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    Statted NPC Classes

    How about the d20 NPC Wiki? Includes a smattering of NPC classes, plus much, much more...
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    Would you use or allow average damage to speed up gameplay?

    I don't think I would remove the damage rolls entirely. I've yet to see any game where either side hit so frequently that rolling the damage had a significant impact on the game. If that is the case in your game, you may want to consider using average damage for normal hits, but rolled damage...
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    Need Simple Pirate Enemy

    Ooh... at least one of them will have to have a hook! Unless someone comes up with any published stats, I'd say 1d4 x3 Piercing, +2 to Disarm, cannot be disarmed in return. Oh, and you lose a hand, obviously. ;)
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    Quickling

    Keep in mind that the Quickling will be able to move 120ft/rnd while staying Hidden in most of its natural habitat. Average Spot DC would be 29, even while it's being observed and without having anything to actually hide behind. Also note that this virtual invisibility is *not* benefited by its...
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    Quickling

    I'd prefer not, for the reason I stated above:
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    Vampire Moss

    Actually, there's no way it's going to take 10 rounds, assuming a party of 4. Let's assume the average 1st level party has spot checks something like +5, +3, +1 and -1, For the first round of checks against DC 20, the probability that nobody makes the spot check is only about 50%. The second...
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    Quickling

    Do we want to restrict the Blur to be only when it's in motion? An unconscious quickling, for example, shouldn't be blurred. Likewise, a quickling that is hiding might not benefit from Blur. At the very least, I think we should clarify where the Blur comes from, e.g.: Blur (Su): A quickling...
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    Vampire Moss

    Seems perhaps a bit too easy to detect. If you get four PC's doing spot checks every round, with continuously decreasing DC's, it'll probably only take a round or two to spot. We may want to leave off the +1/rnd bonus. Just the fact that they get a new check every round is plenty of a bonus. It...
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    Quickling

    Lesser Confusion 1/day sounds rather laughable at that CR/LA. Might as well give it prestidigitation 1/day. :\ "Forget" has some really cool story possibilities. Lesser Confusion is just a "lose one turn" combat spell. Weak and rather boring. Is there anything else that would have a bit more...
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    Man, I freakin' love these new Dungeon Tiles

    Speaking of special coatings, and drooling players :p... how spill proof do you reckon these tiles are?
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    Man, I freakin' love these new Dungeon Tiles

    6 pages for $9? Yeah, right... Inkjet printing will cost you a fraction of a dollar, depending on which brand printer you have, and whether you buy original cartridges, generic 3rd party cartridges, or refill them yourself. Actually, even if you make an unfortunate printer choice such as...
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    Quickling

    Definitely drop Dig. I love Forget and Fire Charm - very fey-like! I think Hypnotic Pattern is fine as-is for Fire Charm. Could we modify (heh) Modify Memory to tone it down a bit? If we restrict it to only the first option (eliminate all memory of an event), and to only the previous 5...
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    Vampire Moss

    What CR are we aiming for? See Invisibility is a fairly obvious choice when your strength is being drained by an invisible opponent. A low-level party might not waste a spell slot on See Invisibility whne they're trudging through the wilderness. But for a higher-level party surrounded by a...
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    Ship to Ship Hits & Crits (Paging FRANCISCA)

    - Rudder hit: reduced maneuverability (can still maneuver somewhat using the sails) until a crew of X men has been able to spend Y turns fixing it (and/or or until a repair roll has been made?) - Wheel hit: as above, except that the crew manning the wheel is crossed, and you can alleviate the...
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    Quickling

    Sounds good. Oh, and no stacking with Haste! ;)
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    Quickling

    So, suppress the +120' bonus, and halve its speed, down to 60' total? Or should Slow simply counter Greater Alacrity for the duration of the spell, i.e. the Quickling loses the 120', +5 AC and extra standard action, but doesn't get the extra -1 penalty on attack rolls, AC, and Reflex saves...
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    Gnomes vs. Halflings - Demihuman genocide!

    Except that 3.X halflings are no longer Hobbits, and 3.X gnomes have almost nothing in common with their mythological counterparts... Just the *names* remain. The original concepts have been dropped years ago.
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    Gnomes vs. Halflings - Demihuman genocide!

    Forget about the races for now. Here's three archetypes I would like to keep: 1) Friendly, nature loving fey. This is the archetypes closest to the mythological gnomes (some shades of Tolkien's Hobbits as well, actually). I would much rather see these guys as *actual* fey with magical...
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    Quickling

    How would the Greater Alacrity interact with the Slow spell, increased encumbrance, etc? Maybe Greater Alacrity should double the speed, rather than add a flat 120 ft. In that case, a Slowed Quickling would drop from 240 ft. to 120 ft. Otherwise, it would only drop from 240 ft. to 180 ft. I...
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    Simpler Economics, reducing the costs. Help needed

    Note that this doesn't actually *do* anything. Silver becomes the new gold. Gold becomes the new platinum. And copper becomes the new silver. So now instead of tens of thousands of gold pieces, the PCs will just be carrying thousands of gold pieces. Or tens of housands of silver pieces. And...
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