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    [Heart of Nightfang Spire] Running the meat grinder...

    WotC - Adventure Path 1. The Sunless Citadel (Lvl 1) 2. The Forge of Fury (Lvl 3) 3. The Speaker in Dreams (Lvl 5) 4. The Standing Stones (Lvl 7) 5. The Heart of Nightfang Spire (Lvl 10) 6. Deep Horizon (Lvl 13) 7. Lord of the Iron Fortress (Lvl 15) 8. The Bastion of Broken Souls (Lvl 18) The...
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    [Heart of Nightfang Spire] Running the meat grinder...

    oh, one more question: 4. What is the current DM "highscore" on this adventure? (Means: most character deaths in single adventure) :D
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    [Heart of Nightfang Spire] Running the meat grinder...

    Contains spoilers. If you are one of my players, please keep out of this thread! Warning: May contain nuts!* The inevitable has come... My campaign which follows the (slightly modified) Adventure Path series from WotC has reached HoNF. An adventure known for its high lethality. My group had...
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    [FR] Where do the Avariel live?

    The main things the Winged template gives are +2 ECL, a fly speed, +2 wis, + 4 dex. Adding that to a regular elven fighter seems to approximate an Avariel really well. Entropy
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    [FR] Where do the Avariel live?

    Since my group takes a short pause in our regular campaign, one of my players is going to run a Forgotten Realms one shot adventure and even lets me play an Avariel (the winged elves; I wanted to play one of those since Baldurs Gate II :) ). Strange thing is that I cannot find the place where...
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    {Mutants & Masterminds} United Heroes Limited Series

    Great story, in fact this is the only story hour I finished reading so far. IMHO most others got a bit boring after a while. Like someone else already said: Green Ronin should pay you for advertising M&M so efficiently since your story was a major reason for me to order my M&M copy. Chris
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    Freedom Force

    Where did you hear that? Would be REALLY great if this info was true. Sad that this superb game got so little attention in the magzines and on most websites. I hope Irrational [the developer] considers to develop a game editor similar in user-friendlieness to the Neverwinter Nights editor...
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    Superhero RPGS

    After reading this thread, the M&M storyhour from Insight [formerly known as MnM_UH] and many reviews for different superhero RPGs, I think M&M is the system my group and I are going to be most satisfied with, since it seems to be very flexible regarding power creation and the rules are easy...
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    Superhero RPGS

    Since I want a relatively simple, but elegant system HERO seems to be right out. Mutants & Masterminds and perhaps Vigilance sound more like the system I'm looking for. Vigilance is based on d20 so rules modifications for different types of comic genres (if needed) should be relatively easy...
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    Superhero RPGS

    I hope the game was succesfull enough that they are planning a sequel or at least an addon. :D "For Freedom!" How difficult would it be to implement some deadlier combat rules in their system with the damage saves? Hmm, I read some of the reviews. Pros: -d20 compatible ("A red dragon? It's...
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    Superhero RPGS

    Thanks, Hawkeye. :) Another question came to my mind: Is "Mutants & Masterminds" (or any other superhero RPG of your choice) able to cover all styles? For example, can I play a typical Silver Age campaign, where the heroes beat the villains into unconsciousness and then put them into prisons...
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    Superhero RPGS

    Last week I made the mistake to install the PC game "Freedom Force" once again (one of my all time favourites :D). While playing it struck me that a Superhero RPG would be a great thing when our group needs the occasional bit of Fantasy pause. While not all of us read comics (including me), we...
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    CR, DR and dead heroes...

    Thanks for all your replies. :) In the upcoming friday session, I'm going to do a lengthy combat discussion with the players. Giving them tips what they could have done in the battle (group tactics, prepared spells, abilities,...), what they could have done if they had prepared other spells...
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    CR, DR and dead heroes...

    IMO, the creature is defeatable by the party at their current level. Problem is that the two players of the paladin & cleric don't want to sacrifice some spare time to study their character abilities. The only time they are looking at their spell list is when they are at the game table. So rule...
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    CR, DR and dead heroes...

    Totally right, when the ranger came back with her report of the upper tower level, the whole combat plan they developed was "Let's go and get them" followed by the casting of Bull's Strength. This is their typical tactic for all encounters they meet. The players of the PsyWar and the Illusionist...
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    CR, DR and dead heroes...

    The Illusionist casted the following spells during the fight (in same order as listed): - Displacement on Psychic Warrior - Displacement on Cleric - Shocking Grasp on himself (shared with familiar), he and his familiar attacked the fiendish dire boar in the next round with this spell (They did...
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    CR, DR and dead heroes...

    We decided that we interpret the spell in the following way: - negate DR of evil creatures as if weapon was +1 - able to hit evil incorporal creatures as if weapon was +1 Group consensus was that it was too powerful for a level 1 spell if it would negate all DR of evil creatures. Side note: The...
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    CR, DR and dead heroes...

    What?! You can do more in battle than just "attack", "full attack" and "charge"? Nope he did not use searing light. Did you expect that a paladin who forgets to use Lay On Hand on himself would use special abilities of his equipment? Last time I looked ALL devils had fire imm. and cold res...
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    CR, DR and dead heroes...

    The "flaming" and "keen" greatswords were bought and the +1 flaming longsword was a treasure. It is a special longsword called Sunrazor but its other abilities were not used/not useful in the combat so I just referred to it as a +1 flaming longsword [other abilities: light 30 ft radius, paladin...
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    CR, DR and dead heroes...

    Re: Re: CR, DR and dead heroes... But isn't there any other spell, ability, tactic,... to overcome a DR that is higher than any weapon you possess? Hmm, I believe I have seen a "true striking" weapon enchantment in one of the books I have. Comes at a +1 cost modifier and negates all DR, if I...
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