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  1. Sylvaroth

    New Variant: Tharsúnian Dwarves

    We are designing new equipment for this race at the Dwarven MechGolems thread. Look and you will see.
  2. Sylvaroth

    New Race: The Aerlhún

    Some ideas I posted over at a WotC thread: Any comments?
  3. Sylvaroth

    need help with new races

    Look at the Discworld Campaign Setting-thread at Wizards. Maybe you will find something useful there.
  4. Sylvaroth

    New Variant: Tharsúnian Dwarves

    Well, it depends on what particular picture you are pinting at. Feel free to pm me on this as I will not reveal my sources in this thread. Thanks for pointing that out. According to this the first post has been changed.
  5. Sylvaroth

    New Race: The Aerlhún

    Arhra's Compilation Method of Monster Creation Each person replies and posts a single idea for a monster (numbering the ideas for purposes ). This can be anything from number of limbs to mental characteristics to special attacks or personality traits, and so on. In my opinion thinking in purely...
  6. Sylvaroth

    Dwarven MechGolems

    What about this? Golem Armor: This item resembles a large, heavily armored iron golem. The forefront of the construct's torso is a flipped open lid that reveals a dwarf-sized area equipped with a complex array of leather straps and a helmetlike device. Any tharsûnian dwarf with the Golem Armor...
  7. Sylvaroth

    Dwarven MechGolems

    GOLEM ARMOR, IRON Large Construct Hit Dice: 4d10+30 (52) Initiative: 0 Speed: 50 ft. Armor Class: 9 (-1 size) Base Attack/Grapple: same as wearer Attack: Slam +Wearer’s BAB (1d4 + wearer’s Strength modifier) Full Attack: Wearer Space/Reach: 10 ft/10 ft. Special Qualities: Not subject to critical...
  8. Sylvaroth

    Dwarven MechGolems

    Ok,and what would that be?
  9. Sylvaroth

    Dwarven MechGolems

    Suggestions Dwarven GolemArmor Large Construct HD 4d10 Hardness Speed 50 ft. Unarmed Attack 1d6 (lethal damage) Magic Immunity [Ex] (war GolemArmor only) Not subject to critical hits 10 Str, Dex 18 Fort 0, Ref +2 Creation: Caster level 15, Craft Wondrous Item, Craft Arms and Armor, ?Craft...
  10. Sylvaroth

    Dwarven MechGolems

    Thanks for your effort. Though the final Dwarvengolem would be some kind of enhanced armor I do not picture them as "too clumsy to wear weapons". They should in fact be able to wield a vast array of weapons and tools. I think in general I will stick to the golemlike base instead of making them...
  11. Sylvaroth

    Dwarven MechGolems

    Sounds interesting, what would the stats for such a MechArmor look like?
  12. Sylvaroth

    Dwarven MechGolems

    Since the Tharsûnian Dwarves would be the only race in possession of the proper construction plans I agree. Reasonable, but I like to have background information and details. Imagine some kind of arena fight with DwarvenMechs, that would definitely be one situation those would come in handy. I...
  13. Sylvaroth

    New Variant: Tharsúnian Dwarves

    Any questions, comments, suggestions, critique?
  14. Sylvaroth

    New Variant: Tharsúnian Dwarves

    Bane of the Barsarâth FLAME HUNTER ------------------------------------------------------------------------ Flame hunters are those few who dedicate their lives to fighting the largest predators of the Tharsûnian dwarves, red dragons. They attempt to turn the hunters into the hunted. While...
  15. Sylvaroth

    Dwarven MechGolems

    Any suggestions. Anybody?
  16. Sylvaroth

    New Variant: Tharsúnian Dwarves

    Anyone else thinking they are balanced and why?
  17. Sylvaroth

    New Race: The Aerlhún

    I see your point now. I just thought the extra damage should be somehow connected to the actual damage dealt. In relation to your suggestion please tell me what you think of the new Light Bones and the Earth Inferiority entries of the First Post's racial traits section. Who thinks they are...
  18. Sylvaroth

    New Race: The Aerlhún

    Maybe the Earth Inferiority and Earth Vulnerability should be added together and not depend on whether or not the Aerlhún's opponent stands on firm ground and not both of them (would you fight on the ground if you could fly and not suffer those penalties)? In addition shouldn't the latter be...
  19. Sylvaroth

    Creating a Speak Language variant

    What I would like to discuss in this thread is a Speak Language variant that uses ranks displaying how well you can use this language, maybe we could do such at thing. This is my suggestion: SPEAK LANGUAGE [Intelligence; trained only; class skill for Bard and Rogue] The Speak Language skill...
  20. Sylvaroth

    Creating a non-epic Spell Seed System

    Some time after I had purchased my copy of the ELH I started thinking about this. I find the spell seed system not only interesting, but also think it could be a pretty handy system to be used with non-epic spellcasting respectively the creation of new non-epic spells. I am playing with the...
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