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  1. Peter LaCara

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Yeah. So what? You don't tell the players that. They never need to know. I guarantee they won't be able to tell the difference if you don't tell them. I honestly don't see anything wrong with that. I see the appeal as a friggin' DM.
  2. Peter LaCara

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    He does, in fact, have teleport. Longer range teleport is a ritual. Create undead is almost certainly going to be a ritual, as is anything involving a magic circle. Invisibility is a combat power, but one that he doesn't have. I would wager that there's going to be a ton of stuff like this in...
  3. Peter LaCara

    New article Design and Development Article on Magic Item Slots

    Ah. Passive-aggressive condescension. I must be on ENWorld. Well, yeah, but what's the alternative? Not having carpets of flying in the game at all? I'm fairly certain that's not the right direction. And I think you're overinflating the problem. Of course higher level games are going to assume...
  4. Peter LaCara

    DDM 2.0 stat cards are up!

    Huh. None of the undead are Evil. That's interesting.
  5. Peter LaCara

    New article Design and Development Article on Magic Item Slots

    Okay. I've been lurking for a while, and I just cannot deal with this anymore. Your problem is that you want magic to be special, and feel that characters carrying around 6-8 items each makes those items less special. And yet you say you don't want to run a low-magic game. So, what, you want to...
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