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  1. J

    D&D 5E No Cantrips Module

    Answer: Crossbows
  2. J

    D&D 5E Swarms in 5E

    I haven't seen any and I think I've read all of D&D Next material so far. The closest they had were the 12 Cave Rats in the first playtest of Keep on the Borderlands. If you go full 4E style. Swarms do automatic damage to every creature that ends its turn in its space. On the swarm's turn it...
  3. J

    DM Dilemma: Munchkins are getting out of hand... and I let it happen.

    I assume you are playing Pathfinder, or 3.5 because that sounds like what always happens in those systems. Most easiest solution, get a DM screen and roll saving throws and monster attack rolls behind the screen, and cheat. or as Gary Gygax called it "Be in control of your game" as all DM's...
  4. J

    D&D 5E Thoughts on Dreams of the Red Wizards: Scourge of the Sword Coast

    What's frustrating for me, is if you wanted to run Legacy of the Crystal Shard as a sequel to Murder in Baldur's Gate; They don't give you rules on how a DM could level up the threats. One little L&L article would help immensely. Even a rule of thumb would be awesome. Like in 4E, add +1 damage...
  5. J

    Conversion of the Pathfinder module "We Be Goblins!" to D&D Next

    This is a conversion of the Pathfinder module "We Be Goblins!" to D&D Next. The module itself is available for free on the paizo.com website. It's one of the best they ever wrote, the players all get to play goblins in search of some missing fireworks! What could go wrong? One of the great...
  6. J

    Conversion of the Pathfinder module "Feast of Ravenmoor" to D&D Next

    So here is my conversion of all the monsters and NPC's in the Pathfinder RPG module "Feast of Ravenmoor" to D&D Next. I'm pretty sure I'm not breaking any rules because no stat blocks are copied from any D&D Next playtest documents, and the monsters from the module itself are open-content...
  7. J

    Good Adventure for Thieves

    "Blood Money" in Dungeon Magazine#200 I loooved it, but it requires a diverse set of PC skills, some magic, some thieving etc. It is a Heist adventure. If the party is all thieves: I think "Thief's Challenge" is also one of the best times I have ever had playing D&D. Easily adaptable to a small...
  8. J

    D&D 4E D&D 4e level 2/3 Adventures for Kids (dungeon-crawl style)

    For resources to keep play moving fast. Stick to Essentials only characters. Only the books with "Heroes" in their titles. Like "Heroes of the Forgotten Kingdoms" Make name-tag tents to track initiative. Take a 4X5 index card, fold it in half to create a "tent", write "Fighter" on it, repeat...
  9. J

    D&D 4E D&D 4e level 2/3 Adventures for Kids (dungeon-crawl style)

    The "Dungeon Delve" book would work perfectly. Plus it's great. There are excellent delves in "Open Grave"(the lvl 1 is one of my favs), "Demonomicon", "Draconomicon", and Dungeon Mag: "Crown of the Troll King lvl 11", "Coppernights Salvation lvl 1", "Battle of the Witchlight Hermitage lvl 4"...
  10. J

    Dungeon crawls = narrow hallway combat & door jam combats, ugh!

    I wrote this article for the forums, no-one gave much of a crap about it, maybe a few. It should be helpful to you. It is specifically how to encourage non-static fights. It's mostly written from a 4E viewpoint, and it grew from me picking apart what I loved about the 4E Dungeon Delve book...
  11. J

    Pathfinder 1E Advice for running Pathfinder

    Ah ahh ha ha! Wow! This is spot on! My friend, a long time 4E player attempted to run the Pathfinder mod "We Be Goblins!" (an outstanding adventure by the way!) First fight in, he has to flip open the Bestiary to find a giant spider, and listed under the spider is simply the word "web" and he...
  12. J

    The perfect NPC summary

    The answer to stuff like this is straight out of a course on "character development" in a writing class. And sadly I don't think the internet has much in the way of free good answers to this. Try reading "How to Write a Damn Good Novel" by Frey. To define a character in the least way...
  13. J

    D&D 5E Custom game elements

    Holy cow, I didn't see they made "Find Familiar" a level 1 Spell
  14. J

    D&D 5E Against the Slave Lords/Dungeons of dread books...or another module/campaign?

    Starting with a new group is like starting a book club. You want to start with something very engaging, and definitely not something extremely long. You don't want the first book of book club to be "War & Peace". I'd stay away from "Against the Slavers", as well as "Desert of Desolation" and...
  15. J

    D&D 5E Custom game elements

    There's not a lot of good Caster Feats. I would add these Feats: Scribe Scroll You can scribe a spell you know onto a scroll. To do so, you need parchment or paper, ink, and a quill or pen. When you scribe a scroll, you pick a mage spell you know of up to 3rd level. The scroll contains the...
  16. J

    D&D 5E Custom game elements

    These are my races so far. Races Goblin +1DEX and +1WIS or +1CHASpeed: 30ft (fast for their size) Darkvision: 60ft Bushwhacker: During the first round of combat, the goblin has advantage on attack rolls against any target that has a lower initiative. Sneaky: The goblin can attempt to hide at...
  17. J

    D&D 4E Attempt at Conversion doc to convert 4E edition monsters to D&D Next - on the fly

    Ran the one-shot in dungeonMag#218 “The Dawn of Night” It's for six level 1 4th edition players. I ran it using 6 Drow level 3 D&D Next characters, making them as close as possible to the pregens (which actually came extremely close!) The module went swimmingly. The final combat turned out...
  18. J

    D&D 4E Attempt at Conversion doc to convert 4E edition monsters to D&D Next - on the fly

    because I messed up the dragons HP, and it freaking bleeds acid all the time so I tried a different Solo, there was only one of the “new” style solos at level 18. Level 18 Solo Controller - Water Drake (Dark Sun) adjust HP down by 1/5th because there are 4 players, so Drake had 272HP from 340HP...
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