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    D&D 5E Longbow Damage

    Anybody who's interested in medival warfare and weaponry (and some other esoteric topics) should take a look at Lindybeige on YouTube. Any of his videos that start with "A point about..." are usually very interesting tidbits about weaponry and the like. For this particular discussion, here are...
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    D&D 5E Spellcasting Bonus: can't we just lose it?

    To do that, we'd have to also make every spell deal the same damage, and have the same effect... you're gonna have to either look up or make notes for your spells no matter what. It won't hurt to also just note "Attack +5" or "Dexterity DC 15" at the same time.
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    D&D 5E Spellcasting Bonus: can't we just lose it?

    That's the thing though... some spells make perfect sense as requiring an attack roll. Aiming a Ray of Frost or grabbing someone with Shocking Grasp is just as much a ranged or melee attack as any other attack. I don't like that they moved all but four of the spells to pure save DC effects...
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    D&D 5E Shields

    Well... yes and no. Shields are used very actively by people who really know how to use them... as in, people who take the feats to gain special benefits with the shield. But a shield is also a large chunk of material sitting between you and your enemy. So even if you don't know exactly where to...
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    D&D 5E Two-weapon fighting and combinations

    The Spiked Shield isn't Finesse, though, and it's a Dexterity based character. Besides that, I know that the Spiked Shield issue is going to be fixed before long, and I don't want to build a character around an item that I know is broken, and that I also know won't work the same come next update.
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    Pathfinder 1E Can you ready a five foot step?

    Or you could, y'know... use actual tactics instead of acting like the cliche'd "dumb fighter". Here's one: use a Charge. Can't 5ft. step away from a charge, because you haven't ended a move action and so you'll have movement left to finish the charge. Here's another: use terrain to your...
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    Pathfinder 1E Can you ready a five foot step?

    That's not how resolution works. The orc declares that he is attacking, which triggers the readied action. You're attacking when you use a standard action to attack, then the readied action resolves, then the attack resolves. You don't have to make an attack roll to declare an attack.
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    D&D 5E Two-weapon fighting and combinations

    I would disagree here. For a cheap, easy, long-range restraining effect, DC 10 is plenty. Keep in mind that you're not going to have ridiculous saving throws any more. DC 10 has a 50% chance to affect a Dexterity 10 target. Although I wouldn't object to a Bola/Net Master feat to increase the DC...
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    Pathfinder 1E Can you ready a five foot step?

    Actually, the suggestion wasn't to declare the direction of the 5ft. step when you ready the action. It was to declare where you're moving after the readied action is triggered, but before the invisible creature becomes visible. You still get to decide in the moment, you just don't know what...
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    Pathfinder 1E Can you ready a five foot step?

    Or a bag of flour, or Uncanny Dodge, or a high Listen check, or an even higher Spot check, or Purge Invisibility, or a bunch of paint, or Faerie Fire, or a dusty floor, or area attacks, or... Yeah, magic is powerful, and is best countered with more magic. But there are mundane methods of...
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    Pathfinder 1E Can you ready a five foot step?

    No, it's used a standard action to make an attack. If it hadn't, then it wouldn't have triggered the readied action yet. The order goes like this: 1. Orc uses a move action to move adjacent to Rogue. This movement doesn't trigger anything, so is resolved immediately. 2. Orc uses a standard...
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    Pathfinder 1E Can you ready a five foot step?

    Not quite. The triggering creature has already spent its standard action to make an attack. That doesn't change just because you're no longer in range for said attack. Think of it this way: if the creature doesn't make the attack, then it never triggered the readied action, so its attack wasn't...
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    Pathfinder 1E Can you ready a five foot step?

    Sure... if the orcs don't decide to just ignore you, or use ranged attacks themselves, or charge you (they'd have movement left after your 5ft. step, and could thus finish the charge), or have more than one orc attack at once. It's not some magical "get out of hits free" card, but it is a useful...
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    Pathfinder 1E Can you ready a five foot step?

    Basically, you can't ready an action that's triggered by an attack you can't see coming. You would have to ready an action triggered by the Rogue hitting you with an attack, otherwise you wouldn't know the attack was coming in time to take your readied action. I would, however, agree that a...
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    D&D 5E Shields

    Which adds extra calculations and complexity to each round, which is something that should be avoided. The whole reason I'm so interested in Next is the idea that they can get rid of some of the endless extra rules and complications that slow gameplay down. +1 AC, not a light weapon. All issues...
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    D&D 5E Shields

    Yeah, I don't mind the new shield bonus, but spiked shields are too much. Even at 20th level, a Fighter with a longsword and spiked shield is only a few points of damage behind a greatsword in average damage, using nothing more than the Dual Wielding feat, with the added bonus of keeping that +2...
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    Pathfinder 1E Advice on how to adjust for Pets & Animal Companions

    The problem is that their math assumes a basic 20 point buy and a minimum of power-gaming, and power-gaming is not something that is at a minimum in most gaming groups.
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    Pathfinder 1E Advice on how to adjust for Pets & Animal Companions

    Yeah, Animal Companions are considered to be a part of the class that has them. You don't increase the party's APL because of a Fighter's bonus feats or a Wizard's spells, so you don't increase the APL for a Druid's animal companion. It's a class feature, and thus its impact is already accounted...
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    Initiative: second by second

    Yeah, GURPS also does second-by-second rounds. Initiative doesn't change round-by-round (characters act in order of Speed, which is a static stat). And as long as you're okay with a relatively complex system (the basic mechanics are rather simple, but the specific rules and skills and whatnot...
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    D&D 5E What's your ideal Fighter damage ratio?

    Weapon 20% Skill 80% (Keeping in mind that this is for high-level Fighters, not low-level. Say... start at 80% weapon, 20% skill at level one, then shift the balance by 3% or so every level after that.) I support Strength and Dexterity as prerequisites for certain weapons (heavy and finesse...
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