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    D&D 4E My 4e problem.

    Here is a good source I would use for just what Cadfan is recommending. Here is a short summary. Overview You can change the power source, energy type, and trained skills of a class. You can swap which ability scores a class uses for its powers. You can change around class features somewhat...
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    Adventures v. Situations (Forked from: Why the World Exists)

    Both of these approaches are nothing like what I do for my games. I try to destroy the world/kill the PCs, and they try to stop me. I make sure that the elements that they interact with are level appropriate when they see them. That doesn't mean that they are easy. Just that there is some chance...
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    The Migration of Information Across the Screen

    I both play and DM. I know all the meta-data. Asking me not to is counterproductive to my other games. The easy counter if you want mystery is to make up new meta-data that is specific to your campaign. 4e facilitates this briliently with both their distiction between crunch and fluff and their...
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    Aligning the players' and PCs' mental states (Forked from: Why the World Exists)

    Sorry PC, this is a gross miscaracterization of many games. Your model is not at all adequate, leaves out a ton of paystyles, and actually is highly condescending. I very much agree with mhacdebhandia on this. I am not at all a beer and pretzels kind of player (Though I do really enjoy both, my...
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    Quick Encounter Rooms... would you use this?

    Actually, I will echo 77IM here. Suggestions on how to use the map would be great. No need for specifics, just an idea of how you can maximize the potental of the setting for fun and TPKs.:devil: I wait impatiently for further details.
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    Quick Encounter Rooms... would you use this?

    As an additional suggestion, these maps should not usually have a grid on them. It allows for rescaling and such. The cross hairs work OK, but it seems like it cold be tempting to add a full grid. I use these kinds of things all the time. I get free stuff like maps and encounter descriptions...
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    Quick Encounter Rooms... would you use this?

    I agree completely with your reasoning, and would add one more. They would be level independent. I could use them at 1st and I could use them at 15th, or whenever. No stats means that any encounter can happen in them. Much moe useful. I have a ton of stuff from other people that would be less...
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    Quick Encounter Rooms... would you use this?

    I like stripped down black and white. Add the terrain features including traps and we are good. Leave out the little bubbles for monsters. If you need to add things for a key, add room names. Otherwise, looks great. Waiting for more.
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    Need help with details for a theme.

    This is another scenario I had contemplated, but I was not sure how to get an assured combat that ends in a TPK that the players would be satisfied with. I then gave up on this angle and started thinking of how to invlove the families. How about this for a fusion. The mine scenario includes...
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    Need help with details for a theme.

    This is also good, and was what I was sorta thinking, but I would especially like it if there could be a combat between the Big Boss and the parents/grandparents that is the heart of the sacrifice. Having the PCs standing by and watching the battle between their parents and the Big Boss is...
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    Need help with details for a theme.

    Nice, I like that. I still think that that I will need to come up with something to give them motivation to get killed over. If the character is only theirs for one game session, it takes some of the punch. I agree that creating a backgroud to just kill the character is not a good idea, I am...
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    Need help with details for a theme.

    So I am planing a D&D 4e PbP campaign. I have a few ideas, but I am drawing a blank on the details of a major element. Here are the sketchiest of details so far. The game will be based on the idea that magic sealed away of a group of necromancers three milenia before when they almost took over...
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    Altering Classes

    No problem. That is one of my favorite threads here in a long time. I am glad that you liked it.
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    Cavernous Walls: Depicting Caves and Tunnels with Squares

    I play mostly PbP, so this would be really easy to incorporate into a Excel map for play. I like it. It took me a moment to get what it did, and why, but it does get at what you want and in a relatively simple way. Nice.
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    Running Combat Using Skill Challenges?

    Why not just use the attacks of the powers being used (Str vs AC, Int vs will, whatever) and the defenses as the DCs. For each turn, you roll an attack, and a defense. Succesful attacks get you successes, successful defenses avoid failures. Powers that hit gain a number of successes equal to...
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    Any ideas for a 4th Edition fighter / thief / magic-user?

    Thanks for not addressing the OP's question. Trolling is discouraged here.
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    Altering Classes

    Your example is not perfect, but the question is still good. I am highly in favor of taking this kind of aproach to the game. This thread has a ton of good ideas about what you can change without major disruptions to balance. That being said, this stuff should only be let into the game with...
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    New Class -- Historian (think Indiana Jones / Tomb Raider)

    I like the class a lot. This will be an interesting class to play with. That said, I don't think that this class should be considered complete. I would say that this has moved into the beta stage. You have a good start, it isn't falling apart, but it needs to be refined. One balance issue that...
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    Eldritch Burst

    This is totally not true.
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    Eldritch Burst

    Basic attacks are all single target. Think about getting an opportuinity attack against a foe, then blasting him and all his friends. Then his friend provokes an opportunity attack and you blast them all again. Then another friend provokes another OA. You get to attack multiple enemies, each one...
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