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    CR, DR and dead heroes...

    My group and I had a long discussion yesterday following the death of two characters and a familiar. Topic was: "THAT creature was WAY too high for our group". The adventurers: - Human Psychic Warrior 8 / Fighter 1 - Halfelf Ranger 5 / Rogue 2 / Bloodhound 1 - Gnome Illusionist 8 - Human...
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    [A&EG] Spoilers for the Adventure Path Series!

    Three of the Artifacts in this book are from the last two adventures of the WotC Adventure Path series [Lord of the Iron Fortress & Bastion of Broken Souls]. Wizards is even kind enough to give a very short summary of the LotIF plot and what artifacts can be found in BoBS. They even tell you...
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    [OT]German help!

    Only true for some really vile German dialects like Bavarian or Saxon (?Sächsisch)... so vile that most Germans are not able to understand these. :D CU, Entropy from Paderborn, East-Westfalia [da wo die Leute WIRKLICH so reden wie Rüdiger Hoffmann und zum Lachen in den Keller gehen]
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    [OT]German help!

    [Teacher mode: on] Corrections to the text are posted in red. [Teacher mode: off] Crazy Germans living on a farm near Munich? Now i know why you Americans think of us: 1) We are crazy. 2) Germany is not industrialized. 3) All Germans are Bavarians, wear "Lederhosen" and eat "Weißwurst und...
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    When to use the "special" attacks?

    Hey, what about my satisfaction as a GM? :D Part of my problem is that very often when they have to face opponents of appropriate CR for their level it happens that they surprise me with TPS [Total Player Stupidity]. Example from a recent session [Speaker in Dreams]: Spoiler Alert...
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    When to use the "special" attacks?

    Thanks for your replies so far... My idea is to put them into a match where they have to fight another group of heroes that are working as a team and use their abilities in the best way possible. Advantages to a normal fight: - Party can study their enemy before the match and develop a...
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    When to use the "special" attacks?

    Hi everyone, how do I get my players to use some of the "special" attack options of D&D such as Tripping, Grappling, Attacking held objects,...? Most fights are resolved in nearly the same way every time: 1. If Player = spellcaster: Cast highest damage spell available. If Player = Fighter...
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