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    4th edition, The fantastic game that everyone hated.

    I'm hardly being hypocrtical, merely pointing out that, by your own reasoning, the barbarian-paladin debate is moot if the fluff is mutable. If your character is an atheist with anger issues, he's not a paladin. He sounds like a barbarian to me. Or, if you really object to the barbarian, he's...
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    Revisiting 4th Edition

    Don't tell your players they are in a skill challenge. It's the fastest way to suck the fun and creativity out of exploration.
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    4th edition, The fantastic game that everyone hated.

    Mechanics should reflect what they are trying to represent. If the fluff of the rogue's power is that you're backstabbing someone, then the mechanics should reflect backstabbing. That could mean a variety of things--from only applying while physically behind someone to simply attacking when...
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    D&D 5E DDN Concept Art

    Needs more Wayne Reynolds.
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    4th edition, The fantastic game that everyone hated.

    You played a class that is explicitly about serving a deity, but you made her an angry atheist. I would have told you to play a barbarian. Then again: I reject this. I believe that mechanics should be tied with what they are trying to represent. It doesn't mean you can't reflavor your...
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    4th edition, The fantastic game that everyone hated.

    "De-protagonizing" is a neat little two-dollar term that translates to "I don't like this." Best to explain why a "de-protagonizing" mechanic is bad.
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    D&D 4E Rambling thoughts on 4e and Lord of the Rings.

    I'm going to have to disagree here. 3e did this fairly well, as long as you change your assumptions about the characters. "A thief who was an apprentice magician and a match for his barbarian friend with a sword" is a higher-level multiclass character. Rogue 4 / Wizard 2 vs. Barbarian 4, for...
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    Kickstarter The REBUILDING EN WORLD Kickstarter Project

    I will donate if I can be a moderator. Trust me, you want me as a moderator.
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    D&D 4E Rambling thoughts on 4e and Lord of the Rings.

    As the fellow above me noted, that doesn't work. Even if it did, what's to stop a greatsword-wielding fighter from using Spring Attack and playing the exact same way? (Note that Spring Attack is a trap option either way, so taking it neuters your character.)
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    Special abilities should feel radically different from one another.

    Something that I've been pontificating on recently is the distinctiveness of abilities in contemporary D&D. I really don't want to see abilities that are slight modifications of other abilities. The 4e fighter's Precise Strike (in its original format) is something I don't want to see again: a +2...
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    D&D 4E Rambling thoughts on 4e and Lord of the Rings.

    [Asperger's] That bonus damage against spiders really helped out in TTT. [/Asperger's] Not really. If, for instance, I want an agile two-weapon fighter, he doesn't play that differently from a slow bruiser using a two-handed sword. In theory, you could play two 2e fighters completely...
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    D&D 4E Rambling thoughts on 4e and Lord of the Rings.

    One of the things that I like about 4e is that it allows for variance among the various martial classes, which allows for a much lower-magic campaign (and thus makes it perfect for a LOTR-style game). The relative balancing of the classes works in this direction, as does the inclusion of...
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    Attacks and critical hit riders (idea)

    I think this already happens.
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    D&D 5E Fixing the Fighter

    More constructively: why does 4e work poorly for dungeoneering and how can it be improved for such?
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    D&D 5E Playtest Campaign: Second Session TPK

    This is a good playtest thread.
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    Pathfinder 1E [Dreamscarred Press] Psionics Expanded 5-star Review

    On a related note, is there a place where one can see the changes / errata in Psionics Unleashed?
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    D&D 5E Fixing the Fighter

    Then why call it D&D?
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    D&D 5E (no more) boring shields

    Too complicated. I'd say that shields can be used to deflect incoming blows but there's a chance they're going to break with each hit. A small wooden shield might have a 50% chance of getting smashed with every hit taken, whereas a metal tower shield might be able to take up to two "free" hits...
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    D&D 5E Fixing the Fighter

    That's great, but I guarantee your group is in the minority. It's like when I say that my group doesn't have problems with balance in 3e--that's entirely dependent on the players and playstyle. In my (admittedly limited) experience with 4e, people are choosing between their powers, not looking...
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