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    If it's not real then why call for "realism"?

    Actually, I have no problem telling players the game implications for the elements I put in my world. Your example of a stop in the middle of a description is rediculous, but after that would be fine. I actually regularly tweak rules at the table to fit the scene better, and I tell the players...
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    If it's not real then why call for "realism"?

    Actually, I have no problem telling players the game implications for the elements I put in my world. Your example of a stop in the middle of a description is rediculous, but after that would be fine. I actually regularly tweak rules at the table to fit the scene better, and I tell the players...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    If the DM doesn't have them preplanned, they can still be made available to the players/characters. Details are details, no matter when or how they are created. Preplanning things is not the only way that they get into the campaign. If it is in your campaign, then your campaign is more limited...
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    If it's not real then why call for "realism"?

    This basically sums up my feeling about this entire debate. They might not even know that they are obscuring the conversation. Clear communication about what you really feel or mean about a subject is a skill, and many (if not most) people do not posess this skill. The closer a game sticks to...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    KM, I can't remember where you fall on the sandbox/script spectrum, but this is almost exactly what I do. Start small, build as I go, often improvise as I play, and never go back on what I have put into play, unless I can do it in a way that makes sense and is fun. I like to double cross or the...
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    If it's not real then why call for "realism"?

    Not only does the level of verisimilitude necessary differ between people in an audience, but it differs for each element of the fantasy world for each person. Some might be fine with the non-deadly lava and have serious problems with recovering wounds in one night but not have problems with...
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    SERIOUS Business????

    As far as I know, only on the internet. But I only know from the internet, so were does that leave us?
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    I never played any of the WoD games. I read V:tM in the early '90s, but never got anyone I knew to play it. My gaming background was heavily influenced by D&D, and I mostly missed a lot of the narrativist Indie games that seem to have been spawned by the Forge. I have played a few other RPGs...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    This example could easily fall into either worldbuilding or setting design, and likely falls a little into both. We as readers have no way to determine the difference at this point. Was this character needed by the world, a logical consequence of the world, something that you wanted to have in...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Hussar is responding to the implication in an earlier post of yours Kask that basically stated that only people who have been gaming for a short time could like playing the way that he does. The other side of the coin of your implication is that people who have been playing for a long time would...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    You are completely right that these activities are on a continuum. The issue is that many people don't realize how different these activities can be. Look at Lanefan's comment that when creating a campaign "you don't (or shouldn't) *have* PCs yet." It shows that he only understands the part of...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    This is exactly what I am talking about. You don't see the difference because you are a world builder, you don't create settings. Setting creation is PC directed. If you aren't directing your campaign creation at the actual PCs, you are world building, not creating setting. That is the...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    Setting creation is inherently directed at the PCs and the actions they take. World building can be PC diercted, but doesn't have to be. That is the difference. See, this is where the heart of the disagreement is. You do not need a world to create a character background. You do if you want to...
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    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    I am a proponent of the "Only create what you will use, improvise extensively in game, and take prodigious notes during play in an effort enhance consistency" method. I plan a general conflict that will involve the PCs. This idea of conflict necessitates both protagonists (usually the PCs) and...
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    D&D 4E 4e Gestalt - Elite Heroes

    What about expanding the rules to allow the characters to pick one class twice? This will keep the option of a single class character alive, while allowing the power level needed for these rules. I like the idea of a wizard that is just a wizard, and these rules don't get at that perfectly...
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    Ditching the classes

    To be perfectly clear, I also think that it is not a great idea. I just knew where to look.
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    Ditching the classes

    This topic was discussed here. While this thread is not likely to be updated, it still proves vey useful. It would be nice to see a mod recreate this thread and sticky it, as well as get someone to keep it updated. This would keep people from continually asking the same questions.
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    Help with alternative racial powers.

    These are good. I like the dragonborn battle cry mechanic Firelance. I really don't need a low magic setting. I just want to decouple magic from races. My campaign usually is pretty heavy in reskinning. I usually run games that have much different races in the world than the PHB allows. I then...
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    D&D 4E My 4e problem.

    PS, what you call "locking things down pretty tightly", I call making design goals explicit. By reskinning what I can, or slightly altering what can't be adequately reskinned, I have less need to create things from whole cloth. When I do need to design from a blank slate, I have a ton of...
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    Help with alternative racial powers.

    I am looking to make my 4e races seem less magical. I want to change the dragonborn, the tiefling, and the eladrin to make them as mundane as the rest of the races. That means no fey step, no dragon breath, and no resistances for tieflings. Does anyone have any suggestions for what I would...
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