial

    Just a quick heads up. We have two new A&8 tutorial/intro videos up. http://www.youtube.com/watch?v=fXKNb54fax4 http://www.youtube.com/watch?v=5zaZ0vBVTpI http://www.youtube.com/watch?v=RoKeLwqfIG8&mode=related&search= Nothing fancy. We're keeping these simple and straight forward. The...
  9. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    Absolutely. We have BIG plans for Kalamar. The end of the D&D license will have no impact on those plans.
  10. Jolly_Blackburn

    Aces & Eights Shotgun demo/tutorial

    That's been our goal for quite some time. We're only just NOW getting around to bringing it into place. We plan on doing a LOT of instructional videos (free) and incorporating them into our online support pages. You can see the beginning of that process here...
  11. Jolly_Blackburn

    Aces & Eights Shotgun demo/tutorial

    Yes it very much matters where you hit. I'll try to post a follow up video to show how hits are handled. Bascially each bullet/pellet has a damage rating (shotgun pellets are typically 1d4 with a result of '4' indicating you roll that die again for penetration). After taking HP damage for the...
  12. Jolly_Blackburn

    Aces & Eights Shotgun demo/tutorial

    We just posted a short tutorial video on Youtube on how shotguns work in A&8. Since there's been a lot of interest in how combat works in the game I thought I 'd point it out here. http://www.youtube.com/watch?v=RoKeLwqfIG8
  13. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    We specifically took that approach (Avalon Hill's programmed instruction) with A&8. Perhaps not to the extent they did in Squad Leader but we made an effort to provide some quick start rules and then a series of 'advance rules' that players can add to their game at thier own pace. I'd like to...
  14. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    A bit far out to go into too many details. But I don't think you'll be disappointed. And yes we've toyed with the idea of doing a one-off A&8-Hackmaster crossover. Even a Cattlepunk setting (again most likely as a one-off). I think A&8 (like HM) lends itself well to different flavors/settings...
  15. Jolly_Blackburn

    Ryan Dancey Answers to OGL questions

    I think it's more a natural curiosity. One hears of OSRIC and what's being done it's natural to think, "Whoah -- this guy is in for some rough weather." It's not personal. It's just a subject that's going to get folks talking. So I think you're doing the right thing by communicating and putting...
  16. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    Let me clarify. Our in-house game (ahem) has basically been a playtesting of new rules and such for quite sometime. But a 'new' edition of Hackmaster isn't imminent. Hence the denials. I'd say it's at least two years out. We want to give it the same treatment we gave A&8. We'll continue to...
  17. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    Actually I think two hours would be do it. If the GM has combat down and keeps his players moving combat runs very quickly. You can read some blow by blow accounts of combat by players on our boards that read like bloody accounts of gunfights in the newspaper. ;) We frequently run two-hour...
  18. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    no worries. the 1/10 of a section combat action of A&8 was expressly designed with pistols in mind. When a character can empty a pistol in a matter of seconds it doesn't make sense to have combat rounds 10 seconds long or even longer. A&8's rules were written with guns in mind. But things...
  19. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    Off hand (don't have the issue before me) Issues 125 through 129. 127 and 128 for sure for WotC/D&D approved material in them. Been a bit of a blur with the summer schedule but you can view the TOC's from those issues and more on our webstore.
  20. Jolly_Blackburn

    Wizards of the Coast/Kenzer & Company License Agreements Expiring

    Just to clarify we've been playtesting a new edition of HM for a while now. A&8 hasn't been getting ALL our time and money. ;)
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