Search results

  1. ShinRyuuBR

    Healing Surges: 6 + Constitution modifier

    I believe something has been said about a limit to how many times per day a character can be healed. This could be it. Say, a cleric might have at-will healing powers, but people can only be so artificially healed so many times. Lest clerics would take over the world by using their hit-and-heal...
  2. ShinRyuuBR

    Ampersand: Sneak Attack

    I'm guessing the hand crossbow has a very short range and instead of saying you can only sneak attack up to a limited range, you can only sneak attack up to the already limited ranges of the weapon options. Furthermore, crossbows have been treated as more accurate weapons since 3e, as inferred...
  3. ShinRyuuBR

    Undead taxonomy

    IIRC, traditionally, D&D golems are earth-elemental spirits bound by magic to sculpted physical forms. Not sure if they are all earth and all arcane, but mostly are.
  4. ShinRyuuBR

    Unified Progression - why level/2?

    Actually, he was quite specific about them exploring the possibility of armor as DR and utterly rejecting the idea for several problems he mentioned: its hard to balance combat with four factors (hit, defense, damage and DR) and it adds yet another step to resolve in combat, to sum it up. About...
  5. ShinRyuuBR

    D&D 4E 4e damage types?

    Yes, the DDM handbook lists Lightning damage and also Wound damage.
  6. ShinRyuuBR

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Don't forget the pit fiend has 2 roles: he is a Level 26 Elite Soldier (Leader). His leader role is probably secondary.
  7. ShinRyuuBR

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Can't actually read the whole topic anytime in the near future, so I'll drop some cents... I expect the +2 to come from being either an elite monster or an epic tier one: +0 for heroic, +1 for paragon, +2 for epic. With the action point, he takes 2 standard actions and 2 minor actions...
  8. ShinRyuuBR

    Races and Classes--I has it!

    In 3.5, only half of a fire elemental's damage from blows is fire-typed. The other half, plus STR, is bludgeoning. That's how a greater elemental beats a lesser one: its form is consistent enough to break and be broken. Not by coincidence, that's how the PC's steel break them as well. No, the...
  9. ShinRyuuBR

    Races and Classes--I has it!

    Thinking in 3.x terms I would agree with you. Since we don't see the whole picture of 4E yet, we might be wrong in this thinking. See, multiclassing is said to work a lot better in 4E and, by what I've heard, I think it's reasonable to assume that you can, if you will, multiclass your druid into...
  10. ShinRyuuBR

    Have "cross-class" skill deliniations finally been removed?

    Not really. While you can only be either trained or not, you may only be trained in class skills. If you are not trained, you are 5 points behind and can't do some restricted tasks, though you still get the +1 per 2 levels progression. Skill Focus also gives +5, but you'll only want this to...
  11. ShinRyuuBR

    Will "any" class be hindered by armor then? ..and elimination of CON?

    Interesting point. I could totally see hp and Fort based on Strength. Then, base hp could be an universal progression, as long as the game somehow forced the standard hierarchy of hp: wizard, sorcerer < bard, rogue < cleric, druid, monk, ranger < fighter, paladin < barbarian. One way to enforce...
  12. ShinRyuuBR

    D&D 4E New 4E term "combat advantage"

    Yeah, and a prone stunned target should be easier to hit than a target that is just prone or just stunned. These should still stack.
  13. ShinRyuuBR

    New Design & Development: Paladin Smites!

    It seems pretty obvious that is the case. It seems the guy from Hungary was right, and so was the spined devil stats: ability modifiers now are always (or mostly) used with +1/2 lvl added. This would include Defenses (plus 10), attack rolls (including "Charisma attacks"), damage rolls, skill...
  14. ShinRyuuBR

    D&D 4E New 4E term "combat advantage"

    http://www.wizards.com/default.asp?x=dnd/drdd/20071005 http://www.wizards.com/default.asp?x=dnd/drdd/20071126 At this point, I'm starting to think "combat advantage" is a new game term with a very specific meaning. It could, of course, be a wildcard term for details they don't want to get into...
  15. ShinRyuuBR

    D&D 4E *** 4e Stats for Spined Devil ***

    It's probably just HP damage (per round). Some official 4E article said how wierd it was that warforged DR was applying to poison damage. Weird, but could be simply the -5 penalty for being distracted. Spot must have been a typo. That probably just points out that it's a humanoid whose soul...
  16. ShinRyuuBR

    Grim-n-Gritty: Revised and Simplified

    A tidbit more of heroism I've been thinking about using only base Ref bonus, never BAB, for Defense, but adding base Fort bonus to Soak. I like realism, but I think warriors could use a little touch of additional heroism. Anyhow, it could account for psycological damage tolerance as well. Also...
  17. ShinRyuuBR

    How to replace the gp/xp cost for item creation?

    I'd suggest using 4 as an abstraction to justify 3.
Top